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  • BezO
    MVP
    • Jul 2004
    • 4420

    #106
    Re: NCAA Football 12 Preview

    Lastly, a new tackling mechanic is being introduced this year. This year gamers will be able to use the "X" button on the Xbox 360 to wrap tackle. It's the safe way to try and grab a ball carrier and take him down. When you press the "X" button, your player will "bow up" so to speak, and then he will try to engage the player. It's hard to get a feel for how this will affect things, but it certainly seems like a logical middle-ground maneuver if you don't want to just run into the ball carrier or Hit Stick him.
    Nice! Hopefully running full speed into a ball carrier represents a non-wrap, knockout attempt type tackle. And we need a grab button, or maybe the X button could be that from a certain distance from the ball carrier.

    Grass, weather and lighting also received love. The grass is now 3-D, and it looks great. However, while it looks awesome to have your feet digging into this surface, it does not mean it will necessarily help foot planting and so forth. I still felt a little floaty when using players, so it's more a cosmetic change than a gameplay change right now.
    Damn! One of the things I hate most about Madden/NCAA. And I noticed the running animation in general is still stiff & ugly.
    Last edited by BezO; 04-21-2011, 12:48 PM.
    Shout out to The Watcher! Where you at bruh?

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    • blkprince04
      Rookie
      • Dec 2002
      • 256

      #107
      Re: NCAA Football 12 Preview

      so far the only thing ncaa12 is mising is a gameday feature and a broadcast camera ,but they do have after quater and halftime highlights and breakdown of big plays and bettter stat overlays, sounds very promising ea.........

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      • PaperBoyx703
        MVP
        • Sep 2010
        • 1597

        #108
        Re: NCAA Football 12 Preview

        Originally posted by Playmakers
        no it isn't

        so i guess will have to agree to disagree
        I like how you handled that. Pretty much ends the chance for a pointless rant of opinions being thrown around. Or maybe not...
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        • blkrptnt819
          MVP
          • Feb 2011
          • 2059

          #109
          Re: NCAA Football 12 Preview

          Originally posted by st0rk50
          Any word on Special Team upgrades?
          That was about to be my question?
          CFB: Ohio State, FSU
          CBB: DUKIE BLUE DEVILS!!!!!!!
          NBA: Cleveland Cavaliers

          If you can't tell I LOVE DUKE!!!!!!!!

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          • mrMagic91
            Banned
            • Apr 2010
            • 1144

            #110
            Re: NCAA Football 12 Preview

            Originally posted by blkprince04
            so far the only thing ncaa12 is mising is a gameday feature and a broadcast camera ,but they do have after quater and halftime highlights and breakdown of big plays and bettter stat overlays, sounds very promising ea.........
            Yea, January, Im starting my College Gameday campaign like Odogg did with the dreads.

            Hey Chase, In post game Celebrations, do the player's helmets glued to their heads or are they off?

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            • sparkdawg777
              Pro
              • Jan 2008
              • 588

              #111
              Re: NCAA Football 12 Preview

              Originally posted by l_XaVo7o3_l
              I like how you handled that. Pretty much ends the chance for a pointless rant of opinions being thrown around. Or maybe not...

              Yeh I'm not looking for a rant, I just am shocked anyone thinks the zone defense is not broken because I think 99.9% of people on here want a better zone defense.


              EDIT: Ah crap, back to the main topic.. I'm very excited to see the improvements to the zone defense and hopefully the tackling.

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              • labguy
                Rookie
                • Mar 2008
                • 216

                #112
                Chase I am very excited to hear about the improvements in pass defense. Any improvements for defense in regards to the run game? Counters and stretch plays were virtually money last year even if you ran them multiple times in a row or continually throughout the game.

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                • MrCWS83
                  Rookie
                  • Oct 2009
                  • 98

                  #113
                  Thanks for the write up Chase. Sounds really good so far. Any ideas when we might be hearing more about dynasty mode?
                  Go Big Red!Go Pack Go!Let's Go Royals!

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                  • Dr Death
                    Air Raid
                    • May 2009
                    • 1638

                    #114
                    Re: NCAA Football 12 Preview

                    Originally posted by mrMagic91

                    Hey Chase, In post game Celebrations, do the player's helmets glued to their heads or are they off?
                    I believe he said he only played one half, so he's not sure on the post-game stuff.
                    Dr Death
                    Air Raid

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                    • sparkdawg777
                      Pro
                      • Jan 2008
                      • 588

                      #115
                      Re: NCAA Football 12 Preview

                      So Chase, did you notice about how much longer the pre-game presentations were? Last year it showed pretty much showed the team entrance, and then a quick spotlight on 1 player. Also it seems like they may have added the away entrance, did you notice?

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                      • PVarck31
                        Moderator
                        • Jan 2003
                        • 16950

                        #116
                        Re: NCAA Football 12 Preview

                        Chase,

                        Did you notice or were you told about any line play upgrades? In the trailer it looked like they formed a better pocket, but the animations looked the same as in the past. Thanks.

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                        • BenGerman
                          No Place Better
                          • Sep 2008
                          • 2754

                          #117
                          Re: NCAA Football 12 Preview

                          Originally posted by Playmakers
                          zone coverage was not really a big issue in NCAA 11 IMO

                          just some people wanted perfect zone defense which isn't going to happen even in NCAA 12 no matter how much they hype it up as a big game improvement.

                          This preview basically confirmed my initial thoughts on NCAA 12 it's mostly a graphical facelift....

                          Most of the improvements came strictly on eye candy on the field which isn't a bad thing because i thought NCAA 11 was very good but NCAA 12 is not a huge upgrade of NCAA 11 based on what i've seen and read
                          Playmakers, I love your sliders, but I have to disagree with you big time here. For most of us zone-coverage was almost unusable last year, and Defense was never a real prominent part of the game. The only way to get a low scoring game last year was through an abundance of turnovers, LB leaping swats, or stupid CPU playcalling.

                          Not only do we have improved zone-coverage, but we have consecutive hit tackling which is what 90% of us here at OS have been chiming for. I'll take that ANY day, and this is only the first day of announced improvements. They still have at least a month until the game go gold, which is a lot of time to tweek and major gameplay issues (suction blocking). All of this on top of some new and improved presentation. I know last year I would use your suggestions for crown noise and such, and the game still sounded a little bland. I'd have to think you of all people would be ecstatic that they improved crowd noise.
                          Writer for Operation Sports

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                          • fb121
                            Rookie
                            • Apr 2011
                            • 11

                            #118
                            Re: NCAA Football 12 Preview

                            you mentioned the floating feel of the players while running and moving around. In the video, i also noticed the sliding around and the running animations are HORRIBLE. did they mention anything about those fields or did you point this stuff out to them? because everything looks good except the running animations and the floating around!!!

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                            • gogators
                              Rookie
                              • May 2004
                              • 363

                              #119
                              Re: NCAA Football 12 Preview

                              Originally posted by blkrptnt819
                              That was about to be my question?

                              Please answer first haha. I heard FGs were basically the same. I just want to know if there is any chance of actually blocking punts/FGs without "cheating" the game?
                              GATOR BAIT

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                              • Gotmadskillzson
                                Live your life
                                • Apr 2008
                                • 23300

                                #120
                                Re: NCAA Football 12 Preview

                                Excellent video, some concerns I haven't seen answered yet though.

                                1. CPU QB scramble AI logic.

                                2. CPU running the option offense correctly.

                                3. Screen plays actually working.

                                4. Punt blocks and FG blocks. Out of all the NCAA games I have played over the decades, I have never had my punt blocked nor even came close having it blocked. Same thing with blocking the cpu punts.

                                5. Punt returns. Last year punt returns was awful because the gunners all had 4.2 speed and were always in your grill as soon as you caught the ball. Didn't matter if it was a high arching punt or direct low punt.

                                6. Bad snaps due to center or QB being rattled or low awareness. Last year it didn't matter at all, they were never bad snaps.

                                7. Proper clock management by the cpu. Last year at times it was though the cpu didn't pay attention to the score and were running the ball even though they were down by 21 points with 2 minute left in the game.

                                8. Whether or not we will be able to game plan for the cpu schools via how were able to do with Madden 11. That way we could clearly determine and make sure the cpu teams played like they do in real life. I always hated playing against schools with mobile QBs who threw the ball 30 times but yet only ran twice if that a game.

                                9. Are dual threat QBs truly dual threat. Meaning they should at least have 15 running attempts per a game.
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