NCAA Football 12 Hands-On With Improved Zone Defense And New Tackling Engine (TSO)

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  • shaunlmason
    Pro
    • Nov 2002
    • 745

    #16
    3 months of feeling like a kid on Christmas Eve is a long time.=)

    Comment

    • inglip
      Rookie
      • Mar 2011
      • 76

      #17
      Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

      Another addition that should improve the defensive side of the ball from a physicality stand point is multiple collision tackles. Defenders that peruse will now be rewarded with opportunities to lay the wood to players who are fighting for extra yards or being held up by the initial tackle attempt. Some of the hits I’ve seen are devastating, both in their rendering and on the actual player taking the hit. Injuries seem a bit more pronounced with violent hits and definitely the opportunity to cause a turnover increases for defenses if they are gang tackling and good in pursuit.
      They may have just sold me with this alone. You can tell they went all out.
      Favorite teams: Philadelphia Eagles, Boston Red Sox, North Carolina Tar Heels


      "I'ma keep pourin it onnnn!"

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      • RynoAid
        Tradition Football
        • Jan 2008
        • 1109

        #18
        Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

        Originally posted by inglip
        They may have just sold me with this alone. You can tell they went all out.
        i know that improved tackling has been a big "want" from the gameplay guys.
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        • Charleston_Tiger
          Banned
          • Jun 2010
          • 203

          #19
          Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

          Originally posted by RynoAid
          i know that improved tackling has been a big "want" from the gameplay guys.

          Yep my dream game would be to take the Backbreaker engine for player interactions and mix it with EAs AI and non interaction animations.

          Comment

          • Pokes404
            MVP
            • Jun 2008
            • 1720

            #20
            Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

            Originally posted by Charleston_Tiger
            Yep my dream game would be to take the Backbreaker engine for player interactions and mix it with EAs AI and non interaction animations.
            Backbreaker physics, 2K player interactions, EA graphics. Now that would be a game.

            Very excited to hear about consecutive-hit tackles, but I want to see it in action before I get too excited.

            Comment

            • 1GATOR FAN
              Banned
              • Aug 2010
              • 1209

              #21
              Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

              Yes!!! Finally the defense gets some love.... I always hated how D was pretty weak

              Man I'm stoked for this it looks like this is gonna be a heck of a game

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              • Bullet Sponge
                Pro
                • Sep 2010
                • 828

                #22
                Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

                Injuries seem a bit more pronounced with violent hits and definitely the opportunity to cause a turnover increases for defenses if they are gang tackling and good in pursuit.
                This one makes me nervous, since EA has a way of overemphasizing new features. I don't want 9 fumbles per game and my running back getting hurt every game.

                The injury system is a little off kilter I think. Seems like injuries to your skill players are a little high and injuries to everyone else are a bit low right now. Fumbles in certain situations are ridiculously high.

                Comment

                • RynoAid
                  Tradition Football
                  • Jan 2008
                  • 1109

                  #23
                  Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

                  Originally posted by Bullet Sponge
                  This one makes me nervous, since EA has a way of overemphasizing new features. I don't want 9 fumbles per game and my running back getting hurt every game.

                  The injury system is a little off kilter I think. Seems like injuries to your skill players are a little high and injuries to everyone else are a bit low right now. Fumbles in certain situations are ridiculously high.
                  It did not seem excessive in my time with the game.
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                  • Bullet Sponge
                    Pro
                    • Sep 2010
                    • 828

                    #24
                    Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

                    Originally posted by RynoAid
                    It did not seem excessive in my time with the game.
                    I think the season-ending or long term injuries weren't too bad, but the short term ones, or even short in-game ones (for say a series or quarter etc) seemed excessive. I'd have my RB and QB (who both have good injury ratings) suffer a minor injury every game, sometimes more than once.

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                    • khaliib
                      MVP
                      • Jan 2005
                      • 2884

                      #25
                      Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

                      Just please let the Ratings of the players on the field dictate how good zones etc... will be covered, not just a lock-down defense across the board.

                      Also, I hope they don't make the new/updated Zone Defense so overpowered that passes are knocked down/INT left and right.

                      Just make ratings mean something PLEASE!

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                      • Gotmadskillzson
                        Live your life
                        • Apr 2008
                        • 23441

                        #26
                        Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

                        Originally posted by Bullet Sponge
                        I think the season-ending or long term injuries weren't too bad, but the short term ones, or even short in-game ones (for say a series or quarter etc) seemed excessive. I'd have my RB and QB (who both have good injury ratings) suffer a minor injury every game, sometimes more than once.
                        Kind of funny, I was playing as Arizona St last night and for a 8 play stretch there it was a player injured on every play.

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                        • Thinking Out Loud
                          Banned
                          • Apr 2011
                          • 357

                          #27
                          Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

                          Originally posted by Bullet Sponge
                          This one makes me nervous, since EA has a way of overemphasizing new features. I don't want 9 fumbles per game and my running back getting hurt every game.

                          The injury system is a little off kilter I think. Seems like injuries to your skill players are a little high and injuries to everyone else are a bit low right now. Fumbles in certain situations are ridiculously high.
                          I disagree with some of this and believe EA's footballs games should emphasize fumbles and injuries MORE to simulate the real life risk/reward of football. Fumbles should be frequent to simulate risking a fumble to attempt to evade or escape a tackle instead of manually wrapping the football for the potential reward of more yards and/or a big play. Injuries should be more frequent to ANY players (especially QBs, kickers, punters and small guys) that risk touching the football and take on multiple collisions instead of getting down to avoid big hits for the potential reward of more yards and/or big plays.

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                          • jeremym480
                            Speak it into existence
                            • Oct 2008
                            • 18198

                            #28
                            Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

                            Me=

                            My 2K17 Boston Celtics MyLeague

                            Alabama Crimson Tide
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                            • JJ_Bills9
                              Banned
                              • Dec 2008
                              • 264

                              #29
                              Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

                              This makes me so happy . Good job EA. Hell I was already locking things down on D, but damn was it a chore. Hopefully ratings are reflected accurately though.

                              Comment

                              • shaunlmason
                                Pro
                                • Nov 2002
                                • 745

                                #30
                                Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS

                                I agree there should be more injuries. After each game, there should be a pretty good size list of players with minor injuries like sprained ankle, dislocated finger, etc.

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