04-21-2011, 02:56 PM
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#84
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Live your life
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 23,256
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Re: IGN Gameplay enchancements Video
Excellent video, some concerns I haven't seen answered yet though.
1. CPU QB scramble AI logic.
2. CPU running the option offense correctly.
3. Screen plays actually working.
4. Punt blocks and FG blocks. Out of all the NCAA games I have played over the decades, I have never had my punt blocked nor even came close having it blocked. Same thing with blocking the cpu punts.
5. Punt returns. Last year punt returns was awful because the gunners all had 4.2 speed and were always in your grill as soon as you caught the ball. Didn't matter if it was a high arching punt or direct low punt.
6. Bad snaps due to center or QB being rattled or low awareness. Last year it didn't matter at all, they were never bad snaps.
7. Proper clock management by the cpu. Last year at times it was though the cpu didn't pay attention to the score and were running the ball even though they were down by 21 points with 2 minute left in the game.
8. Whether or not we will be able to game plan for the cpu schools via how were able to do with Madden 11. That way we could clearly determine and make sure the cpu teams played like they do in real life. I always hated playing against schools with mobile QBs who threw the ball 30 times but yet only ran twice if that a game.
9. Are dual threat QBs truly dual threat. Meaning they should at least have 15 running attempts per a game.
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