NCAA Football 12 Hands-On With Improved Zone Defense And New Tackling Engine (TSO)
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Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS
Another addition that should improve the defensive side of the ball from a physicality stand point is multiple collision tackles. Defenders that peruse will now be rewarded with opportunities to lay the wood to players who are fighting for extra yards or being held up by the initial tackle attempt. Some of the hits I’ve seen are devastating, both in their rendering and on the actual player taking the hit. Injuries seem a bit more pronounced with violent hits and definitely the opportunity to cause a turnover increases for defenses if they are gang tackling and good in pursuit.
They may have just sold me with this alone. You can tell they went all out.
Favorite teams: Philadelphia Eagles, Boston Red Sox, North Carolina Tar Heels
"I'ma keep pourin it onnnn!"Comment
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EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA
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Twitter: http://www.twitter.com/rynoaidComment
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Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS
Yep my dream game would be to take the Backbreaker engine for player interactions and mix it with EAs AI and non interaction animations.Comment
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Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS
Backbreaker physics, 2K player interactions, EA graphics. Now that would be a game.
Very excited to hear about consecutive-hit tackles, but I want to see it in action before I get too excited.Comment
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Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS
Yes!!! Finally the defense gets some love.... I always hated how D was pretty weak
Man I'm stoked for this it looks like this is gonna be a heck of a gameComment
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Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS
This one makes me nervous, since EA has a way of overemphasizing new features. I don't want 9 fumbles per game and my running back getting hurt every game.Injuries seem a bit more pronounced with violent hits and definitely the opportunity to cause a turnover increases for defenses if they are gang tackling and good in pursuit.
The injury system is a little off kilter I think. Seems like injuries to your skill players are a little high and injuries to everyone else are a bit low right now. Fumbles in certain situations are ridiculously high.Comment
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Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS
It did not seem excessive in my time with the game.This one makes me nervous, since EA has a way of overemphasizing new features. I don't want 9 fumbles per game and my running back getting hurt every game.
The injury system is a little off kilter I think. Seems like injuries to your skill players are a little high and injuries to everyone else are a bit low right now. Fumbles in certain situations are ridiculously high.EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA
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Twitter: http://www.twitter.com/rynoaidComment
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Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS
I think the season-ending or long term injuries weren't too bad, but the short term ones, or even short in-game ones (for say a series or quarter etc) seemed excessive. I'd have my RB and QB (who both have good injury ratings) suffer a minor injury every game, sometimes more than once.Comment
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Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS
Just please let the Ratings of the players on the field dictate how good zones etc... will be covered, not just a lock-down defense across the board.
Also, I hope they don't make the new/updated Zone Defense so overpowered that passes are knocked down/INT left and right.
Just make ratings mean something PLEASE!Comment
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Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS
Kind of funny, I was playing as Arizona St last night and for a 8 play stretch there it was a player injured on every play.I think the season-ending or long term injuries weren't too bad, but the short term ones, or even short in-game ones (for say a series or quarter etc) seemed excessive. I'd have my RB and QB (who both have good injury ratings) suffer a minor injury every game, sometimes more than once.Comment
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Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS
I disagree with some of this and believe EA's footballs games should emphasize fumbles and injuries MORE to simulate the real life risk/reward of football. Fumbles should be frequent to simulate risking a fumble to attempt to evade or escape a tackle instead of manually wrapping the football for the potential reward of more yards and/or a big play. Injuries should be more frequent to ANY players (especially QBs, kickers, punters and small guys) that risk touching the football and take on multiple collisions instead of getting down to avoid big hits for the potential reward of more yards and/or big plays.This one makes me nervous, since EA has a way of overemphasizing new features. I don't want 9 fumbles per game and my running back getting hurt every game.
The injury system is a little off kilter I think. Seems like injuries to your skill players are a little high and injuries to everyone else are a bit low right now. Fumbles in certain situations are ridiculously high.Comment
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Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS
Me=
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Re: NCAA Football 12: Hands on with improved zone defense and new tackling engine (TS
I agree there should be more injuries. After each game, there should be a pretty good size list of players with minor injuries like sprained ankle, dislocated finger, etc.Comment

. Good job EA. Hell I was already locking things down on D, but damn was it a chore. Hopefully ratings are reflected accurately though.
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