NCAA Football 12 Blog - Gameplay, Part 1

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  • darrenw74
    Banned
    • Feb 2008
    • 157

    #16
    Re: NCAA Football 12 - Gamplay Blog Part 1

    i wonder if EA is still going 2 do tuner sets. ones that dont require a patch.

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    • Hooe
      Hall Of Fame
      • Aug 2002
      • 21554

      #17
      Re: NCAA Football 12 - Gamplay Blog Part 1

      Originally posted by darrenw74
      i wonder if EA is still going 2 do tuner sets. ones that dont require a patch.
      One of their recently-released games, Fight Night Champion, has tuner sets. There's no reason to believe that they won't continue to include them, IMO.

      Comment

      • Broncos86
        Orange and Blue!
        • May 2009
        • 5505

        #18
        Re: NCAA Football 12 - Gamplay Blog Part 1

        They'll stick with tuner sets. It's EA's way of getting around the limitations of patches on 360 and PS3.

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        • seasprite
          Phenom
          • Jul 2008
          • 8984

          #19
          Re: NCAA Football 12 - Gamplay Blog Part 1

          If they can make weight and height actually matter, this would be a dream come true for me. I could finally justify recruiting that 240 6'5" running back and actually be able to use him properly






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          • KG
            Welcome Back
            • Sep 2005
            • 17583

            #20
            Re: NCAA Football 12 - Gamplay Blog Part 1

            No more warping on catches!!!

            That used to drive me crazy.
            Twitter Instagram - kgx2thez

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            • NDAlum
              ND
              • Jun 2010
              • 11453

              #21
              Re: NCAA Football 12 - Gamplay Blog Part 1

              I can't wait to get a bruiser HB and just run over little dudes. Some freak who is 6-2 250 and has 90+ speed...I will drool over that kid.

              O lawd I'm getting excited
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              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #22
                Re: NCAA Football 12 - Gamplay Blog Part 1

                I saw this video posted in another thread. There are more tackles in this one and they look really good from these eyes.

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                • wraith
                  Rookie
                  • Jun 2010
                  • 362

                  #23
                  Re: NCAA Football 12 - Gamplay Blog Part 1

                  hopefully they factor in momentum with taking angles. on ball carriers

                  Comment

                  • illwill10
                    Hall Of Fame
                    • Mar 2009
                    • 19795

                    #24
                    Re: NCAA Football 12 - Gamplay Blog Part 1

                    Originally posted by NDAlum
                    I can't wait to get a bruiser HB and just run over little dudes. Some freak who is 6-2 250 and has 90+ speed...I will drool over that kid.

                    O lawd I'm getting excited
                    I cant wait to start up a RTG with a 6'0 230 power rb. Especially with momentum. I hated getting stuck in a animation. I cant wait to start up a Dynasty and recruit bruisers. I didnt even recruit power backs because of size and weight and no momentum.
                    Hopefully OL/DL interaction with momentum and no suction blocks. I cant wait to have a 300+ NT

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                    • jWILL253
                      You know why I'm here...
                      • Jun 2008
                      • 1611

                      #25
                      Re: NCAA Football 12 - Gamplay Blog Part 1

                      Originally posted by rgiles36
                      Glad they're doing what they can to address warping, but I fully expect there to be some in the final build. It can't all be eliminated as the blog alludes to. Even the great NBA2K11 has some warping in order to simulate shut down defense. It comes with the territory...
                      Yeah, and I saw a lil' bit of warping on that swat at 1:10 in the video in the "Slightly different video" thread.

                      If it's one thing I can knock EA for today, it's the fact that everything still seems too "floaty"; meaning everything is way too loose, from some of the animations, to MOST of the foot planting. Everything needs to be "weighed down", so to speak. Don't get me wrong, the game looks good in motion, but it still suffers from the "looseness" of everything...
                      Last edited by jWILL253; 04-21-2011, 07:38 PM. Reason: Typo... It's a pet peeve of mine...
                      jWILL

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                      • green94
                        MVP
                        • Feb 2004
                        • 3131

                        #26
                        Re: NCAA Football 12 - Gamplay Blog Part 1

                        Originally posted by Gotmadskillzson
                        Damn I just read from Deweil that some community day guys have had over 120 hours of game play time with this game already and some will be invited back next month for an additional 30 hours of game play time.

                        With all this hands on game play time and feed back sessions, this game has the potential to be game of the year. Grant it some things will no doubt be limited to what the game engine can handle, but still that is a hell of a lot of gameplay time for community day members........
                        Any OS guys??? Hope so.

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                        • NDAlum
                          ND
                          • Jun 2010
                          • 11453

                          #27
                          Re: NCAA Football 12 - Gamplay Blog Part 1

                          RynoAid has played the game. He's around OS and he seems like a great person to have at the community day.

                          He typically gives spot on impressions.
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                          • mrMagic91
                            Banned
                            • Apr 2010
                            • 1108

                            #28
                            Re: NCAA Football 12 - Gamplay Blog Part 1

                            I like that Sprint to Catch. This was very poor in NCAA 11. Like there were balls that were catchable and a lack of receivers sprinting to get to the ball

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                            • 44drob
                              Pro
                              • Oct 2010
                              • 848

                              #29
                              Re: NCAA Football 12 - Gameplay Blog, Part 1

                              EA makes me proud
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                              • FedExPope
                                Pro
                                • Aug 2009
                                • 900

                                #30
                                Re: NCAA Football 12 Blog - Gameplay, Part 1

                                Well, this year when you see that same situation you will actually notice the preservation of momentum on the tackle. Who wins the momentum battle depends on various factors including speed, size, and weight of the participants in the tackle.

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