NCAA Football 12 Blog - Gameplay, Part 1

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  • ChiRis
    Banned
    • Apr 2011
    • 20

    #31
    Re: NCAA Football 12 - Gameplay Blog, Part 1

    Originally posted by 44drob
    EA makes me proud
    lol , wat?

    I don't see why everyone is getting so excited at this point. You have yet to actually see any of this in action, and with there being no true phyics engine in this game why are you assuming player height and weight is truly going to matter besides triggering certain animations?

    Comment

    • Goofybub23
      Rookie
      • Feb 2011
      • 86

      #32
      Re: NCAA Football 12 Blog - Gameplay, Part 1

      Game looks great! all the new stuff sounds great! now if only it wasn't such a long wait!! I like how it seems like their trying to make everything better and not focus all their attention in just one or two places!

      Comment

      • FedExPope
        Pro
        • Aug 2009
        • 900

        #33
        Re: NCAA Football 12 - Gameplay Blog, Part 1

        Originally posted by ChiRis
        lol , wat?

        I don't see why everyone is getting so excited at this point. You have yet to actually see any of this in action, and with there being no true phyics engine in this game why are you assuming player height and weight is truly going to matter besides triggering certain animations?
        How dare there be people with a positive outlook.

        Comment

        • ChiRis
          Banned
          • Apr 2011
          • 20

          #34
          Re: NCAA Football 12 - Gameplay Blog, Part 1

          Originally posted by FedExPope
          How dare there be people with a positive outlook.
          There's a difference between having a positive outlook and jumping the gun. Usually you give the benefit of the doubt when said publisher has earned it with their past offerings. I don't think that's the case here.

          There have been plenty of times things have been "claimed" to be in and they weren't actually in to the degree it was claimed. The whole locomotion thing from last year should teach people to be "cautiously optimistic".

          I'm cautiously optimistic. I love the presentation and atmosphere upgrades they've implemented, but I'm not going to **** my pants over gameplay features until I see them in action. I'm not taking a blogs word for it.

          Comment

          • Thinking Out Loud
            Banned
            • Apr 2011
            • 357

            #35
            Re: NCAA Football 12 - Gameplay Blog, Part 1

            Originally posted by ChiRis
            lol , wat?

            I don't see why everyone is getting so excited at this point. You have yet to actually see any of this in action, and with there being no true phyics engine in this game why are you assuming player height and weight is truly going to matter besides triggering certain animations?
            I understand anyone wanting to take a wait and see approach concerning EA football but I think people's excitement is justified. If these early videos and blogs where ignoring discussing next-gen legacy issues like suction, tackle animation force fields, poor defensive zone play and uncovered flats, it would probably foreshadow "more of the same", making alot of people understandably apprehensive as usual. So, it's only reasonable, given the fact they have come right out front and discussed these exact legacy issues with early video included, these same people have some excited optimism. Also, all this talk about a physics engine, as if that's the only way to respect height and weight in-game, has gotten somewhat out of hand, IMO. Don't get me wrong, it would most definitely be a welcomed addition but there was a game created back in 2004 using canned animations that seemed to respect physics fairly well. So it is exciting to see in 2011, EA attempting to take animation technology to another level to try and better simulate physics. Sure I would rather have filet mignon instead of hamburgers but hamburgers look pretty good after 6 years of beef liver. LOL
            Last edited by Thinking Out Loud; 04-22-2011, 01:49 AM.

            Comment

            • chia51
              Banned
              • Jul 2005
              • 1912

              #36
              Re: NCAA Football 12 Blog - Gameplay, Part 1

              Originally posted by Gotmadskillzson
              Hopefully this means no more scat backs running over 300 pound DTs. That there will be a true difference between an agile scat back and a big bruiser back. That a user can't run the ball the same way with every player because there will be a penalty for trying to use a scat back like a power brusier back.
              Originally posted by Gotmadskillzson
              That is what I am saying. And I hope it carried over to the offense and defensive line interaction as well. One thing I always hated was seeing 250 pound DEs pushing back 312 pound Tackles with ease. But yet those same tackles couldn't push back defensive linemen that they outweighed by a good 50 pounds.

              If weight truly matters, it would make recruiting even more fun and challenging. For instance if you wanted to improve your school run defense, you would recruit 300 pound DTs to plug up the middle. Or if you wanted a power running game, you would recruit 300 pound offensive linemen.
              Got,

              While I agree and hope this is true, it is still going to be dependent on ratings.

              For example: Last year, we had momentum while running but that did not stop a 6'5 250 RB cutting on a dime if his agility was 99.

              So this year we have momentum (weight, height, speed) and I am sure tackle ratings and RB ratings will all be involved on the tackle calculation. So hopefully it is tuned to take the height, weight, speed more into effect than some of the ratings, otherwise with EA's usual over rating of all players we could still see some nonsense. Like a 99 truck rating, 5'5 165lbs scat back with 99 speed.

              Also while I hope momentum is being carried over into OL/DL interaction, we have no reason to believe that it is. They have not mentioned momentum (yet) in regards to it. So with that at hand... look to expect ratings to determine/dominate OL/DL interaction again instead of height, weight, strength, speed again.

              Comment

              • khaliib
                MVP
                • Jan 2005
                • 2880

                #37
                Because ratings will always need to be adjusted to help with gameplay, I'm begging the Dev's to install an Global Ratings Editor similiar to the one they had in NBA Live were gamers were able to adjust each rating of an entire team up or down.

                If things stay as I seen in the Video, I will have to adjust the Agility Rating so guys don't turn on a dime so much.

                Also, hope we're able to throw to a spot on the field and not every dive catch attempt is not a success.

                Hope all this carries over to Special Teams someway.

                Comment

                • FedExPope
                  Pro
                  • Aug 2009
                  • 900

                  #38
                  Re: NCAA Football 12 - Gameplay Blog, Part 1

                  Originally posted by ChiRis
                  There's a difference between having a positive outlook and jumping the gun. Usually you give the benefit of the doubt when said publisher has earned it with their past offerings. I don't think that's the case here.

                  There have been plenty of times things have been "claimed" to be in and they weren't actually in to the degree it was claimed. The whole locomotion thing from last year should teach people to be "cautiously optimistic".

                  I'm cautiously optimistic. I love the presentation and atmosphere upgrades they've implemented, but I'm not going to **** my pants over gameplay features until I see them in action. I'm not taking a blogs word for it.
                  I'm pretty sure that the gameplay videos have shown dives and tackles?

                  Comment

                  • chia51
                    Banned
                    • Jul 2005
                    • 1912

                    #39
                    Re: NCAA Football 12 Blog - Gameplay, Part 1

                    Originally posted by khaliib
                    Because ratings will always need to be adjusted to help with gameplay, I'm begging the Dev's to install an Global Ratings Editor similiar to the one they had in NBA Live were gamers were able to adjust each rating of an entire team up or down.

                    If things stay as I seen in the Video, I will have to adjust the Agility Rating so guys don't turn on a dime so much.

                    Also, hope we're able to throw to a spot on the field and not every dive catch attempt is not a success.

                    Hope all this carries over to Special Teams someway.
                    yes a global editor would be awesome

                    Comment

                    • josh44
                      Rookie
                      • Oct 2008
                      • 204

                      #40
                      Finally a tackle button. I will no longer be whiffing on tackles using the hit stick to make normal tackles.

                      Comment

                      • Exonerated
                        MVP
                        • Dec 2007
                        • 4899

                        #41
                        Re: NCAA Football 12 Blog - Gameplay, Part 1

                        they've already told us that they have a physics tackling engine.

                        Comment

                        • PaperBoyx703
                          MVP
                          • Sep 2010
                          • 1591

                          #42
                          Re: NCAA Football 12 - Gameplay Blog, Part 1

                          Originally posted by ChiRis
                          There's a difference between having a positive outlook and jumping the gun. Usually you give the benefit of the doubt when said publisher has earned it with their past offerings. I don't think that's the case here.

                          There have been plenty of times things have been "claimed" to be in and they weren't actually in to the degree it was claimed. The whole locomotion thing from last year should teach people to be "cautiously optimistic".

                          I'm cautiously optimistic. I love the presentation and atmosphere upgrades they've implemented, but I'm not going to **** my pants over gameplay features until I see them in action. I'm not taking a blogs word for it.
                          Yes they have claimed a lot about presentation and gameplay( still more to come) and they have given video evidence of all these "claims" and the gameplay displaying the tackling was looking great and it was still a "Work In Progress" You dont have to take the blogs word, view they videos. Plain and simple.

                          Define a "true" physics system? where we weight(or size) and speed actually dictates the game. As far as im concerned it all leads to an animation(in every game) no matter how you put it.
                          PSN: TBD
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                          • poopoop
                            MVP
                            • Sep 2003
                            • 1081

                            #43
                            Re: NCAA Football 12 - Gameplay Blog, Part 1

                            You have to understand that everything is going to look good in these types of videos. They show individual plays at weird angles and are handpicked by EA. They aren't going to show plays that look bad. It's like if you look at a professional athlete's highlight film, you see all his positives but none of the negatives.

                            Raw unedited game footage is an entirely different thing and when that starts to come out I guarantee people will start seeing things that do not look right. It happens every year without fail.

                            Also I agree with dude who said EA hasn't earned the benefit of the doubt.
                            Last edited by poopoop; 04-22-2011, 07:04 AM.

                            Comment

                            • ChiRis
                              Banned
                              • Apr 2011
                              • 20

                              #44
                              Re: NCAA Football 12 Blog - Gameplay, Part 1

                              Originally posted by Exonerated
                              they've already told us that they have a physics tackling engine.
                              Animation based =/= physics based. It just takes a number if variables, and with those, spits out a certain animation.

                              I'm on my phone so I can't double quote, but to the guy who asked abou a true physics based system: have you ever played Backbreaker? It may not have been a great game but it wasn't because of it's tackling system. That was superb and not based on animations.

                              Comment

                              • carnalnirvana
                                Pro
                                • Jan 2007
                                • 1981

                                #45
                                Re: NCAA Football 12 Blog - Gameplay, Part 1

                                like another poster said, the turning of big guys is a legit issue and i put that on the ratings IMO a 230lb guy should not have more than a 75 agility when you give them 80-90's thats where the game breaks.

                                the scat backs running over DT's should be an easy fix for the devs, it was fixed with str edits in a friends roster, give a small RB a 30str and he never flipped a DT.... its just a matter of how they expand the str rating. 50 should be weak, but for the sake on LB's and SS they made 50 real powerful.

                                bottom line the ratings under the hood needs adjusted and if we cant get the global editor they need to expand them so ratings of 70 and lower is bad/barely good.........
                                NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

                                #18 greatest EVA....

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