"Backbreaker relies on the Euphoria engine, a real time animation engine developed by NaturalMotion that has been used in games such as Grand Theft Auto IV, Star Wars: The Force Unleashed, and Red Dead Redemption.[4] This allows animations for tackles and blocking to be created on the spot instead of using a limited set of canned animations.[2] Due to this, developers pushed to advertise that "no two tackles are the same" in an attempt to draw players to what they called a more physically realistic football game than its competitors.[2] The physics system was rated well by the reviewers, who commented that the integration of realistic physics created a very life-like interaction between the players on the field.[3][5] " this is taken from Wiki.
It is physics "based". This is exactly what EA devs are doing right now...a tackle animation//blocking animation will not begin "until contact" no more predetermined or "canned" animations. So there were always built in animations for tackles upon contact and not weight and force like people claimed BB was doing. I watched a 10 min gameplay of Backbreaker and the OL and DL interaction is the same as what EA is offering now. I watched one portion where even the OL "bumped" or established contact the DL(a DT) just shot by him like nothing even happened so pretty much even BB engine wasn't top notch, so i wouldnt expect the same for EA's new system. The only difference I see was that BB had much more "Phsyical Hit Animations" than EA's softer hits, thats why it seemed like weight and force blew people up. In BB almost every hit was a crash n bash animation which was cool. Now EA said they are doing it and I fully expect to see something similar to the first BB game( not sure if 2 came out yet) To wrap it all in a nut shell, all of these Games use Animations, its just BB used real time or "at the point of contact" animations First
Im expecting great things in 12 and 13//14 and so on with developing those real time or contact animations.
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