NCAA Football 12 Video - More Gameplay Enhancements

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  • Crimson Pig
    Rookie
    • Apr 2011
    • 64

    #31
    Happy about the effort

    My passing defense has always been lacking, but I slowly began to realize that it was more because of the broken zone than anything. I also can't stand when my CB's and Safeties suddenly seem to forget where they are or what they're doing. It's like the CPU manipulates my players and I hate that. I hate that the CPU cheats to win. I certainly won't even cheese against the CPU, but man that just kills me.

    I want to take my NCAA to the next level...I want PA passing to work, I want to run the type of offense my favorite team runs, and become a master of my defensive schemes.

    tl;dr I'm ready to start taking my NCAA prowess more seriously and I think these updates will go a long way toward enabling that.
    "99% of the game is half-mental" - John Madden

    Comment

    • IndyColts2
      Banned
      • Mar 2009
      • 570

      #32
      Re: NCAA Football 12 Video - More Gameplay Enhancements

      I can't wait to get my hands on NCAA 12, but in the video it still looks like there isnt any arch in passes. The diving catch for the Baylor wide receiver shows how the ball just barely gets over the linebacker. There is no depth of field in the game at all. If the backer is 10 yards away from the line of scrimmage and an average quarterback is throwing to a receiver 10 yards behind the backer, that is an easy throw and isnt hard to get over the backer and the quarterback wouldnt even need to take any velocity off the throw.



      If you skip to the :45, Ryan Mallet throws a short pass over a linebacker, who is only about 3 to 4 yards in front of the receiver and he had no possible way to react fast enough to make a play on the ball. In NCAA, that would most likely have been an incomplete pass because the players are too big for the field and they slide 4 yards with each step. Even the pass at 2:18 would have been knocked down in the game.

      I feel that the players are a little too big for the field and they take up too much of the field when they are running. Maybe they are just too tall, but either way there is no space between the players and the passing game is unrealistic because you cant make throws that occur in every single game in real life. It forces you to make throws that you dont need to make because the passes dont lift over players that are IRL too far away to physically make a play, the players take up too much space on the field, and ofcourse the skating that occurs doesnt help either.

      And I just thought about something also. Since the ball is way too big for the players at the moment, maybe its because the players are also too big? And since if the devs cant reduce the size of the ball because it would mess up the animations with the current players, would it be possible if you reduce the size of the ball and the players? It probably wouldnt make the ball look smaller compared to the players because at the moment its already too big, but if you reduce the size of both the players and the ball, the players would fit in the field the way they should and the ball ofcourse would look better because its smaller.

      But if this is fixed, whether it can be for NCAA 12 or hopefully for NCAA 13, it would make the game that much better because that spacing and being able to get people out of position is what makes football what it is.

      Comment

      • Square
        Banned
        • Apr 2011
        • 6

        #33
        Re: NCAA Football 12 Video - More Gameplay Enhancements

        Originally posted by PMG_HART
        Man, typical greedy fanbase. They make HUGE strides in terms of gameplay enhancements yet, some of you guys are STILL not happy. How about you just go play the real life game yourself if you want THAT much realism. It's a videogame. Nothing about a video game is EVER perfect, nor will it ever be. It's just the way it is. At least the guys working on NCAA ACTUALLY care about their fan base, unlike Madden who is still trying to build a decent game after how many years of exclusitivity? Be thankful that Ben and co. care about what we think and have added the things they have added so far.
        Originally posted by l_XaVo7o3_l
        No point in reasoning with em'. The same people who said why they would not buy the game if "whatever" wasnt implemented, after seeing it was added. They complain about something else.
        You guys are somethin else

        Comment

        • 1GATOR FAN
          Banned
          • Aug 2010
          • 1209

          #34
          Re: NCAA Football 12 Video - More Gameplay Enhancements

          Originally posted by IndyColts2
          I can't wait to get my hands on NCAA 12, but in the video it still looks like there isnt any arch in passes. The diving catch for the Baylor wide receiver shows how the ball just barely gets over the linebacker. There is no depth of field in the game at all. If the backer is 10 yards away from the line of scrimmage and an average quarterback is throwing to a receiver 10 yards behind the backer, that is an easy throw and isnt hard to get over the backer and the quarterback wouldnt even need to take any velocity off the throw.



          If you skip to the :45, Ryan Mallet throws a short pass over a linebacker, who is only about 3 to 4 yards in front of the receiver and he had no possible way to react fast enough to make a play on the ball. In NCAA, that would most likely have been an incomplete pass because the players are too big for the field and they slide 4 yards with each step. Even the pass at 2:18 would have been knocked down in the game.

          I feel that the players are a little too big for the field and they take up too much of the field when they are running. Maybe they are just too tall, but either way there is no space between the players and the passing game is unrealistic because you cant make throws that occur in every single game in real life. It forces you to make throws that you dont need to make because the passes dont lift over players that are IRL too far away to physically make a play, the players take up too much space on the field, and ofcourse the skating that occurs doesnt help either.

          And I just thought about something also. Since the ball is way too big for the players at the moment, maybe its because the players are also too big? And since if the devs cant reduce the size of the ball because it would mess up the animations with the current players, would it be possible if you reduce the size of the ball and the players? It probably wouldnt make the ball look smaller compared to the players because at the moment its already too big, but if you reduce the size of both the players and the ball, the players would fit in the field the way they should and the ball ofcourse would look better because its smaller.

          But if this is fixed, whether it can be for NCAA 12 or hopefully for NCAA 13, it would make the game that much better because that spacing and being able to get people out of position is what makes football what it is.
          That sounds nice and all but that would kinda be like 09 all ove again

          Comment

          • Pokes404
            MVP
            • Jun 2008
            • 1720

            #35
            Re: NCAA Football 12 Video - More Gameplay Enhancements

            Originally posted by PMG_HART
            Man, typical greedy fanbase. They make HUGE strides in terms of gameplay enhancements yet, some of you guys are STILL not happy. How about you just go play the real life game yourself if you want THAT much realism. It's a videogame. Nothing about a video game is EVER perfect, nor will it ever be. It's just the way it is. At least the guys working on NCAA ACTUALLY care about their fan base, unlike Madden who is still trying to build a decent game after how many years of exclusitivity? Be thankful that Ben and co. care about what we think and have added the things they have added so far.
            It's not about the game being better than last year, it's about the game accurately replicating football. I'm not going to just "be thankful" that someone is doing their job. I'll praise them when they get something right, and I'll tell them when they get something wrong. It's as simple as that. And yes, no game will ever replicate the sport 100%, but games like FIFA, NBA 2K, MLB: The Show, and NHL all replicate their respective sports to a much higher degree than NCAA and Madden replicate football, in my opinion. Hopefully, this is the year that changes my opinion.

            Consecutive hit tackles - I'll have to see it in action, but it looks very good. This could really be a game-changer if done right.

            Momentum factoring into collision/tackle outcomes - All I can say is finally. Weight and momentum and huge factors in football. Glad to see this being taken into account.

            Diving catches - As long as they don't happen too often, they look very smooth and realistic.

            Zone Defense AI - Adjusting their zones based on receiver routes ... very good.

            That's the good. Now for the bad.

            - The TCU DB (1:09) doesn't even break on the ball until it's more than half way there. Then he suddenly rockets forward for the swat. Sure, the QB could have put more touch on the ball, but it doesn't mean the DB didn't react unrealistically and since the passing speeds/ball trajectories and so messed up in the game, this is almost impossible to do.

            - What in the world was #18 doing (:43)? He was in perfect position to make the interception, or knock it out of the receiver's hands, but instead he jumps up and out at the ball (taking him completely out of position).

            - Players still look twitchy and robotic, especially in coverage. The general movement of the game still has that jerky look. I was hoping tweaks to locomotion would give the game a smoother look (maybe there's still time for adjustments though).

            - The 3D grass does not make the foot planting look much better like I had originally hoped. They still look like they're skating a good deal of the time.

            - I really wish EA could get rid of that "mirroring" issue. The receiver isn't even changing direction, yet the DB feels the need to mirror every little twitch in the receivers stride (:50).

            - We have been promised that there won't be any suction blocking, but the actual interactions between blockers and defenders themselves look unchanged. But, since we never get a very good look at the offensive line or blocking, I'll take a wait-and-see approach on that one.

            Overall, things look very promising, but there seems to be a number of nagging issues still present. With 3 months left until release date, hopefully the gameplay team can continue to polish the game and make strides toward more realistic gameplay.
            Last edited by Pokes404; 04-23-2011, 02:40 PM.

            Comment

            • IndyColts2
              Banned
              • Mar 2009
              • 570

              #36
              Re: NCAA Football 12 Video - More Gameplay Enhancements

              Originally posted by 1GATOR FAN
              That sounds nice and all but that would kinda be like 09 all ove again
              I know what u mean but its still realisitic. Right now the players take 2 steps and cover 5 yards, if the player models are smaller compared to the field then it would make passing realistic. I can't throw a dig because 1 linebacker can cover 25 yards and if I try and lob it the pass takes 10 seconds to get to the receiver and every defender gets to the pass. I know that it could mean "wide open" gameplay, but it just means that you need that good of a defense to stop it.

              Comment

              • DavidmOrtiz15
                Rookie
                • Apr 2011
                • 20

                #37
                I, for one, never really liked watching college football except for bowl games due to the fact that I never really like the thought of having such a dominant player andd letting that player go after four years or so, and part of it could be the fact the fact that I didnt grow up with my family liking a college football team. Point is this game looks great, love the improvement, and for once NCAA has caught my eye. Definitely purchasing.

                Comment

                • sparkdawg777
                  Pro
                  • Jan 2008
                  • 588

                  #38
                  Re: NCAA Football 12 Video - More Gameplay Enhancements

                  Originally posted by DavidmOrtiz15
                  I, for one, never really liked watching college football except for bowl games due to the fact that I never really like the thought of having such a dominant player andd letting that player go after four years or so, and part of it could be the fact the fact that I didnt grow up with my family liking a college football team. Point is this game looks great, love the improvement, and for once NCAA has caught my eye. Definitely purchasing.

                  David, glad to see you are having an interest in the game. As for College Football, or football in general, I love it. There is nothing like the passion that these young men have for their team, school, and the game itself. It's not just traditions that set apart college from the NFL it's the passion each fan, player, and coach has for the game. Yeh they only have 4 years to play, but to me that's what makes it so much better, that's a limited of time they have to play and some to play their whole lives so you see the effort and hard work that these guys put in to make the most of it. They may go on to the NFL or to their jobs for the rest of there lives but they are FOREVER a part of that program/university. I know some people never have the chance to be around it but if you just give it a chance you'll love it.



                  Sorry, just love the chance to bring someone into it.

                  Comment

                  • ActLikeYouCrow
                    MVP
                    • Apr 2009
                    • 1025

                    #39
                    Re: NCAA Football 12 Video - More Gameplay Enhancements

                    the solution to smaller players or bigger field is qb's not being as accurate and realistic momentum. its all or nothing because there has to be balance. as of now its hard to throw a ball that noone gets their hands on because qb's are too accurate and the field is too small (or the players are too big).

                    Comment

                    • poopoop
                      MVP
                      • Sep 2003
                      • 1081

                      #40
                      Re: NCAA Football 12 Video - More Gameplay Enhancements

                      Originally posted by PMG_HART
                      Man, typical greedy fanbase. They make HUGE strides in terms of gameplay enhancements yet, some of you guys are STILL not happy. How about you just go play the real life game yourself if you want THAT much realism. It's a videogame. Nothing about a video game is EVER perfect, nor will it ever be. It's just the way it is. At least the guys working on NCAA ACTUALLY care about their fan base, unlike Madden who is still trying to build a decent game after how many years of exclusitivity? Be thankful that Ben and co. care about what we think and have added the things they have added so far.
                      Probably because "HUGE strides" means:

                      -improving zone defense
                      -adding diving catches
                      -improving tackle animations / momentum

                      It's not like they're pushing the genre forward and doing things that haven't been done before. For instance despite all the work they did on tackling it's doubtful NCAA!2 will have the best tackling we've seen in a football game so far. So even with their huge stride they're still behind.

                      Also I'm sure a lot of the things they add this year will also be in madden even though those devs apparently don't care. I know at least the improved zone d will.
                      Last edited by poopoop; 04-26-2011, 05:03 AM.

                      Comment

                      • tylerd02
                        Rookie
                        • Mar 2006
                        • 218

                        #41
                        Re: NCAA Football 12 Video - More Gameplay Enhancements

                        I agree with pokes, i think the players look far more robotic and jerky than in 11. Seems like they toned down locomotion which would be disappointing if they did. I think they guy who did the preview for OS said the same thing.

                        I would hoping instead of toning it down they would have added it to the lb's and cb's in coverage as in 11 they can turn on a dime.

                        Comment

                        • TheShizNo1
                          Asst 2 the Comm Manager
                          • Mar 2007
                          • 26341

                          #42
                          Re: Slightly Different Gameplay video

                          Herbstriet's comments about the flats was great. Game looks clunky though. Can't describe it
                          Originally posted by Mo
                          Just once I'd like to be the one they call a jerk off.
                          Originally posted by Mo
                          You underestimate my laziness
                          Originally posted by Mo
                          **** ya


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