Madden NFL 12 Has Twice as Many People Working on Core Gameplay

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • thundergatti
    Rookie
    • Feb 2008
    • 111

    #31
    Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

    Talk is cheap.

    Fix the freaking penalties!

    Comment

    • LiquorLogic
      Banned
      • Aug 2010
      • 712

      #32
      Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

      We've heard this before, but what is different, now, is that they're doubling the size of the team working on the game-play engine. They're devoting more resources to the game, rather than marketing. Would I be wrong if I interpreted this as Tiburon is building a new engine ?

      Comment

      • djordan
        MVP
        • Nov 2005
        • 3052

        #33
        Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

        Originally posted by LiquorLogic
        We've heard this before, but what is different, now, is that they're doubling the size of the team working on the game-play engine. They're devoting more resources to the game, rather than marketing. Would I be wrong if I interpreted this as Tiburon is building a new engine ?
        Yes you would be. I think they would build a "new" engine for the next consoles to hit the market..
        AKA DEEJAY8595

        Comment

        • SageInfinite
          Stop The GOAT Talk
          • Jul 2002
          • 11896

          #34
          Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

          Originally posted by LiquorLogic
          We've heard this before, but what is different, now, is that they're doubling the size of the team working on the game-play engine. They're devoting more resources to the game, rather than marketing. Would I be wrong if I interpreted this as Tiburon is building a new engine ?
          I would say so.
          http://twitter.com/sageinfinite

          SageInfinite Bandcamp
          https://sageinfinite.bandcamp.com/album/interminable
          https://soundcloud.com/sageinfinite
          Hidden Language Video Feat. Grandmilly
          https://www.youtube.com/watch?v=hf5nW4rGTFM

          #makethemaddenforumgreatagain

          Comment

          • LiquorLogic
            Banned
            • Aug 2010
            • 712

            #35
            Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

            Originally posted by SageInfinite
            I would say so.
            Originally posted by djordan
            Yes you would be. I think they would build a "new" engine for the next consoles to hit the market..
            Okay, maybe building a new engine is the wrong way to put it. Hopefully they're renovating the current engine.

            Comment

            • SageInfinite
              Stop The GOAT Talk
              • Jul 2002
              • 11896

              #36
              Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

              Originally posted by LiquorLogic
              Okay, maybe building a new engine is the wrong way to put it. Hopefully they're renovating the current engine.
              Yeah I would say they could be heavily tweaking it, but with EA you never know. Every time you have some ray of hope, you see the game in motion and your dreams are killed again imo. It just seems like they just don't have the nuances or smoothness in their animations. I mean even little things like how the receivers start their routes are embarrassing in both games. I mean if they can't get simple animations like that right, how can I have faith in anything they do?
              http://twitter.com/sageinfinite

              SageInfinite Bandcamp
              https://sageinfinite.bandcamp.com/album/interminable
              https://soundcloud.com/sageinfinite
              Hidden Language Video Feat. Grandmilly
              https://www.youtube.com/watch?v=hf5nW4rGTFM

              #makethemaddenforumgreatagain

              Comment

              • Thinking Out Loud
                Banned
                • Apr 2011
                • 357

                #37
                Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

                Originally posted by adembroski
                That shot is from M11.
                Hey Adem, I know you can't give any specific details but have you spoken with the powers that be about penalties, challenge system, NFL simulation difficulty setting and most importantly RATINGS.

                Again, no specifics necessary, just a simple yes or know if you guys have discussed these things. Thanks

                Comment

                • Bolt957
                  Pro
                  • May 2010
                  • 689

                  #38
                  You know, just because they have twice as many won't mean anything if it's not good.
                  PS5 PSN: MellowTheMyth | Xbox Series Gamertag: MelloTheMyth

                  Comment

                  • LiquorLogic
                    Banned
                    • Aug 2010
                    • 712

                    #39
                    Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

                    Originally posted by SageInfinite
                    Yeah I would say they could be heavily tweaking it, but with EA you never know. Every time you have some ray of hope, you see the game in motion and your dreams are killed again imo. It just seems like they just don't have the nuances or smoothness in their animations. I mean even little things like how the receivers start their routes are embarrassing in both games. I mean if they can't get simple animations like that right, how can I have faith in anything they do?
                    That about sums up the last seven years.

                    Comment

                    • LiquorLogic
                      Banned
                      • Aug 2010
                      • 712

                      #40
                      Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

                      Originally posted by Bolt957
                      You know, just because they have twice as many won't mean anything if it's not good.
                      Yeah, but at least we see some sort of change in the way they're operating. Doubling the staff means that they realize that there's a problem; otherwise, why double the staff ?

                      When Ortiz left, Ian replaced him, but what inside Tiburon actually changed. You basically had the same staff with no perspective from the outside. Now, there are a lot of fresh eyes and more man power.

                      Comment

                      • 43M
                        Banned
                        • Nov 2010
                        • 271

                        #41
                        Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

                        Originally posted by LiquorLogic
                        Yeah, but at least we see some sort of change in the way they're operating. Doubling the staff means that they realize that there's a problem; otherwise, why double the staff ?

                        When Ortiz left, Ian replaced him, but what inside Tiburon actually changed. You basically had the same staff with no perspective from the outside. Now, there are a lot of fresh eyes and more man power.
                        Agreed.

                        Still not enough to get me really excited since EA has burned its fans too many times, but its at least providing more hope than before. I liked Ian, but IMO, he wasnt the Madden savior or even close to it that some made him to be. He was just a member of the old tired team that put together the other crappy Madden's. I think Madden 10 improved mostly due to the major backlash from Madden 09, and not so much Ian taking over. Madden 11 was a joke in terms of improvements.

                        I am more hopeful for 12, but I guess we will find out over the next few months if that optimism was misguided.

                        Comment

                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26339

                          #42
                          Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

                          Originally posted by 43M
                          Agreed.

                          Still not enough to get me really excited since EA has burned its fans too many times, but its at least providing more hope than before. I liked Ian, but IMO, he wasnt the Madden savior or even close to it that some made him to be. He was just a member of the old tired team that put together the other crappy Madden's. I think Madden 10 improved mostly due to the major backlash from Madden 09, and not so much Ian taking over. Madden 11 was a joke in terms of improvements.

                          I am more hopeful for 12, but I guess we will find out over the next few months if that optimism was misguided.
                          Well, Ian made a impact on 12, so, like you said, we'll have to see how that turns out.

                          Comment

                          • Tyrant8RDFL
                            MVP
                            • Feb 2004
                            • 3563

                            #43
                            Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

                            Originally posted by BlueNGold
                            I think the running controls are fine with the dual analog control, but I agree about the hot routing. I miss the secondary hot routing as well, like being able to select individual DBs to press instead of all of them.
                            The current control scheme for running the ball is fine, but for me personally I liked the ps2 controls better. We had stiff arms with its own buttons , and they also were important in switching hands to protect the ball. We had quick jukes, plus the moves on the right analog stick. It was deeper, and is why I enjoyed it more.

                            Yes the way we were able to individually bump and run our DB's was a great thing. It helped big time to avoid the defenders running into each other when there was a trips package.

                            What I would love to see one day is the ability to tell a defender what route to watch for. This would be insane to have. I'm sure you can see how this can really help or hurt you when you use it, but it would really help for players that do obvious routes with their receivers.
                            Last edited by Tyrant8RDFL; 04-23-2011, 07:43 PM.
                            Simply *Magic* Just click the link and Watch :)
                            http://www.operationsports.com/forum...post2043715147

                            Comment

                            • Thinking Out Loud
                              Banned
                              • Apr 2011
                              • 357

                              #44
                              Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

                              Originally posted by BlueNGold
                              I think the running controls are fine with the dual analog control, but I agree about the hot routing. I miss the secondary hot routing as well, like being able to select individual DBs to press instead of all of them.
                              I read where a lot of people ask for these defensive features to return but I have a totally different take on this. I want them to streamline the current offensive/defensive adjustments and forget about adding most of what the past EA football games did. The reason being, they way it is done now and the way it was done then, don't seem to translate in a realistic way in the game.

                              I think having an offensive system that along with each play called are two preset customizable audibles per formation ( this is basically a QB going on the field with 3 play choices), every passing play having ONE pre-snap hot read/route and basically the same on field adjustments currently available minus full playbooks and multiple hot routing.

                              Defensively, tiered play calling with each play called having two preset customizable audibles per formation along with an option in the playcall screen to disguise the defense, ALL coverage assignments/adjustments handled in the defensive match-up screen ( just like with NBA 2k11), defensive Commit option for run, pass, PA and screen pass( if they commit and guess wrong big play opportunity, great last-gen option) and the same current on the field adjustments minus full defensive playbook, secondary and individual defensive player adjustments.( No more group press/play off coverage adjustments, freestyle blitzers or spontaneous double coverage). The only player the user can "freestyle" with, is the ONE the user is manually controlling.

                              This would eliminate the sandlot feel of "drawing up offensive/defensive plays in the dirt" AT THE LOS and actually give the games a realistic polish when play calling and game planning. Game planning should be done pregame, play calling done on the sideline during the game, coaching adjustments made based on the game and on the field, play the game.

                              Comment

                              • blklightning
                                MVP
                                • Oct 2007
                                • 1294

                                #45
                                Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

                                wait, now they're starting a new three year plan. but this game was supposed to be the end of the last three year plan to make the game awesome. so if this game fails, i guess we have to wait another three years before we're back to waiting for the next great madden game. right?
                                My score for Madden 13: 4.5/10

                                3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.

                                Comment

                                Working...