Madden NFL 12 Has Twice as Many People Working on Core Gameplay
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some people dnt care & some do but how are they going about scanning faces? Greg Jones from the Jags was in it last year & now its a generic likeness.. are more players/starters going to be scanned or similar likeness? iwish they had a list of who was done in 11 so people can see... for those who care about player likeness anyways -
Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
Great post and I definitely agree with all of what you said. I never did like how you could basically draw up your own play on the fly just at the LOS. That's pretty unrealistic and a big reason why I actually liked the strategy pad last year. Sure, it might not have been as responsive as the past pre-play controls, but for the most part it kept people from creating a lot of those cheap pre-play exploits.I read where a lot of people ask for these defensive features to return but I have a totally different take on this. I want them to streamline the current offensive/defensive adjustments and forget about adding most of what the past EA football games did. The reason being, they way it is done now and the way it was done then, don't seem to translate in a realistic way in the game.
I think having an offensive system that along with each play called are two preset customizable audibles per formation ( this is basically a QB going on the field with 3 play choices), every passing play having ONE pre-snap hot read/route and basically the same on field adjustments currently available minus full playbooks and multiple hot routing.
Defensively, tiered play calling with each play called having two preset customizable audibles per formation along with an option in the playcall screen to disguise the defense, ALL coverage assignments/adjustments handled in the defensive match-up screen ( just like with NBA 2k11), defensive Commit option for run, pass, PA and screen pass( if they commit and guess wrong big play opportunity, great last-gen option) and the same current on the field adjustments minus full defensive playbook, secondary and individual defensive player adjustments.( No more group press/play off coverage adjustments, freestyle blitzers or spontaneous double coverage). The only player the user can "freestyle" with, is the ONE the user is manually controlling.
This would eliminate the sandlot feel of "drawing up offensive/defensive plays in the dirt" AT THE LOS and actually give the games a realistic polish when play calling and game planning. Game planning should be done pregame, play calling done on the sideline during the game, coaching adjustments made based on the game and on the field, play the game.
BTW welcome to OS. Just realized you're a new member. It's not often we get solid posters that are brand new.Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
Why does EA feel this is newsworthy?? IMHO, it reeks of a marketing ploy to suck people back in and build the hype once again. It wouldn't matter if they hired every man, woman and child on earth, because that doesn't equate to being a better product.
What they NEED is people who really GET football....radical fans of the game who will not settle for a sub-par representation of what the game of football entails.
People like those at 2k who clearly LOVE the game of basketball, and it shows in their final product.
Give me an NFL game that is represented like that, and you will never hear another complaint from me. And I'd buy that game with ZERO hype and marketing.Comment
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
Who said EA themselves thought it was newsworthy? It's not like they announced it. It was an interview with Kotaku, who were the ones that thought it was newsworthy, which with this community it is.Why does EA feel this is newsworthy?? IMHO, it reeks of a marketing ploy to suck people back in and build the hype once again. It wouldn't matter if they hired every man, woman and child on earth, because that doesn't equate to being a better product.
What they NEED is people who really GET football....radical fans of the game who will not settle for a sub-par representation of what the game of football entails.
People like those at 2k who clearly LOVE the game of basketball, and it shows in their final product.
Give me an NFL game that is represented like that, and you will never hear another complaint from me. And I'd buy that game with ZERO hype and marketing.Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
I don't like this idea. It may give the game a sandlot feel, but having the adjustments at the LOS are essential, especially for the defense. Often times when playing human vs human, a player starts to recognize what his opponent wants to do after he sees a few plays. Your method elimates a players ability to make these adjustments in game.I read where a lot of people ask for these defensive features to return but I have a totally different take on this. I want them to streamline the current offensive/defensive adjustments and forget about adding most of what the past EA football games did. The reason being, they way it is done now and the way it was done then, don't seem to translate in a realistic way in the game.
I think having an offensive system that along with each play called are two preset customizable audibles per formation ( this is basically a QB going on the field with 3 play choices), every passing play having ONE pre-snap hot read/route and basically the same on field adjustments currently available minus full playbooks and multiple hot routing.
Defensively, tiered play calling with each play called having two preset customizable audibles per formation along with an option in the playcall screen to disguise the defense, ALL coverage assignments/adjustments handled in the defensive match-up screen ( just like with NBA 2k11), defensive Commit option for run, pass, PA and screen pass( if they commit and guess wrong big play opportunity, great last-gen option) and the same current on the field adjustments minus full defensive playbook, secondary and individual defensive player adjustments.( No more group press/play off coverage adjustments, freestyle blitzers or spontaneous double coverage). The only player the user can "freestyle" with, is the ONE the user is manually controlling.
This would eliminate the sandlot feel of "drawing up offensive/defensive plays in the dirt" AT THE LOS and actually give the games a realistic polish when play calling and game planning. Game planning should be done pregame, play calling done on the sideline during the game, coaching adjustments made based on the game and on the field, play the game.
Just having individual press coverage removed from current gen is a complete game killer for me. I can't express how badly I want to see this back. There is nothing worse than using a weaker team knowing your opponent loves to go deep. Do you play off Greg Jennings, which means Donald Driver is going to have soft coverage on a short route, or do you play press on Donald Driver knowing your db on the other side doesn't have to speed to stay with Jennings if his press is beat?
I really can't believe more people aren't asking for these features back. It has always made me crazy to see hoards of people begging for colored cleats or adjustable socks when we still can't adjust our secondary like we need to.Comment
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
I agree with Blue, this just seemed like something that was put out there by Kotaku that got caught by OS. The kind of thing a person will like if they like things like this. The "casual" EA football fan probably wouldn't give it a second thought.Why does EA feel this is newsworthy?? IMHO, it reeks of a marketing ploy to suck people back in and build the hype once again. It wouldn't matter if they hired every man, woman and child on earth, because that doesn't equate to being a better product.
What they NEED is people who really GET football....radical fans of the game who will not settle for a sub-par representation of what the game of football entails.
People like those at 2k who clearly LOVE the game of basketball, and it shows in their final product.
Give me an NFL game that is represented like that, and you will never hear another complaint from me. And I'd buy that game with ZERO hype and marketing.
That said, I personally hope the EA hype machine, aka marketing, does find stuff like this newsworthy and pushes it on the casual gamer. The more hype we can get about EA football games actually playing like the real NCAA/NFL and not just looking like them, the stronger the chance of there being a true fundamental shift in EA football philosophy.
That's why I am so excitedly optimistic about the NCAA 12 gameplay vids because marketing seems to actually be on the same page as Cam Weber's stated vision. It's one thing for a hardcore football gamer to notice "consecutive hit tackles" are missing, complain, have EA imply "maybe next year" and then shift the conversation to "what we do have". However, it's an entirely different thing to have Kirk Herbstreit hyping it to casuals and now having the casual gamer looking for something, that EA knows, most casuals probably never knew was missing.
Also, you mentioned about 2k's "love" of basketball showing in their game and I agree. That's why I really enjoyed reading Cam Weber expressing his "love" of football. Not to knock the past Madden devs but Ian spent 11 years working on the same game and that's bound to take a toll on anyone's passion. I imagine even my dream job of a straight male porn star would be pretty routine and repetitive after that long.Last edited by Thinking Out Loud; 04-24-2011, 12:36 PM.Comment
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
Surely saying the right things in saying this game is more focused to the hardcore gamer this year. Really didn't like the direction of M11.Apply to Become an EA SPORTS Game Changer here: About EA SPORTS Game Changers
Follow me on Twitter: @JosephLayneComment
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
"Essential" yes, "at the LOS", no.I don't like this idea. It may give the game a sandlot feel, but having the adjustments at the LOS are essential, especially for the defense. Often times when playing human vs human, a player starts to recognize what his opponent wants to do after he sees a few plays. Your method elimates a players ability to make these adjustments in game.
Just having individual press coverage removed from current gen is a complete game killer for me. I can't express how badly I want to see this back. There is nothing worse than using a weaker team knowing your opponent loves to go deep. Do you play off Greg Jennings, which means Donald Driver is going to have soft coverage on a short route, or do you play press on Donald Driver knowing your db on the other side doesn't have to speed to stay with Jennings if his press is beat?
I really can't believe more people aren't asking for these features back. It has always made me crazy to see hoards of people begging for colored cleats or adjustable socks when we still can't adjust our secondary like we need to.
KJ, maybe you missed where I stated, "ALL coverage assignments/adjustments handled in the defensive match-up screen ( just like with NBA 2k11)" or you aren't familiar with NBA 2k11's defensive assignment system. I don't want to get off topic discussing another companies game in a Madden thread but I just mentioned it as a visual reference to what I was suggesting.
I will try to state it like this. In Madden 11 there is a defensive match-up screen that enables gamers to put specific defenders on specific offensive players for man pass coverage. I want to see EA expand this match-up screen to allow a defender to be matched up with the QB (spy), account for individual types of LOS technique (press, play off, auto), defensive coverage ( man, zone) and double team options (yes, never, auto). This screen should be accessible from the playcall screen as well as the pause menu. This would give gamers general control over their individual defenders without that sandlot feel we currently have, IMO.
Now, for those gamers that want specific play by play control over how their defense plays on the field, I think this feature and customizable personnel packages, need to be added to Gameplan. That would allow gamers the option to preset specific individual defensive assignments for each defensive play before the game, make specific play adjustments at halftime and make general adjustments to the defensive during the game with the defensive match-up screen.
I am not against most of what EA football has allowed gamers to do, just how and when they have allowed gamers to do them.Last edited by Thinking Out Loud; 04-24-2011, 03:00 PM.Comment
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
"Essential" yes, "at the LOS", no.
KJ, maybe you missed where I stated, "ALL coverage assignments/adjustments handled in the defensive match-up screen ( just like with NBA 2k11)" or you aren't familiar with NBA 2k11's defensive assignment system. I don't want to get off topic discussing another companies game in a Madden thread but I just mentioned it as a visual reference to what I was suggesting.
I will try to state it like this. In Madden 11 there is a defensive match-up screen that enables gamers to put specific defenders on specific offensive players for man pass coverage. I want to see EA expand this match-up screen to allow a defender to be matched up with the QB (spy), account for individual types of LOS technique (press, play off, auto), defensive coverage ( man, zone) and double team options (yes, never, auto). This screen should be accessible from the playcall screen as well as the pause menu. This would give gamers general control over their individual defenders without that sandlot feel we currently have, IMO.
Now, for those gamers that want specific play by play control over how their defense plays on the field, I think this feature and customizable personnel packages, need to be added to Gameplan. That would allow gamers the option to preset specific individual defensive assignments for each defensive play before the game, make specific play adjustments at halftime and make general adjustments to the defensive during the game with the defensive match-up screen.
I am not against most of what EA football has allowed gamers to do, just how and when they have allowed gamers to do them.
Sounds dangerously like real life football.
I have always felt like the pre-gameplanning options and tweaking individual assignments on specific plays would be a nice touch. I know that Ian felt similiar in not adding more pre-snap adjustments at the LOS, but build the assignments into the call, which I thought made sense."A man can only be beaten in two ways: if he gives up, or if he dies."Comment
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
i find nba 2k11 to be a great reference. it is an excellent game that does a lot of things that i wish madden were doing right now.My score for Madden 13: 4.5/10
3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.Comment
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
I would be ok with having the defensive options at the play call screen like Thinking Out Loud suggested, but it wouldn't be my first choice and it's never made sense to just build them into the call imo.
Sounds dangerously like real life football.
I have always felt like the pre-gameplanning options and tweaking individual assignments on specific plays would be a nice touch. I know that Ian felt similiar in not adding more pre-snap adjustments at the LOS, but build the assignments into the call, which I thought made sense.
In Madden 10 or 11, how do you defend the situation I posed earlier? Your playing your friend using the Browns vs the Packers. He has the ball 3rd and 5. You know he likes to throw short to Driver or Findley in this situation but if you play your defenders close to the wrs, Jennings will be burn his defender deep. Is just trusting the cpu to automatically make the adjustments you want for this situation really better than having some way to tell your players how you want them to react, even if it isn't really realistic?Comment
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
I agree you should have the option to press and play off individually with each CB again. I'm pretty sure most defenses give each CB their own free will of how the want to play the WR on most plays, just recently I watched something on a CB going through film saying he was pretty much deciding what technique he was going to use as he lined up across from his man.I would be ok with having the defensive options at the play call screen like Thinking Out Loud suggested, but it wouldn't be my first choice and it's never made sense to just build them into the call imo.
In Madden 10 or 11, how do you defend the situation I posed earlier? Your playing your friend using the Browns vs the Packers. He has the ball 3rd and 5. You know he likes to throw short to Driver or Findley in this situation but if you play your defenders close to the wrs, Jennings will be burn his defender deep. Is just trusting the cpu to automatically make the adjustments you want for this situation really better than having some way to tell your players how you want them to react, even if it isn't really realistic?Comment
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
With what you have described, in Madden 11, I would call a man LB blitz out of the nickel package, match-up Sheldon Brown on Jennings with play off technique if I double team or press with safety help, match-up Eric Wright on Driver with press technique, and match-up Joe Harden on Finley with auto technique, using the defensive match up menu. Of course there are numerous other possibilities but the point is having this stuff in the match-up menu instead of at the LOS can be effective.I would be ok with having the defensive options at the play call screen like Thinking Out Loud suggested, but it wouldn't be my first choice and it's never made sense to just build them into the call imo.
In Madden 10 or 11, how do you defend the situation I posed earlier? Your playing your friend using the Browns vs the Packers. He has the ball 3rd and 5. You know he likes to throw short to Driver or Findley in this situation but if you play your defenders close to the wrs, Jennings will be burn his defender deep. Is just trusting the cpu to automatically make the adjustments you want for this situation really better than having some way to tell your players how you want them to react, even if it isn't really realistic?
To the second question, this as a more realistic method of "having some way to tell your players how you want them to react", IMO. However, having to trust your players to individually execute is kind of the whole point of any team sport and I think that's another reason this adds to the realism. It gives the gamer vast amounts of player input but limits them to only executing for ONE player.
I am starting to feel like I am trying to convince you to like it but that's not what I want to do. LOL. I am sure you like what you like and that's fine. I just think this is a good way of allowing defensive adjustments while not sacrificing realism.
I personally believe part of the reason there is not more realistic football played in football video games is because of the unrealistic way that, even real football features, are implemented and/or can be used.Comment
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
A new sheriff comes into town and someone has to douse the fire on the news.Why does EA feel this is newsworthy?? IMHO, it reeks of a marketing ploy to suck people back in and build the hype once again. It wouldn't matter if they hired every man, woman and child on earth, because that doesn't equate to being a better product.
What they NEED is people who really GET football....radical fans of the game who will not settle for a sub-par representation of what the game of football entails.
People like those at 2k who clearly LOVE the game of basketball, and it shows in their final product.
Give me an NFL game that is represented like that, and you will never hear another complaint from me. And I'd buy that game with ZERO hype and marketing.
Can we give this guy a peek to find out if he will right the ship? I don't know, a former college QB with Fight Night and FIFA on his resume sounds terribly under achieved for a top spot in Madden.Comment
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay
Exactly, the CB decided what technique at the LOS not the coach/coordinator. I think the reason gamers have concerns with even elite DBs being free to make their own adjustments in NCAA/Madden is because of there has not been enough player individuality. Hopefully them adding player tendencies this year will help.I agree you should have the option to press and play off individually with each CB again. I'm pretty sure most defenses give each CB their own free will of how the want to play the WR on most plays, just recently I watched something on a CB going through film saying he was pretty much deciding what technique he was going to use as he lined up across from his man.Comment

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