NCAA Football 12 Video - Preview with Ben Haumiller and Jean Adams

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Pokes404
    MVP
    • Jun 2008
    • 1720

    #31
    Re: NCAA Football 12 Video - Preview with Ben Haumiller and Jean Adams

    That really is great if they've fixed the zone defense AI to be more realistic; however, if that is the case, they've got to stop players from doing the "rocket swats" and super-human change of direction.

    You have to be able to read the flow of the defense overall and you have to be able to read specific defenders in order to attack a zone. For instance, if I see a linebacker running out to the near flat, and my receiver on that side is running a slant, that's where I'm going with the ball because the LB's momentum will keep him being able to make the play. Subtle instances like that are key to a successful passing game against the zone. From the videos as far, I'm worried that same LB would instantly stop on a dime and rocket 3 yards in the opposite direction to make the swat.

    Once again, it's still early, but if we're going to fit the ball into a tight window against more intelligent defenders, they need to be governed by more realistic physics than what I see in the videos.

    Comment

    • inglip
      Rookie
      • Mar 2011
      • 76

      #32
      Re: NCAA Football 12 Video - Preview with Ben Haumiller and Jean Adams

      Originally posted by Koach Vonner
      At 3:56 in the Oregon part of the video, that doesn't look like a very good "Multi or Consecutive Hit"
      I think part of the problem with this new tackling system is that it's pushing EA's outdated engine to the brink, but since they are the only football game around they have no real reason to innovate and build a new one in this current gen. I could be wrong though, obviously, maybe it's just a stretch to build a new engine over a one year period.
      Favorite teams: Philadelphia Eagles, Boston Red Sox, North Carolina Tar Heels


      "I'ma keep pourin it onnnn!"

      Comment

      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #33
        Re: NCAA Football 12 Video - Preview with Ben Haumiller and Jean Adams

        Originally posted by Koach Vonner
        At 3:56 in the Oregon part of the video, that doesn't look like a very good "Multi or Consecutive Hit"
        Post #25, different video.

        You'll see more consecutive hit tackles with momentum vs the first video in here.

        Comment

        • Vaporub83
          Rookie
          • Aug 2009
          • 399

          #34
          Originally posted by inglip
          I think part of the problem with this new tackling system is that it's pushing EA's outdated engine to the brink, but since they are the only football game around they have no real reason to innovate and build a new one in this current gen. I could be wrong though, obviously, maybe it's just a stretch to build a new engine over a one year period.
          It's not realistic to create a brand new engine in a one year cycle. If you are waiting on a completely different engine you might as well wait until the next generation of consoles drops.
          Tampa Bay Buccaneers
          Dallas Mavericks

          "For those who believe, no explanation is necessary; for those who do not believe, no explanation will suffice." -Joseph Dunninger

          Comment

          • radiohead
            Banned
            • Jul 2002
            • 603

            #35
            Re: NCAA Football 12 Video - Preview with Ben Haumiller and Jean Adams

            Originally posted by Vaporub83
            It's not realistic to create a brand new engine in a one year cycle. If you are waiting on a completely different engine you might as well wait until the next generation of consoles drops.
            Why?

            Did they make a "completely different engine" when the PS3 and 360 dropped?

            We all know the answer.

            Comment

            • Knickerbocker91
              MVP
              • Jun 2010
              • 3231

              #36
              I didn't like the collision on the FSU TD vs Miami. He's running to the left of the field, and after the catch and hit he stumbles to his right? Doesn't seem right.
              My Dynasties

              Comment

              • TheTodd84
                Rookie
                • Oct 2008
                • 153

                #37
                I love what I see... and while they may not be able to get the pure physics engine in because of the bureaucracy at EA or because of the engine, whatever. I just respect their effort in trying to please their fickle fan base, me included.

                My only question for this year is this: While I love what they did to fix the defensive back AI, did they fix the DEPTH of the zone coverage? sure, the LBs and Safeties can shadow a receiver in their zone, but if they drop too deep in their zones, then the receiver will still be playground open. I know they kind of addressed it a little bit in referencing the flats, but I still would like to know how they have addressed the depth of the zones.

                Comment

                • stoncold32
                  MVP
                  • Jul 2002
                  • 3588

                  #38
                  Re: NCAA Football 12 Video - Preview with Ben Haumiller and Jean Adams

                  only thing that seens to be bothering me somewhat is the tackling. It looks like all the tackles are the same thing. They tackle the guy up high and he falls softly to the ground.

                  I hope they didnt overdo it on that animation

                  Comment

                  • huskerwr38
                    MVP
                    • Mar 2009
                    • 1549

                    #39
                    Re: NCAA Football 12 Video - Preview with Ben Haumiller and Jean Adams

                    Originally posted by khaliib
                    Improved Zone Defense!
                    You mean faster Nano-Slide.
                    Guys are gaining 2-3 yrds with each side shuffle step.
                    Of course the Zone Defense seems like it's working.

                    It's so funny how they say "Gameplay" yet the things folks spent hours tweaking ratings/sliders to fix are not talked about or even mentioned in none of their Gameplay info release.

                    The catch in the endzone had "TWO" def players having no awareness of were the ball was.
                    Two players watched the WR make a catch between them.
                    No attempt to knock the ball away and the player on the left just stopped as the catch animation played through. No collision to separate the ball or nothing.

                    Passes to the back in the flats will not work because players are still changing direction on a dime.
                    The two defenders got that Nano-boost to the ball carrier.
                    When they get there, I'm expecting a replay of Reggie Bush's welcome to the NFL hit by the Giants.
                    Instead, they come up and Sissy-tackle the guy.

                    The field is still way "Too SMALL" so that gameplay can be authentic.
                    That's why it looks/plays better using slower speed.
                    It gives gives you room for things to play out as they should.

                    I thought we were going to talk about actual Gameplay, as in fixing these "Issues" from past releases that were still in last year's game.

                    How about..
                    -High Player Recognition killing screens/play-action plays?
                    -Why no talk about DB mirroring WR's routes?
                    -How about a Kicker blocking a DL with ease?
                    -Nice dive catches, what about some form of jump ball on fades?
                    -Scrambling QB's not scrambling
                    -Anything about Special Teams would be great.

                    There are so many things that are not being addressed/discussed before moving on to the next area of the game.
                    Especially since they're still tuning/tweaking the game.

                    Oh well!
                    I agree with pretty much everything you are saying. In that video at 45 seconds, one of the defenders at the end of the run dives at the ball carrier and he bounces off the RB with no effect at all on his movement. They talk a lot of fluff in my opinion and not much of it's substance.

                    Comment

                    • huskerwr38
                      MVP
                      • Mar 2009
                      • 1549

                      #40
                      Re: NCAA Football 12 Video - Preview with Ben Haumiller and Jean Adams

                      Originally posted by khaliib
                      Improved Zone Defense!
                      You mean faster Nano-Slide.
                      Guys are gaining 2-3 yrds with each side shuffle step.
                      Of course the Zone Defense seems like it's working.

                      It's so funny how they say "Gameplay" yet the things folks spent hours tweaking ratings/sliders to fix are not talked about or even mentioned in none of their Gameplay info release.

                      The catch in the endzone had "TWO" def players having no awareness of were the ball was.
                      Two players watched the WR make a catch between them.
                      No attempt to knock the ball away and the player on the left just stopped as the catch animation played through. No collision to separate the ball or nothing.

                      Passes to the back in the flats will not work because players are still changing direction on a dime.
                      The two defenders got that Nano-boost to the ball carrier.
                      When they get there, I'm expecting a replay of Reggie Bush's welcome to the NFL hit by the Giants.
                      Instead, they come up and Sissy-tackle the guy.

                      The field is still way "Too SMALL" so that gameplay can be authentic.
                      That's why it looks/plays better using slower speed.
                      It gives gives you room for things to play out as they should.

                      I thought we were going to talk about actual Gameplay, as in fixing these "Issues" from past releases that were still in last year's game.

                      How about..
                      -High Player Recognition killing screens/play-action plays?
                      -Why no talk about DB mirroring WR's routes?
                      -How about a Kicker blocking a DL with ease?
                      -Nice dive catches, what about some form of jump ball on fades?
                      -Scrambling QB's not scrambling
                      -Anything about Special Teams would be great.

                      There are so many things that are not being addressed/discussed before moving on to the next area of the game.
                      Especially since they're still tuning/tweaking the game.

                      Oh well!
                      I agree with pretty much everything you are saying. In that video at 45 seconds, one of the defenders at the end of the run dives at the ball carrier and he bounces off the RB with no effect at all on his movement. They talk a lot of fluff in my opinion and not much of it's substance.

                      However, I think the game will be much improved and better than a really good NCAA 11 game.

                      Comment

                      Working...