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Old 04-27-2011, 02:33 PM   #54
brza37
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Join Date: Oct 2008
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Re: Madden NFL 12 - Looking For a Few Good Franchise Fans!

Quote:
Originally Posted by adembroski
The discussions so far haven't been too exciting. We haven't talked about new stuff, and it's mostly input on how people would like us to maximize some of the systems that were already in place.

Basically, we're asking for preferences on tuning. It's been a good discussion though. Can't really pass on what's specifically been talked about yet, but I will say based on a lot of the input I got from the guys yesterday, I got progression working very, very well after a week of fairly hit-and-miss tuning.

I think more than anything, it's having people to talk through roadblocks with. The guys in this group have given me a way to discuss some of the tuning difficulties I'm facing and either give me specific ideas on how to proceed, or simply help me talk through the issues myself and come to a better solution.

So far, they really don't know appreciably more than you do.
Sounds great. If anyone has to drop out of the group my application is still on the table

Quote:
Originally Posted by tazdevil20
Hey AJ, that sounds cool. One thing that I would ask is that you guys put out a blog explaining how progression works. In other words, explain the factors that affect whether a guy progresses or regresses and by how much. That adds to the decision making on who to start in our online leagues.

Thanks!
This is also a great idea. It would be cool to know as detailed as possible what factors affect progression so we can influence it more effectively.
I've also always wondered if playing time has an effect and how much it is on progression. Personally, I think playing time should have a big impact on progression because its just logical that game experience can help a young player get better and it also forces a user to play a bit more sim and get more people involved in the game instead of just hoarding PT and stats for a few players.
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