mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching - Operation Sports Forums

mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

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  • mkharsh33
    Hall Of Fame
    • Nov 2006
    • 12715

    #76
    Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

    2 new updates - Wednesday, April 27th - 9:20 a.m.

    - raised human pitcher accuracy from 25 to 35. I was seeing elite pitchers struggle. In order to see more user walks I wanted to make this slider more difficult, but I think I made it too hard. I will test this at 35... I may lower it to 30, but I'll run with 35 for now. Another way to offset this will be to raise human pitcher composure influence from 0 to 5. I have not done this yet, but I might.

    - lowered user gather error frequency from 95 to 90. I think 90 is a good number. At 95 I was seeing good fielders bobble balls that were somewhat routine.
    STEELERS INDIANS CELTICS

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    • mkharsh33
      Hall Of Fame
      • Nov 2006
      • 12715

      #77
      Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

      Few more updates - Wednesday afternoon (1:45 pm)

      Games were still a little too offensive for my tastes. Hoping to find some happy mediums in the latest changes.

      The last few that are noted in bold / red can be tweaked to your liking. It's those sliders that are now kinda in the "final" stages of being finished out.

      thanks, and feedback appreciated!
      STEELERS INDIANS CELTICS

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      • canes21
        Hall Of Fame
        • Sep 2008
        • 22455

        #78
        Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

        I know this may sound a little strange, but what if you rolled with something like 45 contact and 60 power. Since it seems power not only controls HR rates, but also how successful your hits are, then at a lower setting like 60 you should see less hits. But with contact so high you are still going to hit the ball often and have less strikeouts, which is my biggest problem, and since you make contact more often you'll see more fouls and have a chance to still hit the same amount of HRs.

        I may be completely wrong with my assumptions, but this might work.
        “No one is more hated than he who speaks the truth.”


        ― Plato

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        • mkharsh33
          Hall Of Fame
          • Nov 2006
          • 12715

          #79
          Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

          I'm really starting to go with the opinion that for the cpu offense to have a sense of "fear" in them, you've got to put cpu power at 85. At 80, they still don't scare me at all.

          I also bumped user power back up to 75. At 70 they don't do anything more than bloop shots and have no real power.

          In classic hitting I think we have to look at the game differently than those who use the thumb stick. classic is all about timing and bat-on-ball physics. I do NOT use the left directional stick, only hitting the green A button.

          I played today's philly (me) at arizona (cpu) matchup. I won 2-1 in the top of the 10th. even at the user 30 contact and 70 power I had NINETEEN hits for philly.

          I don't know...I'm just at a loss with this game. I really like it, but I can't find the "simulation" experience I'm looking for.

          I'm thinking about going with user hit contact 25 and user hit power 75. making contact, even with this slider at user 30 is not hard for me. i've played a more patient style of baseball and i'm striking out much less and drawing more walks (I drew 3 with grady sizemore in today's matchup i played against KC).

          i'm really, really liking all the new setups. 40 cpu contact and 85 cpu power is where i'm going to stay.

          appreciate your response... thanks!
          STEELERS INDIANS CELTICS

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          • mkharsh33
            Hall Of Fame
            • Nov 2006
            • 12715

            #80
            Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

            New updates: Wednesday night at 10:00 p.m.

            4 sliders updated:

            = user batting contact and power updated.
            = cpu batting power updated.
            = user pitching composure updated.
            STEELERS INDIANS CELTICS

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            • canes21
              Hall Of Fame
              • Sep 2008
              • 22455

              #81
              Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

              I recently switched to Classic Hitting because I like the idea of timing mattering the most like real hitting. I don't like having to use a power swing, contact swing, or defense swing. Whenever I play(ed) baseball in real life, I don't go up to the plate and "power swing". I go up there and swing nearly the same every time. The only difference between a few of my HR shots and my ground balls to short stop were how I got the bat on the ball, not because I swung for power on the HRs and contact on the ground balls.

              With Classic Hitting a guy with tons of power like Uggla will have a higher chance of hitting a HR like real life, but my guys like Prado and McClouth are still going to get HRs now if I hit it right, something that never happened with me even power swinging.

              Anyways, slider talk... I only have my power at 65 and contact at 35 and I am seeing my players hitting shots. I'm not hitting 5 HRs a game, but I am seeing results that I am really liking. With lower power, but a lower pitch effectiveness from the CPU I am seeing a lot more realistic results in the hitting game. I actually hit two HRs in a game against the Padres and still only had 10 hits. In all my other games with different sliders, any multi-HR game I had usually average 15+ hits a game. Usually any HR game resulted in 10+ hits, but now I am seeing 7 hit games with HRs still.
              “No one is more hated than he who speaks the truth.”


              ― Plato

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              • PMO
                Banned
                • Aug 2010
                • 625

                #82
                Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

                Originally posted by canes21
                I recently switched to Classic Hitting because I like the idea of timing mattering the most like real hitting. I don't like having to use a power swing, contact swing, or defense swing. Whenever I play(ed) baseball in real life, I don't go up to the plate and "power swing". I go up there and swing nearly the same every time. The only difference between a few of my HR shots and my ground balls to short stop were how I got the bat on the ball, not because I swung for power on the HRs and contact on the ground balls.

                With Classic Hitting a guy with tons of power like Uggla will have a higher chance of hitting a HR like real life, but my guys like Prado and McClouth are still going to get HRs now if I hit it right, something that never happened with me even power swinging.

                Anyways, slider talk... I only have my power at 65 and contact at 35 and I am seeing my players hitting shots. I'm not hitting 5 HRs a game, but I am seeing results that I am really liking. With lower power, but a lower pitch effectiveness from the CPU I am seeing a lot more realistic results in the hitting game. I actually hit two HRs in a game against the Padres and still only had 10 hits. In all my other games with different sliders, any multi-HR game I had usually average 15+ hits a game. Usually any HR game resulted in 10+ hits, but now I am seeing 7 hit games with HRs still.

                Agreed my friend, I have decided to switch to Classic Hitting also for the EXACT reasons u just said, That was word for word why I did it also lol.........With ur Conact and Power at those numbers u stated what is your CPU Pitch Success at?

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                • mkharsh33
                  Hall Of Fame
                  • Nov 2006
                  • 12715

                  #83
                  Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

                  Guys... GREAT find by Redemption with regard to AI PITCH SUCCESS...

                  I've rebuilt a few things...red / bold. Trust me, I think we're really onto something...

                  See his thread (he's now banned) for what I posted there about a game I played today...
                  STEELERS INDIANS CELTICS

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                  • canes21
                    Hall Of Fame
                    • Sep 2008
                    • 22455

                    #84
                    Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

                    Originally posted by PMO
                    Agreed my friend, I have decided to switch to Classic Hitting also for the EXACT reasons u just said, That was word for word why I did it also lol.........With ur Conact and Power at those numbers u stated what is your CPU Pitch Success at?
                    My pitch success is right around 60. That may change though as it seems we found out lower pitch success and lower power still equals HRs, but also soft hit ground balls too.

                    Now if we could only get the CPU to hit a soft ground ball instead of line drives all the time.
                    “No one is more hated than he who speaks the truth.”


                    ― Plato

                    Comment

                    • PMO
                      Banned
                      • Aug 2010
                      • 625

                      #85
                      Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

                      Originally posted by canes21
                      My pitch success is right around 60. That may change though as it seems we found out lower pitch success and lower power still equals HRs, but also soft hit ground balls too.

                      Now if we could only get the CPU to hit a soft ground ball instead of line drives all the time.
                      Agreed again man

                      Comment

                      • canes21
                        Hall Of Fame
                        • Sep 2008
                        • 22455

                        #86
                        Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

                        The problems I keep having with the CPU is they either hit a hard ball or strike out. They hardly ever hit anything soft. They strike out, line out, or fly out, or hit a hard chopping ball to get out. I want to see them get out on a ball my infielders have to charge. I want little bloopers to be hit in the shallow outfield, not liners that go just over the head of my SS and in front of my LF, but something that easily clears the infield, but has such little velocity it dies quickly and drops in front of the OFs.

                        I know I keep bringing this up, but if we have the CPU contact at 45 or something higher, and then put their power at 55 or 60 we might have a chance to see some HRs by them and still have their offense as a threat. They'll end up making contact more and striking out less as well as possibly having the chance at a HR since they make contact so much more often.

                        Also, why does the User Pitch Control state something along the line of, "Affects the accuracy of a pitch on a steal attempt against the user." Whats the steal attempt got to do with it?
                        “No one is more hated than he who speaks the truth.”


                        ― Plato

                        Comment

                        • mkharsh33
                          Hall Of Fame
                          • Nov 2006
                          • 12715

                          #87
                          Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

                          I know what you're saying... this game does have its frustrations...

                          regarding definition provided - there is a thread elsewhere (probably buried from a month or so ago) that stated (from 2K) that was a mistaken definition.

                          The problem with lowering the cpu's power slider - they will have NO power. Then the problem becomes is that the cpu is no longer a threat.

                          here's what i'm personally finding: cpu power at 85 is too high. they crush everything and you're powerless to stop them. they will get no less than 14 hits (at least in my finding). 80 cpu power almost seems too low. But i'm going with the 40/80 combo. that gives a balance to the new 25/50 user combo. make sense?

                          we just have to live with some flaws... i'd like to see more cpu hit variety as well, but outside of climbing inside my xbox and making that happen, i just don't think it will
                          STEELERS INDIANS CELTICS

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                          • canes21
                            Hall Of Fame
                            • Sep 2008
                            • 22455

                            #88
                            Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

                            Yea, it is very frustrating. I have played well over 40 games now and I even had power up to 90 at one point, but I ended up with the Mets getting 19 hits on me, but they only had two HRs. I have only given up 4 HRs in 40 games.
                            “No one is more hated than he who speaks the truth.”


                            ― Plato

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                            • PMO
                              Banned
                              • Aug 2010
                              • 625

                              #89
                              Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

                              So I just played 2 games with the new CPU Success at only 60 and HUM Power at 60 also.......lost both games

                              The first game was a close 4-3 loss and Ike Davis hit a HR

                              2nd game was a joke, had a 4-1 lead in the 8th (0HR's), CPU bunted a pop up, no one caught it and by that time the runner was safe (horrible)
                              Then they tied it on a triple with bases loaded, then with 1 out they hit a routine double play, Reyes throws to Murphy 1 out, he throws to first but only makes the motion hes throwing but doesnt let go of the ball, Ike Davis was on 1st base the entire time, no idea what happened here so I list 5-4, little stupid ide say

                              But so far I liked the 50 success 50 power idea, I upped them both to 60 but Im not sure if thats the right approach or not, I need to find somthing cause in the beggining I had like 85 power and everyone was hitting homeruns, then I went to 70 and only Wright could hit Homeruns yet Bay and Ike have higher power ratings against righties........also thats when Reyes Pagan Harris and all them got stuck at there 1 or 2 homeruns and have not hit 1 in 15+ games

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                              • mkharsh33
                                Hall Of Fame
                                • Nov 2006
                                • 12715

                                #90
                                Re: mkharsh33 MLB 2K11 Sliders: Classic Hitting / Total Control Pitching

                                Saturday - April 30th @ 4:00 a.m.

                                3 new updates:

                                raised user batting contact from 25 to 35 - problem is a lack of contact on foul balls. Hardly any pitches fouled off. Was striking out at a very high clip... HOWEVER, my fear is that I will now get too many hits.

                                raised cpu batting contact from 40 to 45 - not seeing the cpu hit many ground ball. Lots of line-drive outs and fly balls.

                                lowered cpu batting power from 80 to 75 - maybe this will help tone down the above issue. But I fear the cpu will now lack power...

                                I have simply arrived at the idea that, until 2K patches this game (of which I do NOT believe they will in this specific area of more ground balls and fewer line-drives) this game is simply flawed and broken. The perfectionist in me is struggling to enjoy this game. Fix one part and you break another.
                                STEELERS INDIANS CELTICS

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