Madden NFL 12 Video - Gameplay Sizzle

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  • RGiles36
    MVP
    • Jan 2008
    • 3962

    #46
    Re: Madden NFL 12 Video - Gameplay

    Originally posted by SouthernBrick
    Does it work consistently? Do you think they improved upon it?

    I've only played a total of 10 games maybe with friends on madden 11.
    Originally posted by Only1LT
    With all due respect to rgiles, what you are talking is still NOT in the game. Maybe it's in 12, but I doubt it.
    We're talking about animations that trigger when the ball carrier runs into his blockers, correct? Yes, that is in M11.

    Is it consistent? I'd say so. The difference, like I mentioned, is that they don't collide like they did in 2K5. They'll stick there hands out or attempt to squeeze through there. But it's way better than the 'Mario running' in years past.
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    • RGiles36
      MVP
      • Jan 2008
      • 3962

      #47
      Re: Madden NFL 12 Video - Gameplay

      Originally posted by SouthernBrick
      It really wasn't noticeable to me at all. I can't remember if I did get stuck but, I don't think I did. My last game about a month and half ago.

      Do you still get stuck? Have you played the game enough to know?
      If you still have the game, go into practice mode and try it for yourself. You can indeed interact with your blockers, whereas that wasn't the case before.
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      • Only1LT
        MVP
        • Jul 2009
        • 3010

        #48
        Re: Madden NFL 12 Video - Gameplay

        Originally posted by SouthernBrick
        It really wasn't noticeable to me at all. I can't remember if I did get stuck but, I don't think I did. My last game about a month and half ago.

        Do you still get stuck? Have you played the game enough to know?
        You do. There is no "get skinny" or hands on the back of Linemen. It isn't AS bad as it used to be, but it is no where near the 2K level.
        "You mustn't be afraid to dream a little bigger, darling."

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        • Only1LT
          MVP
          • Jul 2009
          • 3010

          #49
          Re: Madden NFL 12 Video - Gameplay

          Originally posted by rgiles36
          We're talking about animations that trigger when the ball carrier runs into his blockers, correct? Yes, that is in M11.

          Is it consistent? I'd say so. The difference, like I mentioned, is that they don't collide like they did in 2K5. They'll stick there hands out or attempt to squeeze through there. But it's way better than the 'Mario running' in years past.
          That was my point. He was asking if it had what 2K has, and I said no, which is accurate. Is it better? Yes. I don't think it is as good as you think, but that's just difference of opinion maybe.

          And yes, unfortunately, I do still have the game.
          "You mustn't be afraid to dream a little bigger, darling."

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          • SouthernBrick
            9.17.13
            • Mar 2009
            • 5831

            #50
            Re: Madden NFL 12 Video - Gameplay

            Originally posted by rgiles36
            We're talking about animations that trigger when the ball carrier runs into his blockers, correct? Yes, that is in M11.

            Is it consistent? I'd say so. The difference, like I mentioned, is that they don't collide like they did in 2K5. They'll stick there hands out or attempt to squeeze through there. But it's way better than the 'Mario running' in years past.
            Gotcha.

            Originally posted by rgiles36
            If you still have the game, go into practice mode and try it for yourself. You can indeed interact with your blockers, whereas that wasn't the case before.
            I'll have to try it and really look next time I play.
            Originally posted by WatsonTiger
            One out of 7 billion, and we still tagged your ***.

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            • djordan
              MVP
              • Nov 2005
              • 3052

              #51
              Re: Madden NFL 12 Video - Gameplay

              Originally posted by Only1LT
              With all due respect to rgiles, what you are talking is still NOT in the game. Maybe it's in 12, but I doubt it.
              It is in Madden 11. I play Madden 11 about 3-4 times a week and I see it throughout the game.
              AKA DEEJAY8595

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              • RGiles36
                MVP
                • Jan 2008
                • 3962

                #52
                Re: Madden NFL 12 Video - Gameplay

                Originally posted by Only1LT
                That was my point. He was asking if it had what 2K has, and I said no, which is accurate. Is it better? Yes. I don't think it is as good as you think, but that's just difference of opinion maybe.

                And yes, unfortunately, I do still have the game.
                Does APF2K8 have it at all? I haven't played that in quite some time, but I don't recall APF having the collision animations btwn teammates that 2K5 had.
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                • RGiles36
                  MVP
                  • Jan 2008
                  • 3962

                  #53
                  Re: Madden NFL 12 Video - Gameplay

                  Originally posted by Only1LT
                  You do. There is no "get skinny" or hands on the back of Linemen. It isn't AS bad as it used to be, but it is no where near the 2K level.
                  I'll have to go home and play with this. I play this game all the time, and I don't feel myself getting stuck hardly at all.

                  In fact, I thought that was part of the ball-carrier animations they implemented last year. I know that the CPU will bowl over to get through a hole (although they don't pull up fast enough).
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                  • carnalnirvana
                    Pro
                    • Jan 2007
                    • 1981

                    #54
                    Re: Madden NFL 12 Video - Gameplay

                    i am seeing models looking shorter and fatter, AR and vick looked fat but hey its early.

                    so far not seeing anything mind blowing, the tackle stuff is all thats looks new and have substance.....
                    NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

                    #18 greatest EVA....

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                    • blakty
                      Pro
                      • Dec 2009
                      • 759

                      #55
                      Re: Madden NFL 12 Video - Gameplay

                      That Revis swat animation highlights why I hate that momentum still isn't being respected in pass coverage. Revis went from shuffling left to right, to making a vaulting swat as if he were sprinting.

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                      • guaps
                        Observer
                        • Sep 2009
                        • 694

                        #56
                        Re: Madden NFL 12 Video - Gameplay

                        Originally posted by Danimal
                        Liked what I saw.

                        Hate to be that nit picky guy but this has always driven me nuts. On the Bree's pass at the 17 second mark, when the guy catches the TD the CB just stops on a dime and turns the other way when his momentum should of carried him into the end zone.

                        That being said if this is the biggest problem I have with Madden 12 I'll be happy.
                        I agree. Overall I like what I see, but the locomotion/momentum still looks wrong, IMO. Both the NCAA 12 videos and the Madden 12 videos display unnatural changes of direction, just like Madden 11 had. A RB with high speed, agility and acceleration rating was just too good in M11, because they didn't have to respect momentum. Still looks like 'it's in the game'

                        And while it looks like there's gonna be some pushing and shoving in the trenches this year it doesn't look very organic to me. Not a major issue, but hopefully something they'll address.

                        I'm actually looking forward to trying the demo this summer.

                        On a side-note, I find it interesting that Tiburon is stepping up the gameplay just years shy of their exclusive license with the NFL (possibly) being over. And that Tiburon finally back on track on this generation of consoles, when we know next-gen consoles aren't too far away (Nintendo next year, MS and Sony possibly not long behind). Madden 05-09 were pretty good on last-gen...

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                        • carnalnirvana
                          Pro
                          • Jan 2007
                          • 1981

                          #57
                          Re: Madden NFL 12 Video - Gameplay

                          Originally posted by blakty
                          That Revis swat animation highlights why I hate that momentum still isn't being respected in pass coverage. Revis went from shuffling left to right, to making a vaulting swat as if he were sprinting.


                          this is why i am not excited about anything we have heard /seen... the gameplay logic is still SOOOOO flawed that all the additions are useless...and there is so much more wrong in the vids but its doesn't make sense to point them out becuase these things are not EA or most fans priority
                          NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

                          #18 greatest EVA....

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                          • BezO
                            MVP
                            • Jul 2004
                            • 4414

                            #58
                            Re: Madden NFL 12 Video - Gameplay

                            Originally posted by blakty
                            That Revis swat animation highlights why I hate that momentum still isn't being respected in pass coverage. Revis went from shuffling left to right, to making a vaulting swat as if he were sprinting.
                            Yeah, they need to stop catering to folks that want unrealistic control of the players and add transition animations. If Revis had to plant his foot & lean to change direction, maybe they could control how high he jumped while in transition.
                            Shout out to The Watcher! Where you at bruh?

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                            • MMurda
                              Pro
                              • Nov 2010
                              • 544

                              #59
                              agree wtih BezO...if physics is respected thats where skill in the D will come back into play cuz that type of swat play will have to be a good read/deliberate movement to get him in place to make that swat. there wouldnt be no getting lucky and recovering on a dime. they do need the transition animations BezO speaks on...if u commit too much to running one direction...oops ur outa position and u blew the play!

                              until then this is mere pseudo-realism/sim at best. this is what i got hyped for when community day for '10 happened. but as the CD'ers said after launch...it wasnt the locomotion they initially saw and had to be tuned back cuz it broke the D. sigh....maybe one day we'll go full sim
                              Lets Go:
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                              Bengals
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                              Madden Since '92

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                              • MGK
                                Banned
                                • Apr 2011
                                • 86

                                #60
                                Re: Madden NFL 12 Video - Gameplay Sizzle

                                I hope the animation at :15 can be interrupted this year. It was a guaranteed extra 4 yards in '11.

                                The gameplay looks exactly the same as last year. Pretty disappointing...

                                But I remain optimistic for Franchise improvements.

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