FIFA Soccer 12 First Details - Operation Sports Forums

FIFA Soccer 12 First Details

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • NaturalSelected
    Efficiency = Joy
    • Mar 2004
    • 1098

    #1

    FIFA Soccer 12 First Details


    CVG has revealed the first details of FIFA Soccer 12.

    • FIFA 12 introduces the 'Impact Engine' which properly tracks and formulates contact between players, including their hips, knees etc.
    • The AI will also keep track of areas of the body players have been injured during a match. Players can also become injured off the ball if abused too much, especially late in the game.
    • FIFA 12 also introduces 'AI Vision Game' (rough translation), which promises to make passing more realistic. If you try to complete a pass to a player that's not within visible range, for example, it's less likely you'll complete the pass. EA hopes this will get rid of "blind passing".
    • Personality Plus is more developed and should influence AI players' passes this time.
    • AI is said to be "more human", with each player acting more or less according to his abilities. One example given is when an AI player sees Fabregas coming towards him with the ball, he'll act more carefully.
    • OPM describes "new presentation" of matches in FIFA 12, which are said to be very much inspired by English football crowds.
    • The game includes three new arenas, this time with integrated benches along the sidelines and "impressive lighting effects" according to OPM France.
    • Integration of a new short dribble with the left stick.
    • The game features a new camera that's noticeably closer to the ground.
    • There's also a new menu interface that appears to be simpler and more ergonomic than before.


    Arsenal FC
    New England Patriots
    Boston Red Sox
    Boston Celtics
  • Guffers
    Glory to the Brave!
    • Jan 2006
    • 1016

    #2
    Re: (4/28) New Details from translation of OPM

    It all sounds great but honestly I just want a CPU that is fun to play against and a functional and interesting career mode. I have zero interest in online.

    I want every CPU team to feel different and to attack in different ways. I love the FIFA engine and am still playing it but each team starts to feel identical after a while.

    I'm interested to see the results of this 'Revolution'

    Comment

    • rckabillyRaider
      MVP
      • Jul 2008
      • 4399

      #3
      Re: (4/28) New Details from translation of OPM

      Presentation inspired by english crowds?? Ehhh. Should have modeled that part of the game after french, german, italian, or south american crowds.

      Comment

      • Krebstar
        is looking at stats.
        • May 2005
        • 12905

        #4
        Re: (4/28) New Details from translation of OPM

        The "Impact Engine" will also hopefully mean the fouls are better. As in, you can't just ram into people at will and walk away with no foul being called.

        Comment

        • statum71
          MVP
          • Nov 2006
          • 1988

          #5
          I hope the presentation gets the kind of upgrade their giving to the two American football games.
          The Lord is my shepard.

          Comment

          • KG
            Welcome Back
            • Sep 2005
            • 17589

            #6
            Re: FIFA Soccer 12 First Details

            Very intrigued by the "AI Vision Game". I think the camera most people play on creates a lot of the ping pong passing because you can see so much of the pitch.
            Twitter Instagram - kgx2thez

            Comment

            • ps3veron
              MVP
              • Aug 2008
              • 1220

              #7
              Sounds promising as FIFA does require a "revolution".

              A camera that is similar to PES would be amazing too!

              Comment

              • Trustpt
                Rookie
                • Jul 2009
                • 152

                #8
                'AI Vision Game' makes no sense to me. Both the virtual player's field of view and point of view are different than the ones of the human who is controlling them. For example, if your game camera is too tight you rely on the radar to make those 50 yarders like Gerrard. I wonder how much influence the discrepancy between different camera angles has.

                Comment

                • Dazraz
                  Pro
                  • Mar 2009
                  • 795

                  #9
                  I hope EA have extended their efforts beyond just gameplay tweaks this year. The career modes & season modes are so dull in both presentation & content.

                  Comment

                  • TreyIM2
                    MVP
                    • Apr 2009
                    • 1425

                    #10
                    Originally posted by statum71
                    I hope the presentation gets the kind of upgrade their giving to the two American football games.
                    Yea, that can go a long way for a casualer like me. Lol. I gotta get Fifa, this year. I finally bought the last one after not owning one since the Genesis days...only to take it back. Buyers' remorse kicked in cuz I had bought 4 games and thought I went a bit overboard especially after spending tons elsewhere during that time. So, I just kept toiling with the demo. Such a fun game.

                    I WILL get this one, though...I think...Heh....
                    Just cuz you pour syrup on ish....

                    Comment

                    • sva91
                      MVP
                      • Feb 2005
                      • 2023

                      #11
                      I'm thinking "vision game" is based more on your players vision rather than your vision. for example heel passes or passes where you receive the ball with your back to the goal and just turn around a pass a perfect through lob pass. It makes no sense to penalize players who use a closer camera angle.

                      Comment

                      • LucianoJJ
                        Pro
                        • Jan 2006
                        • 593

                        #12
                        Re: (4/28) New Details from translation of OPM

                        Originally posted by Guffers
                        It all sounds great but honestly I just want a CPU that is fun to play against and a functional and interesting career mode. I have zero interest in online.

                        I want every CPU team to feel different and to attack in different ways. I love the FIFA engine and am still playing it but each team starts to feel identical after a while.

                        I'm interested to see the results of this 'Revolution'

                        The ratings are generally jumbled, but many players and teams do seem to have similar gameplay and tactics. The developers need to go beyond Personality Plus. Any improvement to vary CPU tactics and performance would be welcome. The game needs to be more organic. Focus on the buildup.

                        It's good to see the foul situation may be improved. The CPU was rougher in FIFA 11, and rarely carded. More CPU fouls could lead to more free kicks, and more goals. I don't want FIFA 12 to be an arcade goal fest, but FIFA 11 was tougher to score in.

                        All these announcements are encouraging. Fix FIFA 11's shortcomings, then be prepared to patch any bugs in FIFA 12, and my faith in the FIFA series will be restored.

                        Comment

                        • dunlopp9987
                          Rookie
                          • Nov 2004
                          • 288

                          #13
                          Re: (4/28) New Details from translation of OPM

                          If there aren't major changes in Career Mode, none of this matters. Seriously. For us who play 90% offline, CM is a joke. There have to be changes.

                          Comment

                          • stmark
                            Rookie
                            • Sep 2007
                            • 173

                            #14
                            Manager mode is horrid compared to last yrs imo. They need to address game play issues such as the high pressure, the constant headed goals by cpu, standing tackles, change the trick stick to make it easier to pull off move and more variety between how different teams play

                            Comment

                            • peigone
                              Banned
                              • Jun 2010
                              • 1050

                              #15
                              Re: FIFA Soccer 12 First Details

                              "Eliminated CPU team momentum scripts."

                              That's what I'm waiting to see on their new features list before I buy another FIFA game.

                              Comment

                              Working...