Got Madden 12 Franchise Mode/Superstar Mode Questions?
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Is there a TeamBuilder feature setup for Madden 12 like in the NCAA game. Where you would be able to create a team and start a new franchise or simply relocate a team with another team's current roster.NBA
Charlotte HORNETS
NFL
Carolina Panthers
College
Carolina Tar Heels
Won't change until:
1) Hornets win a playoff game
2) Panthers win a Super Bowl
3) Tar Heels win another championship (Completed: 4/3/2017)
PSN:BetterHigh1990
Starting 1/10/12Comment
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Please tell me the scouting of College Prospects has changed? There has to be a better way to focus on a position or a need then the past for each NFL team. I hope depth and detail of the scouting game has been increased. Any chance Mel Kiper will post a Mock Draft?Comment
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NBA
Charlotte HORNETS
NFL
Carolina Panthers
College
Carolina Tar Heels
Won't change until:
1) Hornets win a playoff game
2) Panthers win a Super Bowl
3) Tar Heels win another championship (Completed: 4/3/2017)
PSN:BetterHigh1990
Starting 1/10/12Comment
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?
What factors will teams consider when contracting free agents i.e. overall, past performance, scheme fit? Will some teams value players differently based on these factors?
What has been done to increase the atmosphere around the draft i.e. regular in season updates and scouting processes? Will the draft feel like a team changing event?Comment
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?
1. Are there as many levels of the scouting process as we saw in NFL Head Coach 09?
2. Are there still potential "grades" or potential "ratings" like in NFLHC 09?
3. How is the injury system this year? Is it more like last year or an RPG style where each body part has a certain percentage of health?
4. Can we change ticket prices and concession prices in Franchise mode this year?
5. Are there any "off the field issues" for players in Franchise mode this year?Comment
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?
Edible?
Anyways, my questions:
1. Are NCAA draft classes tuned better this year? We had players changing races, and the classes were seemingly random.
2. Is there more overall life to franchise mode? Does it feel like you're part of a bigger league, or like you're just playing 16 play now games like last year? Any specific presentation aspects for franchise?
3. Does coaching have a bigger influence on the game?
4. Do different schemes give different overall ratings? This is implemented well in FIFA. 3-4 and 4-3 should require different types of players.
5. Do players have personalities? Having TO on my team should have some negative consequences.
6. Are there better scouting/draft aspects this year? The draft is becoming a real event lately. I would like to see this represented in Madden.
7. Is there a new progression system? Are players still locked to their potential rating?Hook 'em Horns! Longhorn for life!
Go Colts!
Go Stars!
Go Mavericks!
Go Rangers!Comment
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Franchise Mode
1. Do teams have specific identities in player personnel philosophy (draft and sign certain types of players that fit their schemes)?
ie. Raiders valuing speed above everything, Steelers go after 3-4 personnel and not just the top rated DE regardless of prototypical 3-4 DE size/strength
2. What is the news hub for franchise like? ie Stories similar to NCAA 11, Website like 2k, or Newspaper articles or radio like Madden last gen?
3. Are there updates about the college season/draft class info like in NFL HC 09?
4. Will the potential bar in rookie scouting be hidden this year?
5. How will rookie scouting be handled this year? And will the info gathered during scouting be available somewhere during the Draft?
6. Will the draft be an event or just text based with no news except the picks that have been made?
7. Is the Draft Pick Value Chart incorporated in draft pick trade logic?
8. Will it be possible to trade future draft picks? How many years into the future can draft picks be traded?
9. Will there be a Senior Bowl and/or Scouting Combine?
10. What are the factors for progression? Will coaches have a role in offseason progression? Will users be able to influence the progression by planning training or something like that?
11. Do players have cumulative fatigue over the course of a year ala HC 09?
12. Are playbooks, playcalling and personnel tendencies attached to coaches instead of teams so if Reid leaves the Eagles and they sign a run first guy as a replacement then the Eagles playbook, playcalling and personnel philosophies will also change?
13. Will the commentary stop talking about events that happened in the NFL in 2010 like it was last season even though its year 10 of my franchise? ie. No matter what year of franchise it is Collinsworth always talked about the trade of McNabb from the Eagles and Kolb stepping into the starting role.
14. Will we have any tools/sliders to be able to tune sim stats the way we want them to be?
15. Will player personalities effect franchise mode again? If we put a player on the trade block will there be some repercussions if we don't trade him ie refusal to resign etc?
16. Will low rated backup players stop asking for huge contracts to resign?
17. Will coaches progress RPG-style like in HC 09? Will they have more effect on players than they had in M11?
I could go on and on... Have a million questions and can't wait to see whats new for M12 franchise.
Commissioner of Sim Madden League Europe. Established league for sim players in Europe. Join here:
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?
Or will ONLINE FRANCHISE be a finsished mode this year and include everthing that is in the offline mode?
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Re: Got Madden 12 Franchise Mode/Superstar Mode Questions?
What is progression like this year?Is it concrete like it has been for the past few years?
Players were assigned a potential rating and no matter what, were stuck with it. Once the ceiling had been reached there was no further progression by the player.
Is it dynamic like it was originally on the Xbox and PS2?
Has the calculation of overall been tweaked at all?Potential was hidden. Players would progress based on playing time and performance. But progression could vary from franchise to franchise; my Tyrone Calico (who) example... he had been great for another team and had been averaging 800 yds as the #2 WR, and had progressed from a low 70 overall player to a low 90 player. The next franchise I acquired him because i thought he would be something special... He never even came close to the same production maxing out around a 79 overall.
I would like to see an overall that is more descriptive of their value in the open market, to a specific team.
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1.What will be the differance between online franchise modes and offline franchise modes?
2.Will draft classes in online leagues be randomize and not preset to each year
3.Will we be able to port draft classes to online franchise leagues?
4. Will online leagues have salary caps?
5. Will the online franchise website be redone?Comment

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