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Old 05-12-2011, 01:06 PM   #64
ChaseB
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Re: Madden NFL 12 Gameplay Preview

Quote:
Originally Posted by Thinking Out Loud
Really enjoyed the preview Chase and I appreciate how real you seem to keep it in your write ups.

My question is in reference to this sentence in your write up: "The game has to allow you to run backwards and throw the ball across the field; otherwise some gamers would be upset."

Are you actually saying that the EA football developers admit to sacrificing basic FOOTBALL realism to avoid upsetting FOOTBALL gamers? I don't expect them to create a game so true to real life that it can only best be played in a VR suit and helmet but not representing the risk/reward of simple passing technique because of potential complaints, doesn't make sense to me. That's like making a simulation basketball game where half court alley oop dunks can be done successfully all game because that's what gamers are accustom to in NBA Jam.

I hope this mindset is just some of the last dwindling affects of Madden's past and will no longer apply when developing Madden 13 like they seem to have done with other past mindsets in Madden 12.
Ha well, I think you're probably reading a little too much into what I said, and for the record I've never asked the developers directly about this, so I'm not speaking for them in this regard. I would think, as someone else said, they perhaps have just not found the right balance yet in terms of how to deal with it more than anything. I can't really think of another game that nailed this issue either. So it strikes me that it's probably really hard to get throwing on the run and all that correct while still staying functional and relatively fun for a broad base of gamers.

Quote:
Originally Posted by at23steelers
Are there more different types of penalties this year? Are the challenges different, where we can pick what we want to challenge? Also, did you ever see the ball go through a body. This is one of the most frustrating things in madden, and why swatting sometimes didn't work, because the ball would go through your player's hands. Great read btw!
Challenge system seemed to be the same, and I did not see any new penalties -- but that does not necessarily mean there are not new ones. I did not see any 'ghosting' but, again, I would be shocked if something like that is entirely gone. Ghosting of some sort happens in every sports game in some situation at some point.

Quote:
Originally Posted by Vikes1
Great write up Chase. From start to finish, your comments seemed very fair and balanced. I enjoyed the read.

I consider myself as a former Madden gamer. Ie...haven't purchased the game for the last two years. So I can't really throw any opinions around trying to compare your thoughts about Madden '12', vs the last few releases.

I'm going to tread pretty carefully due to the above reason....but the last few sentences in your "Final thoughts", really caught my eye. When you wrote that the game felt quite familiar...and that basically speaking, Madden '12' shows some good promise for what the future may bring. For me personally...that kinda landed with a thud.

Now I understand it's not realistic to expect any sports game, in one dev cycle, to completely transform itself from one thing to another. But fair or not...as a sports gamer who's dropped Madden from my annual list of must buy's...your final thoughts were a bit discouraging. I guess in the end...it's more difficult to get someone back...than it is to keep them.

Of course I won't make any final decisions about Madden '12' until I play the demo or rent it. But by your early impressions..it would seem like Madden may still be a ways away, from me again, personally...having it be a "Must buy".
The familiarity I was talking about more has to do with controls and so forth. There's nothing new here that forces you to change the way you play Madden from game to game in that way -- though I'm sure the wrap up tackle will lead to less embarrassment for me in the open field. However, as I said in the preview, I felt like I had to change up the way I was attacking the defense a bit and all that. But yeah, if you pulled away from the series, I'm sure it's hard to come back, and I think personal hands-on play is the only thing that should truly convince someone to come back or not.

Quote:
Originally Posted by at23steelers
Also, did any of the presentation additions add to the immersion of the game IE. camera angles, stats overlay, crowd noise, and scoreboard.
I spoke about this in the presentation preview, but yeah the immersion has certainly been kicked up quite a bit this year. Sound is still a question since I have not really had a chance to really sit and experience crowd/commentary in a suitable environment.

Quote:
Originally Posted by DGMikeBarker
How was the backpedaling? Did DB's backpedal just as fast as WR sprinting?
Again, I've seen the conversation on the NCAA forums about stuff like this, but it's hard for me to really say without actual analysis like some of you guys have had the opportunity to do.

Quote:
Originally Posted by DocHolliday
Thanks for the honest preview. Seems like little additions here and there and the bulk of the continent is the same. EA really just does not want to push the limits, and after playing NBA2k11, i dont think i could handle another mediocre and bland game of madden.
I've seen a couple comparisons to NBA 2K, so I feel like I should clear up I guess this misconception. For YEARS NBA 2K -- much like The Show up until this year -- got crap for not being revolutionary enough or not taking enough risks or whatever you want to call it. NBA 2K11 added some really helpful new things to the controls this year, and also redid dribbling -- also really helpful. But in the grand scheme of things, on the court it's the same game it has been for years. But the point is that NBA 2K did not get to where it is making these MASSIVE, ground-breaking achievements on a yearly basis. They found a base (and an engine) that was really good, sound and customizable, and have done an incredible job building and adding to it on a yearly basis.

What you want sounds more like what NBA Elite attempted in one year than anything else.
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