Ha well, I think you're probably reading a little too much into what I said, and for the record I've never asked the developers directly about this, so I'm not speaking for them in this regard. I would think, as someone else said, they perhaps have just not found the right balance yet in terms of how to deal with it more than anything. I can't really think of another game that nailed this issue either. So it strikes me that it's probably really hard to get throwing on the run and all that correct while still staying functional and relatively fun for a broad base of gamers.
Challenge system seemed to be the same, and I did not see any new penalties -- but that does not necessarily mean there are not new ones. I did not see any 'ghosting' but, again, I would be shocked if something like that is entirely gone. Ghosting of some sort happens in every sports game in some situation at some point.
The familiarity I was talking about more has to do with controls and so forth. There's nothing new here that forces you to change the way you play Madden from game to game in that way -- though I'm sure the wrap up tackle will lead to less embarrassment for me in the open field. However, as I said in the preview, I felt like I had to change up the way I was attacking the defense a bit and all that. But yeah, if you pulled away from the series, I'm sure it's hard to come back, and I think personal hands-on play is the only thing that should truly convince someone to come back or not.
I spoke about this in the presentation preview, but yeah the immersion has certainly been kicked up quite a bit this year. Sound is still a question since I have not really had a chance to really sit and experience crowd/commentary in a suitable environment.
Again, I've seen the conversation on the NCAA forums about stuff like this, but it's hard for me to really say without actual analysis like some of you guys have had the opportunity to do.
I've seen a couple comparisons to NBA 2K, so I feel like I should clear up I guess this misconception. For YEARS NBA 2K -- much like The Show up until this year -- got crap for not being revolutionary enough or not taking enough risks or whatever you want to call it. NBA 2K11 added some really helpful new things to the controls this year, and also redid dribbling -- also really helpful. But in the grand scheme of things, on the court it's the same game it has been for years. But the point is that NBA 2K did not get to where it is making these MASSIVE, ground-breaking achievements on a yearly basis. They found a base (and an engine) that was really good, sound and customizable, and have done an incredible job building and adding to it on a yearly basis.
What you want sounds more like what NBA Elite attempted in one year than anything else.