OS Roundtable: What Does Franchise Mode Need?

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  • aksumite
    Rookie
    • Jun 2009
    • 232

    #31
    Re: OS Roundtable: What Does Franchise Mode Need?

    1. ONLINE Franchise- at this point it should really all be the same. basically EVERYTHING that is in offline franchise MUST be in ONLINE franchise. If you still want to play solo and not utilize the online capability then don't. But there should be no difference in the features.

    2. Automatic ONLINE Franchise websites- This should be a given. Detailed websites including ALL coaching history, past champions, and any other info. The deeper the better. We want EVERY possible stat/achievement to be recorded.

    3. Spectate Mode- So all GMs/coaches can watch other games being played within the franchise.
    Last edited by aksumite; 05-13-2011, 03:33 PM.

    Comment

    • ABR173rd
      Rangers Lead The Way!!!!
      • Aug 2009
      • 1523

      #32
      Re: OS Roundtable: What Does Franchise Mode Need?

      1. Larger Rosters
      2. Ability to change teams during the a franchise (hire/Fire)
      3. A cool feature to implement would be to enter the league as a position coach or an assistant and have access to only training players or managing and using the players at your respective position. For example starting a franchise as a CB coach and only be able to manage CB's through out the season and during games and depending on your success being able to get new jobs or move up the NFL coaching ladder and gaining permanent boosts to the positions you coach along the way.
      4. The ability to edit player attributes for all players including draft classes.
      5. A more in depth off season and preseason.
      6. Fixing player contracts.

      Comment

      • blocknose
        Rookie
        • Jun 2007
        • 347

        #33
        Re: OS Roundtable: What Does Franchise Mode Need?

        the saddest thing about this is that most of what people say is what was in the on the PS2/Xbox and we may just finally be catching up with a system that is about 5 years old

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        • poopoop
          MVP
          • Sep 2003
          • 1081

          #34
          Re: OS Roundtable: What Does Franchise Mode Need?

          Get rid of overall rating.

          Comment

          • ACardAttack
            Pro
            • Jul 2005
            • 711

            #35
            Re: OS Roundtable: What Does Franchise Mode Need?

            I think potential should stay in there, but just hidden so that the user never sees it....

            Comment

            • Elgin2311
              Rookie
              • Mar 2011
              • 50

              #36
              First off madden needs developers that genuinely care for the game. 2nd personally I love the draft and this is an area where they dont take advantage of whats already in front off them. The draft needs to be a experience with great presentation, the ability to trade current and future picks. You could have the pick flash across the bottom off the screen, anything to do justice to the real thing. 3rd make the scouting process deeper and let the potential for a player be decided after 2 or 3 seasons based on performance. Also give us the ability to scout two seasons in advance. 4th player roles, being able to set the roles for aging veterans or the gem RB you found in the 5th round. Also make it to where you trying to fit guys into your scheme, all I hear is this guy is a 3-4 DT or he's a 4-3 Lb, all players are not universal. Then you could give awr boosts to players that fit. I also think they needs to implement learning of playbooks especially now with the create a PB, so if your have a huge PB it would take longer to learn. Thats where a IQ rating could come in, you give your team assignments and the higher the football iq the faster the player learns. 5th and final were needs full coaching staffs, and goimg back to what head coach did in the first game where they gave imput on who was doing well. Also one last thing give us the ability to upload are franchises to new games the knock on madden for me is you can never get into it before the new game comes out. NFL football is a grind and I wish we can experience some of what you dont see on sundays.
              "although you are a character, does not mean you have character" - The Wolf

              Comment

              • StayPlation82
                Pro
                • Apr 2008
                • 706

                #37
                Re: OS Roundtable: What Does Franchise Mode Need?

                man oh man, franchise needs a lot. most of the things mentioned already are cool, some ideas are flawed. this years franchise can't be changed and i can't comment on what next year's need until i play this one...hmmm...make franchise mode more fun while making it a challenge, i think that's why GM's, coaches and players do it all over again each year. as it stands, the commentary lacks context, free agency isn't like i know it to be, the draft is basically one or two players and my players only get better one time a year. it's mundane.
                "Accept victory and defeat in equanimity"

                Comment

                • thegame19991999
                  Rookie
                  • Apr 2009
                  • 290

                  #38
                  It would nice for weight and size to matter

                  Comment

                  • db56
                    Veteran
                    • Feb 2006
                    • 790

                    #39
                    Re: OS Roundtable: What Does Franchise Mode Need?

                    Originally posted by Cre8
                    For the love of God... Just take the same approach as they did with 'everything you see on Sunday'....

                    In real life there is no off-season in NFL football. We read about about it year round....

                    Free Agency, Hold Outs, Suspensions, Motivation, Coaching Changes Mid-Season. Drama between players...etc etc etc.


                    Overhaul doesn't begin to cover it.
                    put everything that was in Madden 2005 in 2012 and add 75 man rosters..

                    Comment

                    • PGaither84
                      MVP
                      • Mar 2009
                      • 4393

                      #40
                      Re: OS Roundtable: What Does Franchise Mode Need?

                      I cannot disagree more with Jayson Young
                      My Madden Blog

                      Comment

                      • mrprice33
                        Just some guy
                        • Jul 2003
                        • 5986

                        #41
                        Re: OS Roundtable: What Does Franchise Mode Need?

                        Originally posted by PGaither84
                        I cannot disagree more with Jayson Young
                        I'm right there with you.

                        I get why some people wouldn't like potential, but linking progression purely to in-season performance and PT is not the route, either. Having your rookie qb sit for a year or 2 wouldn't make any sense, as an example.

                        EDIT: In actuality pure potential or pure performance each have their problems. Ideally there would be a combination of both. On field performance could allow a player to more easily reach his potential, or potential ceilings could be raised based on on-field performance.

                        Comment

                        • jvaccaro
                          MVP
                          • Jul 2008
                          • 1037

                          #42
                          Re: OS Roundtable: What Does Franchise Mode Need?

                          Please give us a way to reset substitutions made with the R1 button.

                          They should not be permanent changes forever. Ideally they'd reset automatically, but with a way to save them if you want, and manually reset later.

                          This can't be too hard, and would make franchise better.
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                          • droopizzle34
                            Pro
                            • Jul 2008
                            • 772

                            #43
                            Re: OS Roundtable: What Does Franchise Mode Need?

                            it needs so much...so much it's too much to name...but the main thing is EXCITEMENT,REPLAY VALUE...a reason to play. storylines,season related commentary,highlight shows with commentary...so much....
                            Ca$hville 4 Life...
                            Go Titans Go!

                            Comment

                            • JalenTigh
                              Pro
                              • Jul 2009
                              • 569

                              #44
                              Re: OS Roundtable: What Does Franchise Mode Need?

                              Overhaul just about everything.. sounds like they have done alot this year though according to all the rumors.

                              One thing I want to see that I dont hear mentioned much - Overhaul the waiver system. Make it important. Give me a reason to pay attention to it during the season. As its been in the past, the only time its worth looking at is the first season, after that there is nearly zero activity on it.
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                              • SeahawkNMD
                                Rookie
                                • Mar 2011
                                • 81

                                #45
                                Re: OS Roundtable: What Does Franchise Mode Need?

                                I want some player personality in Franchise mode. It's been a few years since I bought NCAA but I liked how you could promise recruits certain criteria such as playing time and if you didn't meet that criteria it would bring down his morale. I think that would be big in Madden Franchise as far as Free Agency is concerned when you're promising TJ Houshmanzadeh a role as your #1 WR and he'll want to lead your team in receptions, yards, TDs. Morale for players already on your team would be affected if they aren't getting their playing time and stats. You'll have some players who want to be on a very good team, some players will want as much money as they can get, some will want stats, some backups will want to start, etc. I know all this is already on the free agency screen but I don't believe it effects much.

                                I want player agents updating me by email with like 5-10 players a week on how their client feels about himself on my roster to get 3-4 updates a season on what they're thinking.

                                When negotiating I want the player agent to give me a high ball offer like real life not a minimum offer where you have to keep going up. If you counter way too low I want them to take that as disrespect and lessening their interest to sign with your team. I want to control signing bonus and guarantees in contracts to play with the salary cap and approach guys differently. If they're an aged vet and want a 5 year deal and I want a 2 year deal I can guarantee them money upfront that will talk them out of the years they want or I front load the 5 year contract with an option to cut him in year 3 or 4 without much loss like they do in real life. I want different negotiating tactics I can use with different type of players to get the roster I want with a salary cap number I want for years at a time like real life. The salary I have committed to my roster should be displayed as far into the future as any the year anybody on my roster is signed to.

                                I want scouts to send me emails weekly, I want to tell them scout me some run-stuffing DT's and really fast WR's this week and my scouts give me some info on a few different options in different rounds on players that fit my criteria. I want actual scouting reports on types of players I want on my roster then once we get to the combine we start getting 40-times and all the numbers stuff. I want a projected scouting potential as in high-floor, low-ceiling, boom or bust types of categories. I don't want to see a potential letter grade even though I don't want it completely removed from the game.

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