Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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  • rootofalleli
    Rookie
    • Feb 2010
    • 272

    #181
    Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

    I'll be happy if...

    1) Teams don't drop $15 million on right guard or something. I bet you've seen it- a 36 year old guard with 2 years left on his contract #3 on the depth chart behind two guys under 30, all making $5 mil a year. And the left guard situation is about the same. Please do better, AI- cut players before you are up against the cap! There needs to be a point at which AI teams will cut their losses on aging players and underachievers.

    2) Player roles are NOT on everyone a few seasons in. Oh look- my defense has 2 shutdown corners, 2 hard-hitting safeties, 3 pass rushers, 4 run-stoppers, 8 defensive play-makers, and 7 playoff bad-asses (or whatever). Please do not hand out roles as door prizes. Same issue as having most starters 90+ OVR in 3 or 4 seasons. Average ratings should not inflate over time, and roles should be no more common in year 10 than year 1.

    3) Some uncertainty exists. There is little point in knowing EXACTLY what you will get from free agents or in drafting a player and instantly knowing his progression. These expanded rosters will be amazing if they are an opportunity to scout players. They will be pointless otherwise. Managing a team becomes trivial when we know too much.

    And one possible clarification: a lot of people are concerned about the 20-point swing in OVR for players. It's possible that this is a +/- 10 point variation. Perhaps Vick is 85 OVR, but can go as high as 95 or as low as 75. Just a guess!

    Comment

    • brza37
      Pro
      • Oct 2008
      • 748

      #182
      Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

      Originally posted by rootofalleli
      I'll be happy if...

      1) Teams don't drop $15 million on right guard or something. I bet you've seen it- a 36 year old guard with 2 years left on his contract #3 on the depth chart behind two guys under 30, all making $5 mil a year. And the left guard situation is about the same. Please do better, AI- cut players before you are up against the cap! There needs to be a point at which AI teams will cut their losses on aging players and underachievers.

      2) Player roles are NOT on everyone a few seasons in. Oh look- my defense has 2 shutdown corners, 2 hard-hitting safeties, 3 pass rushers, 4 run-stoppers, 8 defensive play-makers, and 7 playoff bad-asses (or whatever). Please do not hand out roles as door prizes. Same issue as having most starters 90+ OVR in 3 or 4 seasons. Average ratings should not inflate over time, and roles should be no more common in year 10 than year 1.

      3) Some uncertainty exists. There is little point in knowing EXACTLY what you will get from free agents or in drafting a player and instantly knowing his progression. These expanded rosters will be amazing if they are an opportunity to scout players. They will be pointless otherwise. Managing a team becomes trivial when we know too much.

      And one possible clarification: a lot of people are concerned about the 20-point swing in OVR for players. It's possible that this is a +/- 10 point variation. Perhaps Vick is 85 OVR, but can go as high as 95 or as low as 75. Just a guess!
      Excellent points. Hope AJ can comment on these too.

      Also, it seemed like in the one Screenshot showing the Free Agent bidding those players were getting really inflated bids. Considering their ages and overalls they shouldn't get contracts that long or with salaries that high. Hopefully, this can be tuned before release.

      Commissioner of Sim Madden League Europe. Established league for sim players in Europe. Join here:
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      Comment

      • buckeye02
        MVP
        • Jul 2009
        • 4148

        #183
        Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

        Originally posted by rootofalleli
        I'll be happy if...

        1) Teams don't drop $15 million on right guard or something. I bet you've seen it- a 36 year old guard with 2 years left on his contract #3 on the depth chart behind two guys under 30, all making $5 mil a year. And the left guard situation is about the same. Please do better, AI- cut players before you are up against the cap! There needs to be a point at which AI teams will cut their losses on aging players and underachievers.

        2) Player roles are NOT on everyone a few seasons in. Oh look- my defense has 2 shutdown corners, 2 hard-hitting safeties, 3 pass rushers, 4 run-stoppers, 8 defensive play-makers, and 7 playoff bad-asses (or whatever). Please do not hand out roles as door prizes. Same issue as having most starters 90+ OVR in 3 or 4 seasons. Average ratings should not inflate over time, and roles should be no more common in year 10 than year 1.

        3) Some uncertainty exists. There is little point in knowing EXACTLY what you will get from free agents or in drafting a player and instantly knowing his progression. These expanded rosters will be amazing if they are an opportunity to scout players. They will be pointless otherwise. Managing a team becomes trivial when we know too much.

        And one possible clarification: a lot of people are concerned about the 20-point swing in OVR for players. It's possible that this is a +/- 10 point variation. Perhaps Vick is 85 OVR, but can go as high as 95 or as low as 75. Just a guess!
        To make another point on #1. Older players and underachievers need to take less money if they're picked up by another team.
        PSN: buckeye02

        Comment

        • rootofalleli
          Rookie
          • Feb 2010
          • 272

          #184
          Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

          Originally posted by Block-O
          To make another point on #1. Older players and underachievers need to take less money if they're picked up by another team.
          For real! The NFL has veteran minimum salaries because older players often have to take whatever deal they can get.

          Comment

          • Armor and Sword
            The Lama
            • Sep 2010
            • 21790

            #185
            Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

            Originally posted by TyghtWork
            Madden 12 sounds like a better looking 07 to me. The info from today was all from madden 07 ps2.

            Its nothing wrong with that, 07 was 10x better then what we have now IMO.


            Long time hardcore Madden player here. This is what I expected from Madden 2010. Same awesome franchise mode from 2007 with next gen graphics, AI and power. Looks not only are we getting back a lot of the great proven features from last gen Madden franchise mode, but Monday we will also get a bunch of new features as well that only new gen can provide.

            Of course I want to see some more innovation. We all do. But I love Maddens core gameplay. Always have. If your a player who has not...you left this franchise long ago. And the fact it is the only NFL game in town has some people really upset that never liked Maddens core gameplay. I can understand the frustration.

            But for those of us who have stuck with Madden....Hell Yeah!!!!

            Madden 12 is going to slay it!!!
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            Comment

            • Yukon46
              Football Fanatic
              • Sep 2009
              • 951

              #186
              Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

              Originally posted by CHooe



              Looks like Madden has that portrait blending stuff from NFL 2K5 for Rookie portraits, maybe? I have no earthly idea who "Carter Wilson" and "Deangelo Washington" are, otherwise.
              I am very interested in hearing more about this....the "real" pictures for these unknown rookies.

              How many unknown "real" faces could they possibly have ?


              And then still seeing the "Blank Silhouette" on real NFL rookie Lonyae Miller...that is a little disappointing (again).


              What are NCAA imported draft classes gonna look like ?


              Comment

              • K_GUN
                C*t*z*n *f RSN
                • Jul 2002
                • 3891

                #187
                Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                Originally posted by adembroski
                Don't wanna be TOO confrontational here, but I gotta say this.

                Ok, Peterson's fumble issues are not a matter of frequency, but of context. The man fumbles in the very worst moments he can possibly fumble. Also, he has a higher than normal frequency of lost fumbles.

                One season with 4 fumbles cannot forgive what he did the previous year. We remember the NFC Championship game when he fumbled 3 times, losing all three, and cost the Vikings a Superbowl trip... but a few weeks earlier to fumbles away the Vikings shot at home field advantage throughout the playoffs by fumbling in Chicago territory in overtime.

                I've lived the past 14 years in Vikings broadcast territory, I've seen damn near every carry Peterson's ever had. He's an amazing back, second only to Sanders in terms of pure ball carrying ability that I've ever seen. But to argue that he doesn't have a problem with fumbles is ridiculous. If he goes another season with only 4- and they don't cost the Vikings their entire season- we'll talk.

                At any rate, I'll try to go through and answer some of the questions posted here sometime tomorrow or Sunday. No promises though.

                all valid points Adem...but it is what it is...his fumbles were down last year........is there some type of weighting system for a players label/role....using the past 3 years with most weight on the most recent year?
                Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

                Comment

                • ab2c4
                  Pro
                  • Jul 2004
                  • 788

                  #188
                  Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                  I am curious to see how all of this ends up. Will it be implemented well and work great, or will it have too much impact on the game. I just hope it isn't over the top like how Momentum was in NCAA Football 07 thus making it unrealistic. I guess we just have to wait and see.

                  Comment

                  • 4solo
                    Rookie
                    • Jul 2008
                    • 321

                    #189
                    Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                    Originally posted by CHooe
                    Also, for refresher, here is how Player Roles functioned in Madden 07 (I fully realize that this may not be how they function in Madden 12).
                    Reading through those made me remember the good ole days when franchise was fun. The best one was Return Specialist, Dante Hall was a beast to stop. For people concern about the negative roles; in 07 they were really roles applied to a player b/c of low ratings and bad performance. The RB received the fumble prone role b/c he had low carry rating and certain amont of fumbles. The role affected the RB on 3rd Down and 4th QRT, and lowered his carry by 5. It really just made you think about giving the ball to such a back in a crucial situation. But it really wasn't overdone. Sometimes if the CAR wasn't too low you could remove the role just by going through a training camp drill with the RB and Increasing his carry. This role was useful b4 trading for a RB or picking one up in FA you would see that he was Fum prone w/o having to look at ratings.

                    Another thing that I think will be added this year b/c they kinda go hand in hand is player morale. Alot of the roles were based on a player receiving a certain amount of playing time and if they didn't get it their morale would lower. Then the player would start to demand trades and going to the paper saying you was a horrible coach b/c you wasn't using him right. Or just being an overall distraction affecting the team. Hell I remember if you would put a star player on the Trading blocks just to see what you could get for him, the whole team moral would drop. LOL *Sigh* The good times.
                    Last edited by 4solo; 05-14-2011, 10:49 AM.
                    Don't mind me I'm just lurking

                    Comment

                    • Lodeus
                      Rookie
                      • Jan 2009
                      • 448

                      #190
                      Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                      This article has got me excited. Gameplay wasn't a huge issue to me the past few Maddens, it was more of the game keeping me entertained. Now that it seems they added a ton to franchise mode I should be playing the game for months.

                      Comment

                      • mvb34
                        S**c*d* P**l C*-Ch*mp**n
                        • Jul 2002
                        • 8138

                        #191
                        Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                        Originally posted by adembroski
                        Don't wanna be TOO confrontational here, but I gotta say this.

                        Ok, Peterson's fumble issues are not a matter of frequency, but of context. The man fumbles in the very worst moments he can possibly fumble. Also, he has a higher than normal frequency of lost fumbles.

                        One season with 4 fumbles cannot forgive what he did the previous year. We remember the NFC Championship game when he fumbled 3 times, losing all three, and cost the Vikings a Superbowl trip... but a few weeks earlier to fumbles away the Vikings shot at home field advantage throughout the playoffs by fumbling in Chicago territory in overtime.

                        I've lived the past 14 years in Vikings broadcast territory, I've seen damn near every carry Peterson's ever had. He's an amazing back, second only to Sanders in terms of pure ball carrying ability that I've ever seen. But to argue that he doesn't have a problem with fumbles is ridiculous. If he goes another season with only 4- and they don't cost the Vikings their entire season- we'll talk.

                        At any rate, I'll try to go through and answer some of the questions posted here sometime tomorrow or Sunday. No promises though.
                        He only lost it one out of three times in that game and 12 man in the huddle plus Farve's INt cost the Vikings a trip to the Superbowl.. He's has two season of fumling 4 times or less.. I don't believe that should be consider a fumbler especially when some could exchange between him and the QB..
                        http://www.twitch.tv/mikecharles34

                        Comment

                        • jyoung
                          Hall Of Fame
                          • Dec 2006
                          • 11132

                          #192
                          Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                          Even though they should've been re-added to the game a long time ago, these are good features.

                          Glad to see they are finally back again.

                          Comment

                          • Segagendude
                            Banned
                            • Aug 2008
                            • 7940

                            #193
                            Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                            I can't wait to read the "I simmed ahead ten years and the stats are all fudged up" threads......

                            Comment

                            • jmurphy31
                              MVP
                              • Jun 2008
                              • 2803

                              #194
                              Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                              Pretty solid information. Can't wait to see it in action. Implementation of these ideas and features is always more telling than the descriptions. Hopefully these additions are workable and have solid in game logic to go with it.

                              Comment

                              • Lexicon
                                Pro
                                • Mar 2011
                                • 759

                                #195
                                Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                                I'm most interested in how the new free agent bidding system works with multi-user franchises
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