Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #271
    Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

    Originally posted by guaps
    And I see that Adembroski didn't answer my questions about having overall rating based on the team's philosophy, so I guess they'll continue to stick with the old overall ratings... bummer!
    Can we cut the guy some slack?

    Maybe he overlooked it, maybe he's putting in 14 hr days and doesn't have time to answer everyone's questions. He might need approval to answer questions.

    Comment

    • PSRusse83
      Rookie
      • Mar 2011
      • 138

      #272
      Originally posted by krong1170
      Don't know if this has been seen already but in this article
      http://xbox360.ign.com/articles/116/1168424p1.html it says we will be able to edit players in franchise mode! So we can maybe edit draft classes!
      I hope this doesnt blow up our Franchises.

      Comment

      • GiantBlue76
        Banned
        • Jun 2007
        • 3287

        #273
        Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

        Originally posted by K_GUN
        whats wrong with getting OFFLINE franchise headed in the right direction before online?

        ....someone run a poll here with ONLINE versus OFFLINE franchise...I bet offline is far ahead of online in terms of what players play most often.
        You don't understand what's being stated here, not to mention, it's easy for you to say that because you probably don't play in online franchises. A lot of folks on OS do not realize how big the online league community really is. It's incredible how many leagues are out there, and many of them don't use the madden online franchise. There are separate tools and web applications out there that do all of the stat tracking, player management, salary caps, etc. etc. These tools were written by young folks who got tired of the incomplete features.

        So to make the point clear, there should NOT be two separate modes for franchise. There should simply be a franchise mode, with all of the bells and whistles. If you play in it with just yourself, then the cpu controls all of the other teams, like you do today and what you "offline" folks are clamoring for. However, if you have friends who want to join in, then they simply can sign into and you have a league. That simple. There is no offline or online. This is software engineering 101. WHen you separate the online franchise from the offline franchise, you are doubling your work as a development team. The reason being because in order to maintain the integrity of the two modes, when you make code changes to one, you need to make all of the same code changes to the other. There should be one single franchise mode that is always "online".

        I go into the game, start a franchise. It allows me to do all of the things you guys are seeing. However, if I want it to be a league, I simply invite players or have people sign into my franchise. I get 25 or so friends and I have an online franchise league. If people quit or whatever, the cpu controls everything just like your current "offline" mode does today. I'm not sure, but I believe this is how NCAA's dynasty works. Don't quote me on that though.

        Now if you have this single "franchise" mode, if you make any changes or additions, you only make the code changes ONCE. You don't need to waste development cycles changing the code in BOTH places, which is a maintenance nightmare. We've already heard it from this dev team a bunch of times how things "take a long time", or that are "really hard to do". Ok, that's fine, but why not consolidate the "modes" then?

        Comment

        • K_GUN
          C*t*z*n *f RSN
          • Jul 2002
          • 3891

          #274
          Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

          Originally posted by tazdevil20
          You don't understand what's being stated here, not to mention, it's easy for you to say that because you probably don't play in online franchises. A lot of folks on OS do not realize how big the online league community really is. It's incredible how many leagues are out there, and many of them don't use the madden online franchise. There are separate tools and web applications out there that do all of the stat tracking, player management, salary caps, etc. etc. These tools were written by young folks who got tired of the incomplete features.

          So to make the point clear, there should NOT be two separate modes for franchise. There should simply be a franchise mode, with all of the bells and whistles. If you play in it with just yourself, then the cpu controls all of the other teams, like you do today and what you "offline" folks are clamoring for. However, if you have friends who want to join in, then they simply can sign into and you have a league. That simple. There is no offline or online. This is software engineering 101. WHen you separate the online franchise from the offline franchise, you are doubling your work as a development team. The reason being because in order to maintain the integrity of the two modes, when you make code changes to one, you need to make all of the same code changes to the other. There should be one single franchise mode that is always "online".

          I go into the game, start a franchise. It allows me to do all of the things you guys are seeing. However, if I want it to be a league, I simply invite players or have people sign into my franchise. I get 25 or so friends and I have an online franchise league. If people quit or whatever, the cpu controls everything just like your current "offline" mode does today. I'm not sure, but I believe this is how NCAA's dynasty works. Don't quote me on that though.

          Now if you have this single "franchise" mode, if you make any changes or additions, you only make the code changes ONCE. You don't need to waste development cycles changing the code in BOTH places, which is a maintenance nightmare. We've already heard it from this dev team a bunch of times how things "take a long time", or that are "really hard to do". Ok, that's fine, but why not consolidate the "modes" then?
          I used to play online franchise.....too time consuming...too many quitting of other guys...schedules NEVER lining up....it became a chore, really.

          I think more folks playing offline than online franchise...EA has data to prove that opinion

          I'm glad they focused offline.....sorry to hear your bummed...it is what it is
          Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

          Comment

          • GiantBlue76
            Banned
            • Jun 2007
            • 3287

            #275
            Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

            Originally posted by K_GUN
            I used to play online franchise.....too time consuming...too many quitting of other guys...schedules NEVER lining up....it became a chore, really.

            I think more folks playing offline than online franchise...EA has data to prove that opinion

            I'm glad they focused offline.....sorry to hear your bummed...it is what it is
            I'm not going to argue with you on whether more people play offline or online. There are ways to get in online franchises that are legitimate and long term. The reason why it's a bit of a chore in some cases is because the feature is 50% complete. LIke i said, some folks have vision and can see things. Others can't because they just want what suits them. This is the mantra around here, "I don't care about online franchise because I only play offline", "I don't care about the physics engine because I just like the trading cards", etc. Whether or not you think online franchise is a big deal is irrelevant. There are a lot of online leagues. A lot. There will be even more if they can consolidate the two game modes into a single game mode. Lots of benefits to that.

            Comment

            • mvb34
              S**c*d* P**l C*-Ch*mp**n
              • Jul 2002
              • 8138

              #276
              Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

              Hi Adembroski,

              Could a QB have a fumble prone roll or is just a tag for the running backs?
              http://www.twitch.tv/mikecharles34

              Comment

              • TLF
                Rookie
                • May 2011
                • 164

                #277
                Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                ALL i know is i cant stop reading the IGN blog on the way the new Franchise is gonna be like Any Given Sunday where ANYthing can happen week in and Out

                it makes people actually think about using a Rookie out of the Gate especially a QB , RB or WR because if they Fumble , drop a Pass or throw a INT it will affect them from then on out , not like before where u didnt give a damn because there were NO consequences for playing Bad with a rook but now it can affect his whole build if you have some bad seasons

                im glad they are bringing back the Roles from Madden 07 from the xbox and PS2 version of the game they are soo Fun and make it easier to see who u should go after in Trades and FA because u can fill your team with exactly what u need for any Situation , and i still play that game so im glad they are Fianlly putting it on a Nex Gen game for Madden




                and yes i hope they Fix the OFFlinbe Franchise before going to Online , u gotta start at the beginning if you wanna have Success

                Comment

                • mvb34
                  S**c*d* P**l C*-Ch*mp**n
                  • Jul 2002
                  • 8138

                  #278
                  Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                  Originally posted by Tengo Juego
                  21 fumbles in 61 games(not including playoff games), Adrian Peterson is very much deserving of the role "fumble prone." Regardless of how many he's lost, or how it has affected his team, the man has fumbled the ball, a lot.
                  IMO when the default 2012 Madden Roster come out AP shouldn't have the fumble role. He only fumble once all over last year..
                  http://www.twitch.tv/mikecharles34

                  Comment

                  • TLF
                    Rookie
                    • May 2011
                    • 164

                    #279
                    Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                    Originally posted by K_GUN
                    I used to play online franchise.....too time consuming...too many quitting of other guys...schedules NEVER lining up....it became a chore, really.

                    I think more folks playing offline than online franchise...EA has data to prove that opinion

                    I'm glad they focused offline.....sorry to hear your bummed...it is what it is
                    VERY true i hate waiting for people to be Honest , i like playing anywhere from 2-6 games at a time in Franchise mode offline because i love to Build Franchise with almost all the teams whether its Rebuilding a team or taking a average or Playoff team and just building from what they already got

                    Comment

                    • TLF
                      Rookie
                      • May 2011
                      • 164

                      #280
                      Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                      Originally posted by mvb34
                      IMO when the default 2012 Madden Roster come out AP shouldn't have the fumble role. He only fumble once all over last year..
                      yea he had ONLY 1 fumble idk what the Blogger was talking about....

                      Comment

                      • BestServedCold
                        Banned
                        • Jul 2010
                        • 673

                        #281
                        Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                        Is their going to be a lead hands trait?

                        If so, Braylon Edwards still deserves it lol

                        Comment

                        • Smoke316
                          Pro
                          • Aug 2003
                          • 688

                          #282
                          Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                          waste of disc space to have 32 guys walk up to get a hat.. no one would even watch it after a couple times through
                          DIE HARD Knicks, Yankees, and Titans fan...
                          DIE HARD Madden , NBA 2k Fan..
                          Brooklyn STAND UP!!

                          Modest in Speech..Superior in Action

                          Hit me on Twitter - SeanSemps

                          Comment

                          • Smoke316
                            Pro
                            • Aug 2003
                            • 688

                            #283
                            Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                            Originally posted by PSRusse83
                            I hope this doesnt blow up our Franchises.
                            sounds liek there gonna lets ppl have full autonomy so to stop the complaining lol
                            DIE HARD Knicks, Yankees, and Titans fan...
                            DIE HARD Madden , NBA 2k Fan..
                            Brooklyn STAND UP!!

                            Modest in Speech..Superior in Action

                            Hit me on Twitter - SeanSemps

                            Comment

                            • TLF
                              Rookie
                              • May 2011
                              • 164

                              #284
                              Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                              Originally posted by Smoke316
                              waste of disc space to have 32 guys walk up to get a hat.. no one would even watch it after a couple times through
                              if they look as good as they did on the Video i saw

                              im watching it for Every Offline game with my team , no mater who they are

                              Comment

                              • Dbrentonbuck
                                Pro
                                • Jul 2006
                                • 634

                                #285
                                Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                                Originally posted by guaps
                                I disagree! The fact that they failed miserably with their scraped current-gen engine is not a valid excuse, IMO. Had they changed the name/IP on this generation, you'd been right, but Madden is one continuous series, so I do believe it's justifiable to compare across console generations.

                                When features were in Madden at one point, they do not become new features when they are relaunched. Just as people wouldn't think of the BigMac as a new burger if McDonalds decided to discontinue the BigMac and relaunch it 5 years later.

                                Also please stop using the term 'next-gen games' about games on a 6 year old console - and you're not the only one, many people still use the term 'next-gen' about the PS3 and 360 all the time Sounds like my parents, who still think DVDs are a new technology. "Have you seen those new DVDs - they have instant rewind!"

                                And I see that Adembroski didn't answer my questions about having overall rating based on the team's philosophy, so I guess they'll continue to stick with the old overall ratings... bummer!
                                First, I don't know why people continue asking AJ questions when he clearly stated he would not be answering any more questions in this thread.

                                What you are saying sounds great, but it doesn't make any sense at all in the real world. It took them years and years to develop the PS2 game to where it was. They can't just snap their fingers and make those features appear on a new engine. They didn't port the ps2 game over. Those features each have to be designed (this is the one step in the process that having the feature on a past gen game makes easier), developed, debugged and tested. Being a yearly title gives them an extremely limited development cycle and they have to pick and choose what features to spend a finite number of man hours on each cycle. This was the year player roles made it onto that list.

                                So, while just like you hate me saying next gen for current gen; I hate people saying they are bringing a feature back that has never been developed on this engine. It is wrong. The only thing they are bringing back is the idea of players having roles. That is it. So, if people want to complain about them not having original ideas, then that can been seen as a valid argument. I like seeing good ideas (old or new) developed for this game.
                                Follow me on Twitter @cavemangamer
                                http://twitter.com/#!/cavemangamer

                                Comment

                                Working...