Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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  • Bellsprout
    Hard Times.
    • Oct 2009
    • 25652

    #316
    Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

    Originally posted by Texans80AJ
    To be honest the "player roles" thing scares me. They say there are 20+....OK..well there are 52 people on a football team so that means basically each role will be doubled on a team? Obviously you control what role you sign but from the roles they have shown there isnt much room for just regular guys. It's either stud, projected stuf, old guy, or flop.
    I'm like 99% sure that not every player has a role. That a lot of players are simply normal players without a role.
    Member: OS Uni Snob Association | Twitter: @MyNameIsJesseG | #WT4M | #WatchTheWorldBurn
    Originally posted by l3ulvl
    A lot of you guys seem pretty cool, but you have wieners.

    Comment

    • Texans80AJ
      Banned
      • May 2011
      • 15

      #317
      Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

      Originally posted by Dayman
      I'm like 99% sure that not every player has a role. That a lot of players are simply normal players without a role.
      I think that makes it even worse. It sounds like a tweaked version of "weapons". Just a way to boost overalls.

      Comment

      • BlueNGold
        Hall Of Fame
        • Aug 2009
        • 21817

        #318
        Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

        Originally posted by Texans80AJ
        To be honest the "player roles" thing scares me. They say there are 20+....OK..well there are 52 people on a football team so that means basically each role will be doubled on a team? Obviously you control what role you sign but from the roles they have shown there isnt much room for just regular guys. It's either stud, projected stuf, old guy, or flop.

        Also, I would prefer more of a team chemistry aspect. What do these player roles even mean? If my guy has a role of "Franchise QB"...So what? does that mean he will automatically be good? I guess I just don't really seee the direction that these roles are supposed to take the game. Sounds like a gimmick to me.
        Not every player on every team gets a role:





        And Franchise QB doesn't mean the player will automatically be good. It just means that that team is putting all their faith into that QB and it will be hard to take him off that team. Basically it's the same way David Carr was Houston's franchise QB or Alex Smith was San Fran's franchise QB.

        Also, read the article again. It's not a "gimmick". Not every new feature EA implements is always a "gimmick". Player Roles has a big effect on how the CPU AI operates their teams and also helps give more character/liveliness to franchise. I don't even see how it can be argued that this is a bad addition.
        Last edited by BlueNGold; 05-15-2011, 11:19 PM.
        Originally posted by bradtxmale
        I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



        Comment

        • Thinking Out Loud
          Banned
          • Apr 2011
          • 357

          #319
          Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

          Originally posted by CHooe
          Online franchise can't quite work the same way as online dynasty does. The two particular events preventing this involve more live elements, that being the NFL Draft and, specifically for Madden 12, free agent bidding.

          To elaborate: every action in NCAA's online dynasty can be broken up into discrete steps that doesn't require each player to be online simultaneously to perform; for example, recruiting is broken up into five stages in the offseason, each team puts in its plan independently, and then the game runs the results. This can't be done for the NFL Draft; all the players must be allowed to be present simultaneously to do it due to the dynamic nature of the event. Same with the new free agent bidding system. To Madden's credit, one of the things the existing online franchise does in fact have is a draft mechanism where all players can join and leave as they please while the draft operates.

          In short, it's a separate but related set of technical challenges that's different enough for it to be its own game mode. Not to say I wouldn't like to see it done, however, I absolutely do.
          Normally I agree with most of your points but here I completely disagree. The simple blueprint for how to handle free agency and drafts in Madden is already clearly laid out in Fantasy Sport leagues.

          A process of user customized auto drafts, if they are not there for the live draft and setting the free agents bidding period to last for a set amount of hours or days. I personally believe this is one of the reasons they have adopted an Ebay style bidding system, to account for online Commissioners to having a way to manage multi-user free agency.

          I fully expect them to announce at some point that the full Madden franchise can be used online this year.

          Comment

          • Hooe
            Hall Of Fame
            • Aug 2002
            • 21554

            #320
            Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

            Originally posted by Texans80AJ
            To be honest the "player roles" thing scares me. They say there are 20+....OK..well there are 52 people on a football team so that means basically each role will be doubled on a team? Obviously you control what role you sign but from the roles they have shown there isnt much room for just regular guys. It's either stud, projected stuf, old guy, or flop.

            Also, I would prefer more of a team chemistry aspect. What do these player roles even mean? If my guy has a role of "Franchise QB"...So what? does that mean he will automatically be good? I guess I just don't really seee the direction that these roles are supposed to take the game. Sounds like a gimmick to me.
            To answer your second question first, the Franchise QB role in past Madden games worked as follows: it recognizes a quarterback who is amongst the elite in the NFL. In order to get that tag, the player in question had to meet a certain ratings threshold (90, I think? not sure). Players with this tag had boosted trade values (meaning AI teams were less likely to trade franchise quarterbacks away), and if the franchise QB was on the field during a game he provided a small ratings boost to all his on-field offensive teammates. The role was taken away if either A) the quarterback's rating fell below a certain threshold (85 in the past Madden games), or B) that team drafted a new quarterback in the first round.

            On the larger issue of player roles, not every player will be tagged with a role, per se, at least if we are to use past Madden games as an indicator. At most ten guys per-team would get roles. Roles might be a bit of a misnomer, it's more like player bonus traits on top of the existing ratings system. It provides a bit of an RPG element to roster management. It is not, however, what NBA 2K defines as player roles, where you tell players on your team their actual role as "starter", "sixth man", "rotation bench player", "developmental player", etc.

            Comment

            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21554

              #321
              Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

              Originally posted by Thinking Out Loud
              I fully expect them to announce at some point that the full Madden franchise can be used online this year.
              I sincerely hope you are right.

              Comment

              • BlueNGold
                Hall Of Fame
                • Aug 2009
                • 21817

                #322
                Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                Originally posted by Texans80AJ
                I think that makes it even worse. It sounds like a tweaked version of "weapons". Just a way to boost overalls.
                Pretty sure it doesn't boost overalls (and neither did weapons). Like I said above, it affects the CPU AI team logic and it gives players meaning.
                Originally posted by bradtxmale
                I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                Comment

                • Texans80AJ
                  Banned
                  • May 2011
                  • 15

                  #323
                  Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                  Originally posted by BlueNGold
                  Not every player on every team gets a role:





                  And Franchise QB doesn't mean the player will automatically be good. It just means that that team is putting all their faith into that QB and it will be hard to take him off that team. Basically it's the same way David Carr was Houston's franchise QB or Alex Smith was San Fran's franchise QB.

                  Also, read the article again. It's not a "gimmick". Not every new feature EA implements is always a "gimmick". Player Roles IS SUPPOSED TO HAVE A big effect on how the CPU AI operates their teams and also helps give more character/liveliness to franchise. I don't even see how it can be argued that this is a bad addition.
                  I fixed that for ya.

                  Comment

                  • Thinking Out Loud
                    Banned
                    • Apr 2011
                    • 357

                    #324
                    Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                    Originally posted by Texans80AJ
                    To be honest the "player roles" thing scares me. They say there are 20+....OK..well there are 52 people on a football team so that means basically each role will be doubled on a team? Obviously you control what role you sign but from the roles they have shown there isnt much room for just regular guys. It's either stud, projected stuf, old guy, or flop.

                    Also, I would prefer more of a team chemistry aspect. What do these player roles even mean? If my guy has a role of "Franchise QB"...So what? does that mean he will automatically be good? I guess I just don't really seee the direction that these roles are supposed to take the game. Sounds like a gimmick to me.
                    I don't know if you are stating this because are actually concerned or if you are just trying to find something to hate on. However, FYI, according to the info that is out there for anyone interested to read, Player Roles don't appear to be for ALL players but Dynamic Player Performance(DPP) is for ALL players. The part of DPP that has been revealed at this point, is consistency and confidence for ALL players. http://xbox360.ign.com/articles/116/1168180p1.html

                    According to the EA website, more info on DPP will be released June 6 for the E3 Expo.

                    Comment

                    • BlueNGold
                      Hall Of Fame
                      • Aug 2009
                      • 21817

                      #325
                      Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                      Originally posted by Texans80AJ
                      I fixed that for ya.
                      You can stop being a troll.
                      Originally posted by bradtxmale
                      I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                      Comment

                      • Texans80AJ
                        Banned
                        • May 2011
                        • 15

                        #326
                        Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                        Originally posted by Thinking Out Loud
                        I don't know if you are stating this because are actually concerned or if you are just trying to find something to hate on. However, FYI, according to the info that is out there for anyone interested to read, Player Roles don't appear to be for ALL players but Dynamic Player Performance(DPP) is for ALL players. The part of DPP that has been revealed at this point, is consistency and confidence for ALL players. http://xbox360.ign.com/articles/116/1168180p1.html

                        According to the EA website, more info on DPP will be released June 6 for the E3 Expo.
                        Saying it cause I am concerned. I guess I combined the roles with the DPP. I thought their role would somehow impact their rating. Got it now.

                        Comment

                        • Texans80AJ
                          Banned
                          • May 2011
                          • 15

                          #327
                          Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                          Originally posted by BlueNGold
                          You can stop being a troll.

                          Settle down Charlie Sheen.

                          And since when does a troll have viable questions and concerns as well as bring up good points via level headed opinions?

                          Comment

                          • TLF
                            Rookie
                            • May 2011
                            • 164

                            #328
                            Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                            Originally posted by Texans80AJ
                            I think that makes it even worse. It sounds like a tweaked version of "weapons". Just a way to boost overalls.
                            NOT all players had it in the Original use of the "Roles"

                            usually a few would like maybe anywhere from 10 to 15 players

                            and yes they Boost ratings at certain times of a game , whether it be good or bad etc.



                            Hines Ward for Example was a Go To Guy in Madden 07 , which is basically a possession or outlet guy , he Expected to average 3 catches and 2 1st downs a game

                            if he fails that requirement , at the end of the season he Lost it etc.

                            Mike Vick has the "Project Player" he has LOTS of RAW potential but it still isnt Completely tapped into yet

                            Fan Favrite was popular it was on Manning , Favre , Faulk people who have been with teams for over 5 years

                            and Pass Rusher Roles would lower the rating of the Linemen they went against and increase the ratings of their DB's when Blitzing the QB

                            not all players had them and players can have 2 at a time still , i hope LOL
                            Last edited by TLF; 05-15-2011, 11:43 PM.

                            Comment

                            • Madden1agenda
                              Rookie
                              • Jun 2009
                              • 15

                              #329
                              Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                              I hope they cover this on monday's blog. In Madden 11 when you did a fantasy draft teams with 3-4 schemes would draft 4-3 scheme players. Also the other way around. Also they need to allow player position switching depending on scheme. Like cpu or user should be able to make a DE stand up in a 3-4 from the draft. Like the draft prospect could have 3-4 olb or 4-3 de positioning grade, 3-4 de or 3 technique grade, etc. This is greatly needed maybe player roles would affect this need feedback.

                              Comment

                              • BlueNGold
                                Hall Of Fame
                                • Aug 2009
                                • 21817

                                #330
                                Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

                                Originally posted by Texans80AJ
                                Settle down Charlie Sheen.

                                And since when does a troll have viable questions and concerns as well as bring up good points via level headed opinions?
                                Well you sure like to hinge on the fact that EA does so many things wrong and can't do a single new feature properly, or the fact that any new feature has to be labeled a "gimmick".

                                And you're whole lame attempt at "fixing my post" was troll-worthy IMO considering I answered your question but instead you resorted to that.

                                Originally posted by TLF
                                not all players had them and players can have 2 at a time still , i hope LOL
                                Players can have more than 1 role in this game too.
                                Originally posted by bradtxmale
                                I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                                Comment

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