Madden NFL 12 Blog - Franchise Mode in Madden 12

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  • adembroski
    49ers
    • Jul 2002
    • 5829

    #61
    Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

    Originally posted by big_larry
    No playable training camp drills like Madden 04 & 05, hell even Madden 96!!!!. Thats the main Franchise feature I wanted. I guess I will not be buying this game this year either, maybe next year, at least the are improving Franchise mode though.
    Dude, I really, really do feel your pain on this one, and I wish we could have done that. It was one of my favorites, and considering he designed it back on 2nd gen, I'm sure it's one of Looman's as well. It's one of those things where if we put that one thing in, all this other stuff is cut. It was a matter of volume. It's just such a big feature, it absolutely kills our ability to do anything else at all.

    Looman and I both lamented that we couldn't get the college all-star game in either. God I miss that.
    Last edited by adembroski; 05-16-2011, 10:58 AM.
    There are two types of people on OS: Those who disagree with me, and those who agree.

    The first kind is wrong. The second is superfluous.

    The only difference between reality and fiction is that fiction needs to be credible.
    -Mark Twain.

    Comment

    • huskerwr38
      MVP
      • Mar 2009
      • 1549

      #62
      Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

      Originally posted by Block-O
      So what is EA saving for E3? Or are they just going to demonstrate the features for everyone.
      I believe Dynamic Player Performance as Josh Looman mentioned in his blog.

      Comment

      • Thinking Out Loud
        Banned
        • Apr 2011
        • 357

        #63
        Re: Franchise Blog by Josh Looman

        Originally posted by illwill10
        From the SS blog
        "Graphics.
        Also new to the creation process are Player Traits. Traits are the behaviors and tendencies that set players apart beyond their physical or mental makeup. Will a player fight for that extra yard, or head out of bounds to protect the football? Will a player make the safe, wrap up tackle, or look to bring the lumber every chance he gets?
        "
        THIS!!!!

        I think EA inadvertently let the "cat out the bag" with this Superstar announcement. This is the BIG part of Dynamic Player Performance they are planning for E3, IMO.

        Player Traits a.k.a. Player Tendencies, ALONE, makes Madden 12 the G.M.O.A.T.!!!! LOL

        All the other stuff is beyond great but this is the "heart and soul" of building a revolutionary football simulation game. I don't know why so many people seem to be unaware how BIG of a deal Player Traits will potentially be.

        Stats and ratings are all well and good but we finally have actual AI traits for each individual player on the field. Pro Bowlers and future Hall of Famers, can now be expected to "do there thizzle" without being user controlled.

        I can finally watch Laron Landry actually bring the pain, see Payton Manning calmly pick zones apart, witness Roethlisberger pump fake the defense, be amazed at Chris Johnson bounce it outside and laugh at Asante Samuel getting beat on a double move for being too aggressive.

        OMG!!!! We will actually have a collection of players with individual skill sets, habits and potential, Together Each Accomplishing Much.

        Using Cee Lo Green's radio version, that's FORGETTING FOOTBALL!!!! LOL

        Comment

        • huskerwr38
          MVP
          • Mar 2009
          • 1549

          #64
          Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

          Originally posted by adembroski
          Dude, I really, really do feel your pain on this one, and I wish we could have done that. It's one of those things where if we put that one thing in, all this other stuff is cut. It was a matter of volume. It's just such a big feature, it absolutely kills our ability to do anything else at all.
          While it was fun to play those mini-games, they are unrealistic in the context of franchise mode. I'm glad that you opted to make all the other improvements rather than this" arcadey" feature. This franchise mode really caters to the hardcore fans, job WELL DONE!!!!

          Comment

          • tarheelguy4736
            Pro
            • Aug 2006
            • 858

            #65
            Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

            After reading this I was just wowed. I haven't played Madden in almost 4 years because it just wasn't fun anymore and I have just been sticking to NCAA but after reading this I definitely will pick it up this year because the improvements to Franchise mode seem tremendous and Ive always been a Franchise guy.

            Comment

            • GiantBlue76
              Banned
              • Jun 2007
              • 3287

              #66
              Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

              Originally posted by adembroski
              Dude, I really, really do feel your pain on this one, and I wish we could have done that. It was one of my favorites, and considering he designed it back on 2nd gen, I'm sure it's one of Looman's as well. It's one of those things where if we put that one thing in, all this other stuff is cut. It was a matter of volume. It's just such a big feature, it absolutely kills our ability to do anything else at all.
              You absolutely made the right choices here. Well done for offline franchise folks.

              Comment

              • big_larry
                Banned
                • Apr 2009
                • 573

                #67
                Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

                Like the new rookie scouting system, you have Pro days, The Combine and individual workouts. The way I read it, is that its random, you dont actually play the drills, you just choose one and its a random out come, and I understanding that right?

                Comment

                • chen_sc
                  Rookie
                  • Mar 2011
                  • 135

                  #68
                  Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

                  the franchise mode sounds great...but what about franchise presentation- around the league updates, draft weekend and maybe franchise related commentary?

                  Comment

                  • Jd_Seven
                    Rookie
                    • Aug 2005
                    • 481

                    #69
                    Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

                    I have been playing madden for MANY years now as many of us have, we know what we want, we are getting what we want. I am impressed to be honest, these are the kind of features (lots of them to boot) most of us long time madden fans have been waiting for. The key now is to see how well the game plays and if all these features function correctly.

                    Hats off, they really got a kick in the crotch after madden 11 was pretty much a joke in the gaming community. Well done, I like many others I am sure, look forward to getting the game this year.

                    Any info on sliders? for the slider guru's?
                    Madden NFL 13 - All-Madden Connected Careers Slider Set


                    FIFA 12 - All-Manual Elite Lengendary Slider Set

                    Comment

                    • illwill10
                      Hall Of Fame
                      • Mar 2009
                      • 19836

                      #70
                      Re: Franchise Blog by Josh Looman

                      Originally posted by Thinking Out Loud
                      THIS!!!!

                      I think EA inadvertently let the "cat out the bag" with this Superstar announcement. This is the BIG part of Dynamic Player Performance they are planning for E3, IMO.

                      Player Traits a.k.a. Player Tendencies, ALONE, makes Madden 12 the G.M.O.A.T.!!!! LOL

                      All the other stuff is beyond great but this is the "heart and soul" of building a revolutionary football simulation game. I don't know why so many people seem to be unaware how BIG of a deal Player Traits will potentially be.

                      Stats and ratings are all well and good but we finally have actual AI traits for each individual player on the field. Pro Bowlers and future Hall of Famers, can now be expected to "do there thizzle" without being user controlled.

                      I can finally watch Laron Landry actually bring the pain, see Payton Manning calmly pick zones apart, witness Roethlisberger pump fake the defense, be amazed at Chris Johnson bounce it outside and laugh at Asante Samuel getting beat on a double move for being too aggressive.

                      OMG!!!! We will actually have a collection of players with individual skill sets, habits and potential, Together Each Accomplishing Much.

                      Using Cee Lo Green's radio version, that's FORGETTING FOOTBALL!!!! LOL
                      It will can have a huge impact, if implemented correctly. My guesses are, even if used by user players, that it unlocks certain animations.
                      If you have two 99 rated tacklers, one with Bigger Hit trait and the other with Wrap up, They will not play no where similar.

                      Comment

                      • buckeye02
                        MVP
                        • Jul 2009
                        • 4152

                        #71
                        Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

                        Originally posted by big_larry
                        Like the new rookie scouting system, you have Pro days, The Combine and individual workouts. The way I read it, is that its random, you dont actually play the drills, you just choose one and its a random out come, and I understanding that right?
                        You have to do these things to unlock ratings on rookies. The ratings are hidden, so the outcome of the pro day, combine, and individual workout will be that players true rating. Thats my guess.
                        PSN: buckeye02

                        Comment

                        • adembroski
                          49ers
                          • Jul 2002
                          • 5829

                          #72
                          Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

                          Originally posted by illwill10
                          I agree.
                          First of all 87 is WAY TOO HIGH. I hated last year when I saw 89 OVR players coming from pre-gen classes. I dont really want to edit all the players but I can live with it
                          87 is extremely rare, and that's the highest I ever saw once I finished testing. I tested 10 years worth of NCAA classes, so I'm pretty confident it's not going to go over that.

                          Most years the highest rated player coming in is between a 79 and an 85. Now, I keep hearing that's too high, but honestly, think of your Madden rosters- if everyone's coming in 75 and below, how many rookies would start vs. how many rookies start each year in the NFL? We had to make it possible for first year players to have an impact.

                          And you cannot tell me Adrian Peterson was a 75 his rookie year.

                          Anyways, the primary way it tells the difference between the elite and non-elite is their physical makeup... a few key attributes that tell us whether this is an NFL-type player or a college-type player. 5'11" QBs aren't going to come into Madden as an 85 very often (Sorry Buckeye fans), but 235lb QBs from Stanford might just well be the best QB you've ever drafted in Madden. There are different criteria at each position to determine if this guy is an NFL prototype or not.

                          Now, this doesn't mean that 5'11" QBs can't come in highly rated... they just have a lower chance of doing so, and prototype NFL players are almost guaranteed to come in fairly highly rated.

                          I'm going to be totally frank here; I would have liked to keep it a tad more random for the top guys. When you look at the Locker saga this past year and how he went from a guaranteed #1 pick to a third rounder and then back into the first round (albiet with question marks), the idea that there is any way to predict how good a player will be, or even just be viewed, by draft day is absurd. But, regardless, you're going to have a far more balanced draft when you import now.
                          There are two types of people on OS: Those who disagree with me, and those who agree.

                          The first kind is wrong. The second is superfluous.

                          The only difference between reality and fiction is that fiction needs to be credible.
                          -Mark Twain.

                          Comment

                          • The GIGGAS
                            Timbers - Jags - Hokies
                            • Mar 2003
                            • 28474

                            #73
                            Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

                            Originally posted by adembroski
                            235lb QBs from Stanford
                            Rose City 'Til I Die
                            Duuuuuuuvvvvaaaaaaaal
                            Hokie Hokie Hokie Hy

                            Member: OS Uni Snob Assoc.
                            OS OT Post Champ '11

                            Twitter: @TheGIGGAS_OS
                            Xbox Live: TheGIGGAS
                            3DS: 1349-7755-3870

                            Comment

                            • buckeye02
                              MVP
                              • Jul 2009
                              • 4152

                              #74
                              Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

                              @adembroski....Pryor is 6'6

                              Unless you meant Troy Smith....the guy to my left.

                              Loving the draft logic btw.
                              PSN: buckeye02

                              Comment

                              • iAM-IncReDiBLe-
                                Next Miami Great
                                • Dec 2008
                                • 4285

                                #75
                                Re: Franchise Blog by Josh Looman

                                I love this blog, the only thing I'm worried about is are the potentials still visible? Having them visible makes trading in online franchises boring. You would never trade for a player with F or D potential. With it hidden if you make a trade for a player who ends up having D potential then that's your fault for pulling the trigger.

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