That is disappointing. Over inflation of ratings ruins the Madden experience to me. Good teams that win are not always loaded with 92+ players, but instead are deep at several positions. Look at your Super Bowl Champs...16 players on IR and a Super Bowl Title despite it...
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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
That is disappointing. Over inflation of ratings ruins the Madden experience to me. Good teams that win are not always loaded with 92+ players, but instead are deep at several positions. Look at your Super Bowl Champs...16 players on IR and a Super Bowl Title despite it...Dan B.
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
This once again shows you how important it is to look at those other ratings outside of speed. Good post!I thought this article i was reading while researching some onformation on ex-Steeler LB Levon Kirkland would help open some eye's to those who seem to worry way too much about a players speed rating.....you'll see that Kirkland refrences quickness to be more important than speed. I've read similiar comments from Emmitt Smith who wasn't a very fast RB based on speed
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It started at Clemson, where he weighed 205 pounds his freshman year. It continued when he arrived in Pittsburgh as a 240-pound outside linebacker. To play inside in the Steelers' 3-4 defense, he had to get bigger. Kirkland gradually increased his weight, without losing much speed or any quickness. His best time in the 40-yard dash in college was 4.6 seconds. Despite the added weight, he ran between 4.7 and 4.8 seconds a few years ago.
"I always ran a slow 40," said Kirkland, slow being a relative term for a man his size. "I never was a 40 guy. It's quickness more than speed. That's what is essential to football. I think you have to have a lot of quickness, and I think my quickness has been the best part of my game."Dan B.
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Exactly.That is disappointing. Over inflation of ratings ruins the Madden experience to me. Good teams that win are not always loaded with 92+ players, but instead are deep at several positions. Look at your Super Bowl Champs...16 players on IR and a Super Bowl Title despite it...
I just took a look at FIFA 11's ratings and roster - my personal favorite when it comes to realistic ratings. The best teams have starters rated between 78-86 and plenty of depth, where decent teams might have good starter (76-84), but no depth behind them.
And I agree that inflated ratings ruins the experience. In FIFA 11 even the Classic XI team of legendary players (equivalent to Hall of Famers in football) have overall ratings from 86 to 91. And amongst those legendary players there are only 8 of 1200+ individual ratings with a 98 rating. I'd much rather have Aaron Rodgers featuring, say, a 87 overall rating with Tom Brady and Peyton Manning at, say, 90, instead of all three of them having 99 overall ratings.Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
DCEBB2001...
Has it also been a focus to ensure all position-relative attributes have strong if not equal influence in how good a player is in his position? OVR player rating didn't matter much due to only a handful of attributes, including position-relative attributes, being too strongly weighted.
For instance, in M11 I was able to get Asomugha-like shutdown play from drafted rookies in 28-human online franchise mode (allpro and allmadden) (and being a perennial top 2 team) with 12 awareness, 50 man/zone etc, but with 90+ jumping, agility, acceleration, speed, 80+ pursuit (especially this), around 60+ catching and spectacular catch attributes. Testing in practice mode with created players, process of elimination raising and lowering various attributes, i found those attributes mattered most for CBs.
Same with other positions, certain position-relative attributes didn't matter that you'd think would matter. OL, for instance, I found that all that mattered (and it was really quite pronounced) was Pass and Run Blocking Strength. Not strength itself, footwork, pass/run blocking, awareness, etc. Good acceleration and agility for pulling guards and getting to the second level was also important.
Or is all this not part of your role? Is that up to EA's devs how they code the info you provide. If so, could you ask them about this or push them about it, please? Seeing as all your work in providing a more thorough ratings system that works well depends on how those attributes are weighted in algorithms.
Thanks.Last edited by GGEden; 05-17-2011, 09:26 AM.Kilroy was hereComment
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I agree. These ratings are out of control. Hall of famers should be the only ones with 90+ overall ratings. I want the feeling that having a player on my team with an 85 overall is a previlige.
Sent from my SPH-D700 using TapatalkProvided by yours truly
-BlazeloreComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
this is why they have to take the 'Potential" off the drafting , because people draft the A and B players which means they will be 90 and 80 overalls when they are in their Prime etc.
make it performance based not a RANDOM rating that NO ONE Truly knows
i doubt ANYONE would have guessed that Blount would have done as good as he did with the Bucs at RB , why should the Developers choose what a players Potential is i doubt half of them even know in detail who most of the Players are
make it fair no Potential just a "Random" chance your player either BOOMS oor they Bust , if a player doesnt WOW you on Gameday or do Bad but gets the job done week to week then they should be average maybe a 85 at best by the end of their CareerComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
While you make a great point... I must point out that before Blount punched that Boise State player in the face and got suspended - he was projected to be a late-first or early-2nd round pick.this is why they have to take the 'Potential" off the drafting , because people draft the A and B players which means they will be 90 and 80 overalls when they are in their Prime etc.
make it performance based not a RANDOM rating that NO ONE Truly knows
i doubt ANYONE would have guessed that Blount would have done as good as he did with the Bucs at RB , why should the Developers choose what a players Potential is i doubt half of them even know in detail who most of the Players are
make it fair no Potential just a "Random" chance your player either BOOMS oor they Bust , if a player doesnt WOW you on Gameday or do Bad but gets the job done week to week then they should be average maybe a 85 at best by the end of their CareerComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
im not talking about him being in Trouble im talking about his Potential , now im not gonna say i remember what his Potential was at the beginning of Madden 11 because he was in the game early on but i doubt it is an A ,
same with players taken in Round 1 , like Spiller , Matthews etc.
just cuz they go Round 1 they have A potential thats BULL
how many BUSTS or players do we never hear from again after they go round 1 , some maybe play for one year and then get buried under Bench
SO Instead give Spiller his "GOOD" ratins like he already has his speed accel , and agility should all be in the high to mid 90's but make his Potential a C because he is already a "Finished Product" if you will
give players take in the 3rd to 4th who have something to Prove more of a Chance to catch up to them , just like certain players shine under Competition , why cant it be the same in real life
if you have Jake Locker at QB for the Titans but he sint working out and you traded for McElroy or Stanzi and they are your 32 anf you decide "ok Locker isnt doing anything , let me try out the backup and he OUT Shones Locker than Stanzi can start to take some of the spotlight away and if Locker keeps messing up he knows Stanzi will be there to make him look bad
"Pressure" kills many people in the NFL
why not make it a FeatureComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
i can deal with that , seems Fair and could work
but this Potential thing is dumb , 50 percent of the time people whether its a fan , coach or GM are wrong about what a player can or will do , some may have Drive and others dont is all im saying
DHB is a huge example , yea he is super fast etc. but in real life he suckkkkkks
in the game however he can out play some of the better CB's because his Speed , Accell and Agility are so high
(he drops passes of course) but still ive seen a few times where he becomes a 92 or Higher on the Raiders team and its Ridiculous
Kiper once said that Russell
(yes the BUST)
was gonna be one the Best QB's in the NFL in a few years , why he didnt lose his job as a Scout .....IDK
-____________-Last edited by TLF; 05-17-2011, 10:42 AM.Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
You will find that these ratings are far more balanced. Take Tramon Williams for example. He is a top 10 CB now but only has his AGI, SPD and ACC in the low to mid 80s. He makes up for it with good position-specific ratings to contrast it. My specific role is to make sure that the ratings are distributed better within the game, so whether their algos are messed up or not is irrelevant due to my tailoring of my ratings system to their game engine.DCEBB2001...
Has it also been a focus to ensure all position-relative attributes have strong if not equal influence in how good a player is in his position? OVR player rating didn't matter much due to only a handful of attributes, including position-relative attributes, being too strongly weighted.
For instance, in M11 I was able to get Asomugha-like shutdown play from drafted rookies in 28-human online franchise mode (allpro and allmadden) (and being a perennial top 2 team) with 12 awareness, 50 man/zone etc, but with 90+ jumping, agility, acceleration, speed, 80+ pursuit (especially this), around 60+ catching and spectacular catch attributes. Testing in practice mode with created players, process of elimination raising and lowering various attributes, i found those attributes mattered most for CBs.
Same with other positions, certain position-relative attributes didn't matter that you'd think would matter. OL, for instance, I found that all that mattered (and it was really quite pronounced) was Pass and Run Blocking Strength. Not strength itself, footwork, pass/run blocking, awareness, etc. Good acceleration and agility for pulling guards and getting to the second level was also important.
Or is all this not part of your role? Is that up to EA's devs how they code the info you provide. If so, could you ask them about this or push them about it, please? Seeing as all your work in providing a more thorough ratings system that works well depends on how those attributes are weighted in algorithms.
Thanks.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I have a question: You seem to have a lot of the base ratings for players (you can give 10 or so important ratings for any player requested), but why don't you put these up on the site? If it is time, that is one thing, but if you're just waiting for the sake of waiting, c'mon mayne! Haha.Purdue Boilermakers
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R.I.P. #21Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I can pull them up at any time because I can calculate them at any time. However, I am still in the process of entering in the basic data for some 18000 players and that takes time. There are several stages to the project that must be completed in order. Search the previous pages to find out the schedule so you know when to expect the position-specific attributes to be added.I have a question: You seem to have a lot of the base ratings for players (you can give 10 or so important ratings for any player requested), but why don't you put these up on the site? If it is time, that is one thing, but if you're just waiting for the sake of waiting, c'mon mayne! Haha.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
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Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Thanks. I was just wondering why they weren't up since you can post them at any time. Like I guessed, time was the issue, and not just because you wanted to wait to a specific date.I can pull them up at any time because I can calculate them at any time. However, I am still in the process of entering in the basic data for some 18000 players and that takes time. There are several stages to the project that must be completed in order. Search the previous pages to find out the schedule so you know when to expect the position-specific attributes to be added.Purdue Boilermakers
Washington Redskins
Washington Wizards
Washington Capitals
Washington Nationals
R.I.P. #21Comment


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