Even though the Ravens offense is currently more of a power run scheme(and for the "coming NFL season"...if it happens, it should certainly be more run based except against weaker pass Ds), I wouldn't be surprised based on recent talk if they started moving more towards a pass oriented scheme(Cam and John both want Joe to have more control over the offense and are going to work on pre-snap adjustments with him if/when football resumes). Flacco obviously has the arm for it, but then how does he adjust to that? If he fails in it(or I guess YOU fail in it), does the game suggest more run plays to counter that, and long-term do the gameplans adjust to that? Same with the rookies, if one booms(let's say, Ponder), do they take the load off the RB and try and get the ball out to the WRs more frequently?
I guess when it comes to defensive schemes I think of a recent draftee: Von Miller. Came from a 34 scheme as an elite level pass rusher with good "run and chase" ability. As far as gameplanning goes on defense and personnel and such, how do the Broncos gameplan in Madden on D to fit him with his strengths given Fox's 43 scheme? Does he line up at DE in 3rd down situations(and how does he perform)? In run situations does he line up at OLB? What about 34 sets, and how frequently are they used in the rebuilding years? Do they dissipate over time as "Fox"/you find(s) personnel for that defense?
This is why I'm so intrigued by this, the potential in developing the logic in how this works could really define Madden for years to come, and provide a more streamlined game experience(which helps those of us who are "growing up" and running low on time these days and don't have the chance to customize gameplans and such ourselves).

) and Panther fans.
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