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Old 05-19-2011, 12:12 PM   #192
SynShadowzz
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Join Date: Nov 2010
Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add

Anyways, a few impressions:

The fielding: WOW. That is a smooth transition. Much much much better. Pre-patch, the delay in response to hitting the dive (RT) button would cause me to miss a grounder by a good margin. Now the fielder will actually dive right when you press the button. I was able to make my first manual diving stop on a ground ball last night.

This was a franchise game (Rangers vs. A's). Cahill just absolutely dominated me through 7 innings, striking out 10. I could not time his offspeed stuff, and when he'd gun in at 94 MPH, I was late. Finally, with 1 out in the bottom of the 8th, I was able to string together a walk, and a few basehits to eventually win the game 2-0.

I had Colby Lewis going for me, and pitched a CG 5-hit shutout. The A's were definitely making contact, but they were aggressive as all hell with a lot of swinging strikes. I MIGHT change the CPU contact rate (can't remember what it is now). It is the A's though, so 5 hits might have been realistic. Colby Lewis is no slouch either, so it could have just been a great performance by Colby.

I'll report back more as I play.

Sidenote: I'm confused as to why they chose to temper the power of weaker CPU hitters. When I give up a HR, it's usually to a HR hitter. I don't know if I've seen any non-HR threats hitting jacks in my franchise. Anyone else feel this way?
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