Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

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  • ajns
    Rookie
    • Oct 2010
    • 70

    #1

    Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed


    Brizzo has checked in with an update on the upcoming Fight Night Champion Title Update #2.

    "We are wrapping things up with Title Update #2. When we have a specific release date, you will obviously be the first to know. Couple things I can tell you...
    • One Punch KOs are working again.
    • OWC has been balanced so that new CABs aren't at such a disadvantage when they start out.
    • OWC has new match-up logic to favor match-ups between boxers with similar OVR ratings.
    • Numerous factors have been tweaked to reduce the effectiveness of jab-spamming, especially to the body.
    • Stamina loss is greater when moving backwards (most noticable over multiple rounds).
    • Having your back to the ropes/in the corner has a bigger impact on movement speed.
    • Max Stamina Loss/Recovery overall has been adjusted.
    • Some previous patch/tuner-set changes have been rolled back for Offline gameplay.
    • Weave sensitivity has been much improved.
    • A variety of other bugs have been fixed.

    We've been playing it as much as we can, trying to fight like different types of a-holes/jerks to grief each other with very little success. We look forward to getting it in your hands as soon as we can and hopefully you can all have fun beating some cheesy spammers down too."
    Adam
  • steelernut
    Rookie
    • May 2010
    • 105

    #2
    Re: Latest from EA (Brizzo)

    Good look Brah, everything sounds good. Especially the loss of stamina when moving backward, and the less movement when up against the ropes. I also like how the dev's actually played as "cheesers", so they can see the exploits of the game. I can't wait for an actual date for this tuner to come out. Another thing is we have to give these dev's props because they are really trying hard to please everyone.
    xXxDrUnKeN_MaStAxXx

    Comment

    • SHAKYR
      MVP
      • Nov 2003
      • 1795

      #3
      Originally posted by steelernut
      Good look Brah, everything sounds good. Especially the loss of stamina when moving backward, and the less movement when up against the ropes. I also like how the dev's actually played as "cheesers", so they can see the exploits of the game. I can't wait for an actual date for this tuner to come out. Another thing is we have to give these dev's props because they are really trying hard to please everyone.
      The problem is they are trying to please everybody with a sim/arcade hybrid setting. They need to go the 2K route and have modes or settings fans can chose.

      This game is dead in the water because it's not what they claimed it would be. It's not a sim as they claim.
      Poe is an advocate for realistic boxing videogames.

      Comment

      • JerzeyReign
        MVP
        • Jul 2009
        • 4847

        #4
        Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

        ^ I thought you were a 'GameChanger'?

        Can't lie, I've stopped playing this game after the last patch. I'll see what it looks like after this latest patch.
        #WashedGamer

        Comment

        • SHAKYR
          MVP
          • Nov 2003
          • 1795

          #5
          Originally posted by SalutationsNJ
          ^ I thought you were a 'GameChanger'?

          Can't lie, I've stopped playing this game after the last patch. I'll see what it looks like after this latest patch.
          No, I didn't want the position because you have to accept the way the game was made. I was a Fight Night Senior Moderator and Community Leader.
          Poe is an advocate for realistic boxing videogames.

          Comment

          • Jdoug312
            Banned
            • Oct 2010
            • 1585

            #6
            Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

            Just ssing this out there, but I haven't seen anything about damage being back. And I hope the 1pKOs aren't as frequent as they were when the game first came out.

            Comment

            • threattonature
              Pro
              • Sep 2004
              • 602

              #7
              Originally posted by SHAKYR
              The problem is they are trying to please everybody with a sim/arcade hybrid setting. They need to go the 2K route and have modes or settings fans can chose.

              This game is dead in the water because it's not what they claimed it would be. It's not a sim as they claim.
              I've been saying that for a while. Having a sim and arcade setting would take care of both sides of the equation. Instead of trying to please everybody with one mode, just have two modes with different settings. But then again is the fan base big enough to warrant that.

              Comment

              • JayBee74
                Hall Of Fame
                • Jul 2002
                • 22989

                #8
                Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

                Never been an EA advocate but this team is trying. I'll give them that. Plus, as I've said before I'm liking online right now.

                Comment

                • scottyo60
                  Pro
                  • Oct 2008
                  • 499

                  #9
                  I love this game compared to last years and it depends on who I play which experience I get. With one friend who is Roy Jones it is total arcade on his part just swinging wildly. With another friend I get the 10-12 round full out battle of minds and becomes a full on sim experience. Glad online is getting attention as I had all but givin up, especially the OWC with my dude just getting killed because my skills were low and reach isn't maximum length

                  Comment

                  • JayBee74
                    Hall Of Fame
                    • Jul 2002
                    • 22989

                    #10
                    Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

                    I wish the CPU vs Human matches were better and I wish that you could form a league or a tourney with CPU opponents, including CABS and real boxers.

                    Comment

                    • 1WEiRDguy
                      Rookie
                      • Jun 2009
                      • 166

                      #11
                      day late dollar short...

                      Comment

                      • iLLmatic
                        MVP
                        • Dec 2002
                        • 1103

                        #12
                        Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

                        Yeah before I get interested, the damage and blood need to be back in. There's nothing like working somebody's eye for 6 rounds just to see the damage look like the equivalent to as if he had red eyes from an allergic reaction to something. As brutal as it is, blood and cuts are a part of boxing. What good is it to have a damage meter if it really doesn't translate to the rest of the game visually?

                        Comment

                        • steelernut
                          Rookie
                          • May 2010
                          • 105

                          #13
                          Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

                          Originally posted by SHAKYR
                          The problem is they are trying to please everybody with a sim/arcade hybrid setting. They need to go the 2K route and have modes or settings fans can chose.

                          This game is dead in the water because it's not what they claimed it would be. It's not a sim as they claim.
                          I have to disagree a little. Reason being that I've actually have had more sim fights this last tuner set. This new patch there about to put in is more catered to "sim" like adjustments rather then arcade. The only arcade move that I see is the one punch K.O. . I'm a bit worried about the one punch K.O., because I can see allot of players with no skill relying solely on that "homerun swing", as long as the one punch "K.O." is moderated, and not like how it was when the game first game came out then it should be okay. It was ridiculous when it was in the game. One punch K.O. 's rarely happen in real boxing, but so many players want it back, because it gives them a chance to win.
                          xXxDrUnKeN_MaStAxXx

                          Comment

                          • kingsofthevalley
                            MVP
                            • May 2011
                            • 1956

                            #14
                            Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

                            Originally posted by scottyo60
                            I love this game compared to last years and it depends on who I play which experience I get. With one friend who is Roy Jones it is total arcade on his part just swinging wildly. With another friend I get the 10-12 round full out battle of minds and becomes a full on sim experience. Glad online is getting attention as I had all but givin up, especially the OWC with my dude just getting killed because my skills were low and reach isn't maximum length
                            I have the same outlook that you have mayne. It depends on who you're playing the type of experience that you'll get. Game is as sim as you want it to be actually.

                            Comment

                            • steelernut
                              Rookie
                              • May 2010
                              • 105

                              #15
                              Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

                              Originally posted by kingsofthevalley
                              I have the same outlook that you have mayne. It depends on who you're playing the type of experience that you'll get. Game is as sim as you want it to be actually.

                              Couldn't agree more! It's the players who want to resort to spamming and becoming chessers that ruin the game. But they don't know no better lol "ignorance is bliss", and if they do then shame on them.
                              xXxDrUnKeN_MaStAxXx

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