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Slow/incorrect animations...
Is anyone else as tired of these as I am? Players pumping the ball into their glove (esp pitchers) on plays where they need to pick it up and fire the ball to a base. it makes 1-4-3 double plays virtually impossible. Had one yesterday where the ball was looped just out of reach over my firstbasemans head into right field. the runner at first was sliding back into the bag at first just as the ball hit. he had to finish his slide back, get up and then take off for 2nd. My right fielder was pretty close to the ball so it should have been an easy FC to 2nd, but what happens? as Im running my RF suddenly slows WAY down, grabs the ball, does a pump and then throws to 2nd too late to get the runner. Dont even get me started on the animation where the infielder doesnt extend his arm on a ground ball and it goes right by him. Is this stuff gonna be fixed for next year? Until they work on the actual mechanics and animations for gameplay instead of adding stuff like COW and analog hitting I may have to take the madden route when it comes to this game.Tags: None -
Re: Slow/incorrect animations...
You're right about there being some bad animations. I usually just try to ignore them and treat them as if they even out the things that happen in the game that wouldn't happen in real life, like excessive pickoffs if you take an extra step on your lead.
I'm just curious, though, why you'd be turning a 1-4-3 double play. In almost every instance, it should be 1-6-3. -
Re: Slow/incorrect animations...
If you have fielders constantly pumping before throwing, you are missing the branch on throws.
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Is anyone else as tired of these as I am? Players pumping the ball into their glove (esp pitchers) on plays where they need to pick it up and fire the ball to a base. it makes 1-4-3 double plays virtually impossible. Had one yesterday where the ball was looped just out of reach over my firstbasemans head into right field. the runner at first was sliding back into the bag at first just as the ball hit. he had to finish his slide back, get up and then take off for 2nd. My right fielder was pretty close to the ball so it should have been an easy FC to 2nd, but what happens? as Im running my RF suddenly slows WAY down, grabs the ball, does a pump and then throws to 2nd too late to get the runner. Dont even get me started on the animation where the infielder doesnt extend his arm on a ground ball and it goes right by him. Is this stuff gonna be fixed for next year? Until they work on the actual mechanics and animations for gameplay instead of adding stuff like COW and analog hitting I may have to take the madden route when it comes to this game.Comment
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Yeah, like Joey said, it sounds like you are missing the branch point. Try this, switch to and take control of the outfielder (moving the left stick) while throwing (pre-loaded of course) at the same time with the right stick. I think a lot of people let the CPU go into whatever fielding animation and just worry about the throw, not realizing you can actually charge the ball manually.
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Re: Slow/incorrect animations...
I will add that there are some "pump the ball before throwing animations" that need to be removed when fielding a bunt. We've discussed this at length and I'm hopeful next year will be the year they are FINALLY removed.
Aside from that type of scenario, I think Joey's post is spot on.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> 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Re: Slow/incorrect animations...
You're right about there being some bad animations. I usually just try to ignore them and treat them as if they even out the things that happen in the game that wouldn't happen in real life, like excessive pickoffs if you take an extra step on your lead.
I'm just curious, though, why you'd be turning a 1-4-3 double play. In almost every instance, it should be 1-6-3.
also, russell are you "thanking" these posts cause you think there isnt anything wrong with the animations?Last edited by jd369; 05-23-2011, 07:04 PM.Comment
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Re: Slow/incorrect animations...
You are right it is 1-6-3 lol. I picked the wrong number.
I dont use meter throwing. the pumps are for infielders, particularly the pitcher fielding a ground ball. the slow down in animations are more for outfielders. It literally gives a guy 5 to 6 extra steps when there should be no extra steps gained.my outfielder didnt do the ground ball pump, but outfielders dont charge a ball then slow to a trot halfway to it so the guy running can make it into the base when he should have been out by a mile. the fielding animations are pretty crappy and need to be worked on extensively.
also, russell are you "thanking" these posts cause you think there isnt anything wrong with the animations?“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Slow/incorrect animations...
manual, press the button and throw. I have never liked meter throwing. Im pretty sure everyone knows the animation Im talking about. your pitcher gets one hit back to him and you turn to fire to 2nd to start a double play but he pumps (sometimes double pumps) and you dont even get the one out at 2nd when it should have been an easy double play.Comment
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Re: Slow/incorrect animations...
Only animation issues I've had is on fly balls to the outfield when I plan on making a throw to get a baserunner. Basically I position my player at the indicator (the little 3 line indicator) and "pre-charge" my throw. Only problem is 9 times out of 10 the outfielder doesn't go through the "momentum" animation as I call it so that he's catching the ball on the run so he can gun someone out.
The animation that usually happens is the outfielder doing a pirouette and missing the ball because I wasn't directly under the fly ball indicator.Comment
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Re: Slow/incorrect animations...
You are right it is 1-6-3 lol. I picked the wrong number.
I dont use meter throwing. the pumps are for infielders, particularly the pitcher fielding a ground ball. the slow down in animations are more for outfielders. It literally gives a guy 5 to 6 extra steps when there should be no extra steps gained.my outfielder didnt do the ground ball pump, but outfielders dont charge a ball then slow to a trot halfway to it so the guy running can make it into the base when he should have been out by a mile. the fielding animations are pretty crappy and need to be worked on extensively.
also, russell are you "thanking" these posts cause you think there isnt anything wrong with the animations?"Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: Slow/incorrect animations...
can i chime in on a issue im having with plays when the cpu hits a sharp ground ball to first base my player will catch it and be in close range to the bag(a few steps away) and will just completly miss stepping on the base multiple times ...this is frustrating me its happened at least 5 times now..on every other type of ball hit the 1st baseman justruns over to the bag and easily steps on the base. but in this type of hit hes literally a few steps away and when u go to try to get to the base he awkwardly runs and misses it...this is the only time whenihave a issue getting to the bag. any ideas?Comment
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Re: Slow/incorrect animations...
I swear the computer is batting above .500 on bunts and swinging bunts, the catcher gets out to slow and the pitcher takes too long to get rid of the ball. Another slow animation is when a ball is hit to the short stop and the short stop just takes his time and the runner beats out the throw.Comment
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Re: Slow/incorrect animations...
You said the RF pumped before throwing, hence my reply. I understand being frustrated with the pitcher's throwing animations at times, but for all other fielders I have zero problems with them pumping before throwing.
Is anyone else as tired of these as I am? Players pumping the ball into their glove (esp pitchers) on plays where they need to pick it up and fire the ball to a base. it makes 1-4-3 double plays virtually impossible. Had one yesterday where the ball was looped just out of reach over my firstbasemans head into right field. the runner at first was sliding back into the bag at first just as the ball hit. he had to finish his slide back, get up and then take off for 2nd. My right fielder was pretty close to the ball so it should have been an easy FC to 2nd, but what happens? as Im running my RF suddenly slows WAY down, grabs the ball, does a pump and then throws to 2nd too late to get the runner.Comment
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Re: Slow/incorrect animations...
Joey's right.
Also, there are times where the fielders have not reached their base in time and the animations will trigger to account for them not being there. That may also be part of the oddities.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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