MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Added]

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  • jeffy777
    MVP
    • Jan 2009
    • 3317

    #271
    Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add

    Sorry about not answering the DH fatigue question. I didn't see it before as I haven't read everything in this thread. I normally only play NL games, but like you said you'll find out soon enough

    As for a vid, looks like I can only make 30 second videos at a time because I only have the free version of FRAPS :/
    Last edited by jeffy777; 05-23-2011, 10:14 PM.

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    • rudyjuly2
      Cade Cunningham
      • Aug 2002
      • 14813

      #272
      Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add

      The thing that sucks is that I'm playing in Pittsburgh with the Tigers right now. I won't use the DH for another 3 games lol.

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      • rudyjuly2
        Cade Cunningham
        • Aug 2002
        • 14813

        #273
        Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add

        PS3 patch is out. Downloading and will finish the second half of my game 1 with Pitt now (gotta love in game saves!).

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        • Solid-Hock
          Rookie
          • Mar 2010
          • 106

          #274
          Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add

          Where did the pitch analyzer go? Since the patch I cannot get it to come up. Is there a way to bring it up manually?

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          • rudyjuly2
            Cade Cunningham
            • Aug 2002
            • 14813

            #275
            Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add

            I finished half the game I was in progress and got another 1/2 game in until my kids woke up so it's a very small sample size. Thankfully I don't see a big change in the game. I was worried after reading some people say they were seeing home runs all over the place and things like that.

            Fatigue works. All my players seemed to drop 4 points in energy and the catcher 8 points after one game. The IR work around works as I transferred Valverde and Zumaya to the minors. I must say I really like the option of going back to the 2K10 base running camera. Hitting balls in the gap just looks and feels a lot better when I can actually see it. Can't wait to hit my first HR this way. The cpu is definitely more aggressive now in going for extra bases and scoring. Very nice.

            I did see some extra ground balls so I'm going to give the patch credit for that but only time will tell. Pre-patch there were times when my outfielder would field a ball and go into a lazy animation to throw the ball back in when it shouldn't have. In two situations like this I felt like I had total control and this lazy animation was removed. This is good. CPU batters did seem more aggressive and seemed to swing at more stuff out of the zone. Not sure if this is patch related or if it's just because I'm playing Pittsburgh.

            I must say I heard two things Kruk said that I hadn't heard before. One was that I should re-tie my shoe laces after a hard swing and he said something else too. Probably not patch related but it's cool that I can still hear something once in awhile that I can't remember hearing before.

            No idea if injuries are fixed as I just turned them back on. Throwing error slider still doesn't seem to do anything for the user and I don't think this patch did anything to actually generate more throwing errors for the user (not a problem for the cpu).

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            • jjoe
              Pro
              • Feb 2003
              • 880

              #276
              Re: Fielding

              Early on in the impressions thread, there was a post compalining about outfielders catching flyballs. The post mentioned the difficulty of seeing the circle for the outfielder at the last minute, thereby not having enough time to react and catch the ball. My questions is if this has been fixed with the patch?

              Also, has fielding and baserunning been fixed overall with the patch?

              Thanks.

              Comment

              • JWR32
                Banned
                • Aug 2010
                • 5

                #277
                Re: MLB 2K11 Patch Available Now, Post Your Impressions Here

                patch makes the game better.

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                • thcchoi
                  Rookie
                  • Dec 2007
                  • 154

                  #278
                  Re: MLB 2K11 Patch Available Now, Post Your Impressions Here

                  Accumulated fatigue between games is NOT working in POSTSEASON MODE!!

                  The developers need to address this issue in their upcoming patch indeed.

                  Comment

                  • jasonw2
                    Rookie
                    • Jul 2009
                    • 124

                    #279
                    Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add

                    Is anyone seeing HR's from computer controlled hitters with average power ratings?

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                    • rudyjuly2
                      Cade Cunningham
                      • Aug 2002
                      • 14813

                      #280
                      Re: Fielding

                      Originally posted by jjoe
                      Early on in the impressions thread, there was a post compalining about outfielders catching flyballs. The post mentioned the difficulty of seeing the circle for the outfielder at the last minute, thereby not having enough time to react and catch the ball. My questions is if this has been fixed with the patch?

                      Also, has fielding and baserunning been fixed overall with the patch?

                      Thanks.
                      I don't think the outfielders catching has been changed. Fielding may be slightly more responsive but mostly the same imo. CPU baserunning is FAR more aggressive. I used to have that slider at 100 and they were still timid. I've backed it down to 65 now. They are constantly trying to take the extra base now.

                      I did have my first game freeze and it happened post patch. I'm a little concerned about this. Hopefully just bad luck. The framerate is still a bit choppy on the PS3. The cpu made an error with 2 outs allowing a run to score but the run was counted as earned despite the cpu calling it an error. This was fine pre-patch so it could just be a minor problem. Hopefully it's not a big problem. Turned the injuries back on but kept it at 1. Saw a minor injury in my second game. I'm still leaving them at 1 and will see how it works out.

                      I've noticed a lot more foul balls by the cpu post patch. I do like the increase in ground balls. Fatigue is better than 2K10. Pinch hitters and subs don't get fatigued as much as playing a full game which is realistic. Haven't had a chance to play as a DH as I'm part way through game 3 @ Pit.

                      I would say the patch does some nice things like fix fatigue, fix cpu base running and adds back the old offence/base running camera. Other differences are subtle from what I can tell in 2.5 games.

                      Comment

                      • RedLine
                        Rookie
                        • Mar 2004
                        • 293

                        #281
                        Re: MLB 2K11 Patch Available Now, Post Your Impressions Here

                        Originally posted by thcchoi
                        Accumulated fatigue between games is NOT working in POSTSEASON MODE!!

                        The developers need to address this issue in their upcoming patch indeed.
                        I just noticed the other day too! I was getting ready to play head-to-head with my buddy and we like to use PostSeason mode by selecting teams and then do a simming to the World Series and playing all the games there.

                        Then I just simmed a sample postseason and noticed there was not fatigue for the pitchers (or anyone), which bummed me out because this worked in 2K10.

                        The reason we do this is to prevent the other guy from overusing pitchers and it makes it easier if the game keeps track. Because sometime we only play a few games each time we get together and it may be a few weeks before we get back to it.

                        C'mon 2K fix this in the next patch (hopefully there is one).

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                        • thcchoi
                          Rookie
                          • Dec 2007
                          • 154

                          #282
                          Re: MLB 2K11 Patch Available Now, Post Your Impressions Here

                          Right on the money. 2K developers need to fix this.

                          Maybe you could also post a thread on MLB 2K11 official forum (link below);



                          I already posted a reply to one of their sticky thread but if more ppl mention about the issue about the lack of accumulated fatigue in the POSTSEASON MODE, it will less likely be ignored by the 2k developers.
                          Last edited by thcchoi; 05-25-2011, 02:35 AM.

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                          • ambizytl
                            Banned
                            • Feb 2011
                            • 548

                            #283
                            Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add

                            Fatigue in regular season is not working right, at least not in my franchise. CPU players do not lose energy as my players regardless of durability rating. Brian McCann, Matt Kemp, and Andre Ethier just to name a few are on course to play all 162 games. Kemp and Ethier both have durability ratings below 90. McCann is a catcher.

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                            • Mjphillips
                              MVP
                              • Feb 2005
                              • 1153

                              #284
                              Re: Fielding

                              Originally posted by jjoe
                              Early on in the impressions thread, there was a post compalining about outfielders catching flyballs. The post mentioned the difficulty of seeing the circle for the outfielder at the last minute, thereby not having enough time to react and catch the ball. My questions is if this has been fixed with the patch?

                              Also, has fielding and baserunning been fixed overall with the patch?

                              Thanks.
                              Just cost me a game. Couldn't see it at all. I adjusted my height and zoom to see if that helps.
                              They call me "The Manual"

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                              • Fiddy
                                Twitch/YouTube: Fiddy14
                                • Jul 2002
                                • 12640

                                #285
                                Re: Fielding

                                Originally posted by Mjphillips
                                Just cost me a game. Couldn't see it at all. I adjusted my height and zoom to see if that helps.
                                That won't help. It's almost pushing me away from dynamic and go to the locked option.
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