So a larger, more forgiving timing window, combined with easier stride timing, is creating solid contact points that consistently produce opposite field hits..? And is this happening regardless of user timing?
As someone who has seen very little difference in post-patch analog hitting, you'll have to excuse my skepticism. I don't want to get into a big argument over this, but given my own experience, as well as developer comments, it just sounds kind of crazy.
But if you guys are all having the same problem, and you think you've found a solution, more power to you. Btw, I wasn't trying to call anyone out for blaming SCEA. I know most of us here are never looking to do that.
And I know that these forums are great for coming together to solve problems. But just because there are several people that think there's a problem, it doesn't necessarily make it so. Just look at all of the comeback code type threads that pop up every week. Those guys are convinced the AI is out to screw them. I'm not directly comparing this problem to that, it's just that I'm more inclined to believe the developers' sentiments. Especially when it confirms what I've seen with my own eyes, after countless hours of gameplay.
I know how that sounds, and I apologize in advance if I'm offending anyone. It's just the way it looks.. I've seen so many patch/placebo type threads...
Either way, I wish you guys the best of luck in finding the perfect gameplay.