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Old 05-27-2011, 01:23 AM   #512
Jgainsey
I can't feel it
 
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Join Date: Mar 2007
Location: Pensacola, FL
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Re: MLB 11 The Show Title Update 1.16 Fix List

Quote:
Originally Posted by Bumble14
Here's how I see it, and realize I am talking about pure analog controls only.

When you time your stride with analog controls you receive a contact bonus(PCI grows). If you time in incorrectly, you receive a contact penalty.

My feeling is that the small change in the timing window and decrease in poor stride penalty has created a situation where the "solid" contact point on 99% of 4 seamers causes the ball to be hit opposite field....creating the feeling that you are constantly late.

The second I lowered my hit timing slider I was able to consistently sit on 4 seamers(98 mph in some cases) and pull the he'll out of them. Lowering the timing window means you have to be more precise with your stride to the ball, and feels like the ball has a smaller contact point on the bat versus feeling like it is "warped" to a contact spot on the bat.

Think about it like Madden tackling. If you increase your tackling window the game is going to factor in some warping to allow you to make solid contact at farther distances away from your opponent. When you have a smaller window you need to rely more on positioning and a smaller margin of error...the end result has less CPU predetermination. To me it feels like this same concept is in play with the patch for certain gamers. The smaller timing window seems to result in more contact points on the bat and a greater hit variety.

Look, we all have different hand eye and reflexes...this is why I think many are having an issue with the 4 seamer timing post patch. We all got used to pre patch timing making it downright impossible to adjust. Add in the above possibility and this may explain why those with similar timing to me are bashing 4 seamers oppo and can't pull them to save our lives.

No one is in here claiming SCEA broke anything, or incinuating it as you mentioned. There's a clear issue for many gamers out there and we are using these forums to work together and perhaps solve it. Just because you are not having an issue it does not mean that others are not...as I mentioned, we all have different reflexes, etc.
So a larger, more forgiving timing window, combined with easier stride timing, is creating solid contact points that consistently produce opposite field hits..? And is this happening regardless of user timing?

As someone who has seen very little difference in post-patch analog hitting, you'll have to excuse my skepticism. I don't want to get into a big argument over this, but given my own experience, as well as developer comments, it just sounds kind of crazy.

But if you guys are all having the same problem, and you think you've found a solution, more power to you. Btw, I wasn't trying to call anyone out for blaming SCEA. I know most of us here are never looking to do that.

And I know that these forums are great for coming together to solve problems. But just because there are several people that think there's a problem, it doesn't necessarily make it so. Just look at all of the comeback code type threads that pop up every week. Those guys are convinced the AI is out to screw them. I'm not directly comparing this problem to that, it's just that I'm more inclined to believe the developers' sentiments. Especially when it confirms what I've seen with my own eyes, after countless hours of gameplay.

I know how that sounds, and I apologize in advance if I'm offending anyone. It's just the way it looks.. I've seen so many patch/placebo type threads...

Either way, I wish you guys the best of luck in finding the perfect gameplay.
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Last edited by Jgainsey; 05-27-2011 at 01:26 AM.
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