hopefully they tuned player attributes, just has receiver and runningbacks coming in with no ability to cut or juke.
NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel
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MattUMD224
Re: New Dynasty Blog - Dynasty Tuning
hopefully they tuned player attributes, just has receiver and runningbacks coming in with no ability to cut or juke. -
Re: New Dynasty Blog - Dynasty Tuning
not a 6* program, but malzahn could have gone from a hs hc to sec oc to decent hc in about 3-4 years. he was offered at least 1 hc job in a bcs conf, but turned it down.
to get to a destination job (6* school) it should take longer, but to get to a decent hc job it should be possible, but not the norm by any means.
but yes, 1* oc/dc to 6* hc should be 7-10 years min, and that's if you killed it all the way through, plus luck on job openings.
EDIT: maybe urban meyer is the best example of climbing up to 6* hc from nowhere so fast. he never was a coord, but he went from hc at bowling green to hc at uf in 5 years. you could, i guess, consider his wr coach years at nd as his coord position, which was for 5 years also.
so from nd assistant caoch to hc at uf in 10 years. highly unusual, but doable.Last edited by theharbinater; 05-27-2011, 01:51 PM.Comment
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Re: New Dynasty Blog - Dynasty Tuning
Now I'm buying this for sure. They said they fixed recruit ratings and hopefully that includes weights / height.
The heisman fix seems nice too but that doesn't say if they fixed the Championship logic that always favored players / teams playing in a championship game.
Oh well, time to go put in my preorder.Bulls|Bears|Cubs| Blackhawks|Huskies|Horned Frogs|
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Re: New Dynasty Blog - Dynasty Tuning
not a 6* program, but malzahn could have gone from a hs hc to sec oc to decent hc in about 3-4 years. he was offered at least 1 hc job in a bcs conf, but turned it down.
to get to a destination job (6* school) it should take longer, but to get to a decent hc job it should be possible, but not the norm by any means.
but yes, 1* oc/dc to 6* hc should be 7-10 years min, and that's if you killed it all the way through, plus luck on job openings.
EDIT: maybe urban meyer is the best example of climbing up to 6* hc from nowhere so fast. he never was a coord, but he went from hc at bowling green to hc at uf in 5 years. you could, i guess, consider his wr coach years at nd as his coord position, which was for 5 years also.
so from nd assistant caoch to hc at uf in 10 years. highly unusual, but doable.
We do wan't realism but there is an extent to that. A completely realistic game doesn't mean it's always fun.Bulls|Bears|Cubs| Blackhawks|Huskies|Horned Frogs|
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Re: New Dynasty Blog - Dynasty Tuning
The issue is balancing realism with generally being fun. For the majority taking 10 years to be even considered for a AQ - Job is ridiculous. Might take needing some house rules to prevent yourself from leaping too fast, but the coach loyalty rating also will tune down and make it harder to be a fast success since your loyalty would be terrible.
We do wan't realism but there is an extent to that. A completely realistic game doesn't mean it's always fun.
Bottom line for me first and foremost. I will always give up a little realisim to jump up out of my chair in joy.
We are going to be in for treat this year with NCAA 12 and Madden 12!
I was pumped about reading the recruiting tuning for CPU teams. Option teams not grabbing pocket passers etc. Good stuff.Now Playing on PS5:
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Re: New Dynasty Blog - Dynasty Tuning
Understatement of the day. I was hoping for exciting news about dynasty mode but it is appears that the real improvements were either CC or web-based content.
I spend 99% of my time in dynasty. It sounds like EA spent 1% of their development cycle time & resources on dynasty.EA: Please add in-game saves.Comment
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Re: New Dynasty Blog - Dynasty Tuning
I'm gonna be honest here. This whole week has been nothing but disappointment for me. IMO, they could have put out all the information they needed in 2 blogs instead of spreading it out over a whole week. Aren't we supposed to be talking about tuning here? So why are we talking about Coaching Carousel......again. Oh I see, if you throw in some FAQ's about coaching carousel, it makes your tuning blog look a lot longer than it is, but I digress.
I would have really liked to see some more tuning on recruiting in general. How about:
- Tuning recruits top schools list. In 11, if you looked at a recruits schools lists, sometimes it made no sense at all ie a recruit from Colorado with proximity to home as MOST important to him, yet his top 3 schools are Florida, Ohio State, and Alabama. Huh? Or a recruit with conference prestige as MOST important and his top 3 schools are USC, Boise St., and TCU. Huh? I remember on 10, sometimes without even making a pitch you had an idea of what the recruit wanted. He's got a team full of SEC schools? You can prolly bet that Conference Prestige or Proximity to Home(if he leaved in the southeast) was HIGH, VERY HIGH, or MOST important to him, not in 11 though. Sometimes in 11, it seemed like the list of schools were created randomly, of course with a lil favor to Texas, Florida, Alabama, and Ohio State.
That leads me to the second thing I would have like to see tuned:
- The advantage 6* schools had with recruiting was ridiculous. In my OD, we had guys getting 10-12 5* players a year....and this was on Heisman recruiting. It didn't hurt that they averaged 5-8 instant commits in week 1, with half of them being 5*. It got so bad that we had to put a limit on the amount of 5* recruits these teams could sign. Yeah EA wouldn't tune that.
or
- Tuning phone calls so I don't get the same pitch 3x in a 50 minute phone call(yes that actually happened to me before).
I could go on and on about tuning that could have been done to recruiting to make it better.
I know some of you are excited about this blog, but honestly, I'm still down on this years game. When I saw that they were gonna have a tuning blog today, I knew they were gonna say something about tuning sim stats. You know why? Because they say that every year lol. Anyway, the only thing that got a slight rise out of me was the "teams actually recruiting to their style" part.
Also what is this:
Custom Playbooks – Formation Audibles
How are formation audibles set? Formation audibles are set automatically by the CPU for each formation in a custom playbook. The CPU will pick the play out of those in the custom playbook's formation that most closely matches that particular formation audible.Last edited by splff3000; 05-27-2011, 03:04 PM.PSN - Splff3000
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Re: New Dynasty Blog - Dynasty Tuning
Understatement of the day. I was hoping for exciting news about dynasty mode but it is appears that the real improvements were either CC or web-based content.
I spend 99% of my time in dynasty. It sounds like EA spent 1% of their development cycle time & resources on dynasty.
Yea, I agree with you...“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: New Dynasty Blog - Dynasty Tuning
I'm sure the little improvements will make the game a little more enjoyable over last year, but the little annoyances I have had with NCAA are still there. And they all could and should be addressed.Comment
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Re: New Dynasty Blog - Dynasty Tuning
The issue is balancing realism with generally being fun. For the majority taking 10 years to be even considered for a AQ - Job is ridiculous. Might take needing some house rules to prevent yourself from leaping too fast, but the coach loyalty rating also will tune down and make it harder to be a fast success since your loyalty would be terrible.
We do wan't realism but there is an extent to that. A completely realistic game doesn't mean it's always fun.
and, as you said, we can always self restrict to something like no moving for 3 years or until at least 1 contract term is fulfilled or something.Comment
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