i just hope with all this live talk so to speak, that the puck feels live, and not suctioned to players sticks.
NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
i just hope with all this live talk so to speak, that the puck feels live, and not suctioned to players sticks.Twitch
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
Goalie fighting...
Sounds like EA is throwing a bone to all the 9-year-olds that play this game...
As a strictly offline player (who would want nothing more than to actually play a full season and beyond in BAGM) I wish they'd actually work on this game from that standpoint. As long as you have idiots playing online, you'll NEVER fix that.
So give us offline users some love and fix the user vs. cpu physics / gameplay...STEELERS INDIANS CELTICS
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
I don't really see how goalie fights were the "#1 most requested feature", but hopefully they're few and far between, especially with this absolutely atrocious first person fighting thing they still seem to be on.
The puck physics have me excited though, I thought 11 was a big step forward for the series with the smaller puck size, no puck shadow and enhanced physics. The puck definitely felt a little more alive, it'd be great to see that go even further. I'd love to see something like the 2k series always had in terms of puck physics and movement, minus the magnetic sticks of course.
Saying that, you'd not want to lose against too many goals like Bieksa's winner against the Sharks.Comment
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
The puck size made such a big difference in terms of realism for me. It would be great if we could occasionally see rolling pucks, knuckle shots and weird bounces off the rink plexiglass.
Saying that, you'd not want to lose against too many goals like Bieksa's winner against the Sharks.
I definitely wouldn't want weird bounces to be a selling point (and I wouldn't put that past them), but it would be great if they were just made possible by having a more realistic and lively puck.
I don't know much about soccer and only played the games casually so maybe I'm way off, but I always thought the FIFA games did a good job with the ball feeling relatively realistic. Am I wrong?Comment
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
I think puck physics get improved each year, but it would be nice if they would REALLY overhaul them for an iteration. Then use the new puck physics as a headlining feature instead of something like goalie fighting. I'm assuming the marketing "experts" at EAC assume that "realistic puck physics" wouldn't draw in the casual fan, but it'd still be nice to see for all of us.
Then again we don't know how much improvement NHL 12 has made in the puck physics area. Without being a back of the box bullet, it could still be vastly improved. We'll see.EA SPORTS Game Changer
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
Your hopefully in luck Therion. In one of the info releases, rolling pucks and knuckle shots were mentioned for '12'. Nothing about weird bounces though.1969 NFL ChampionsComment
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
still not convince of buying thus no excitement here for me. i want to know if the issues in BaGM are addressed. if not, not going to buy. i'll wait for 2-3 months after the release if there's a big overhaul in BaGM if not, i'll just keep playing NHL 2011.Comment
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
I'll believe when I see. I won't hold my breath on these adjustements.
I guess there's too much time spent on programming goalie interference, glass breaking and new ways to improve hitting that was so soft in NHL 11.
Maybe they will improve these things, but until proven, I'm a doubter!"Ice hockey is a form of disorderly conduct in which the score is kept." - Doug LarsonComment
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
Shattered glass animation looks like ****Comment
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
"Another thing we really tried to capture is a cohesive television package. Last year we started a partnership with a company that does graphics for everyone from ESPN to The Golf Channel, so this is our second year working with them on the art direction of the game. It's a cleaner, flashier, sleeker look to the game this year where in years past we tended to focus on the dirtier elements of hockey with the scratches on the ice and dirty snow. You see this new look in all of our screen wipes, overlays, and menus."
The team also focused heavily on the game's broadcast replay package. "When you see three or four big saves or a bunch of big hits, we have a new replay package that will give you the broadcast package with the player's name flashing across the screen," explains Ramjagsingh. "And anytime you pause the game, you'll see the EA Sports Action Tracker with all of the stats on the screen. You'll see all the shots you've taken, where you've taken them from, where you're shooting on the net ... just making all of the stats we track under the hood available for you to analyze."
Add to that a completely new simulation engine that was created from scratch for "NHL 12," and we are just scratching the surface of this incredible looking game."
This? This sounds like just what I've been asking for, for a couple years now. Hope they managed to pull it all off.Comment
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
This? This sounds like just what I've been asking for, for a couple years now. Hope they managed to pull it all off.Comment
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
"Another thing we really tried to capture is a cohesive television package. Last year we started a partnership with a company that does graphics for everyone from ESPN to The Golf Channel, so this is our second year working with them on the art direction of the game. It's a cleaner, flashier, sleeker look to the game this year where in years past we tended to focus on the dirtier elements of hockey with the scratches on the ice and dirty snow. You see this new look in all of our screen wipes, overlays, and menus."
The team also focused heavily on the game's broadcast replay package. "When you see three or four big saves or a bunch of big hits, we have a new replay package that will give you the broadcast package with the player's name flashing across the screen," explains Ramjagsingh. "And anytime you pause the game, you'll see the EA Sports Action Tracker with all of the stats on the screen. You'll see all the shots you've taken, where you've taken them from, where you're shooting on the net ... just making all of the stats we track under the hood available for you to analyze."
Add to that a completely new simulation engine that was created from scratch for "NHL 12," and we are just scratching the surface of this incredible looking game."
This? This sounds like just what I've been asking for, for a couple years now. Hope they managed to pull it all off.Comment
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Re: NHL 12 Shows Improvements to Sim Engine, BAP, Presentation and Puck Physics
I'd like to see the "inside the net" camera on replays, especially those that involve the goalie getting run over and on certain goals (where the puck barely crosses the line).LGRW!!!Comment
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