NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel
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I wish I had bought more tissues for this thread. Not enough to go around.PSN: TBD
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i think EA did a great job they are improving and adding things slowly. But here is an idea. The people who think they didnt do anything different or made the game better than last year. Stop complaining and just keep your 59.99 in your pocket and let the people who are happy about the game post and play in peace
Thank You
Good NightComment
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel
i think EA did a great job they are improving and adding things slowly. But here is an idea. The people who think they didnt do anything different or made the game better than last year. Stop complaining and just keep your 59.99 in your pocket and let the people who are happy about the game post and play in peaceComment
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel
Incoming Prospect Ratings
Finally, we've updated the incoming ratings for all generated prospects with a focus on ensuring they are consistent with the recruits on the default roster. Now you won't notice a drop off in overall player talent in future years of the Dynasty when the players on the default roster have graduated. I think you will find that some positions, in particular Kickers and Punters, will be far more accurate this year.
So I am hoping this means some of the WR recruits will have some Juke, Spin, and Agility ratings on par with the current WRs?
That was a HUGE bummer for me.Don't look back too long and don't look too far ahead.Comment
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel
I am hoping that when you switch conferences the correct (new) conference logo appears on the field.
Also a major bummer last year.Don't look back too long and don't look too far ahead.Comment
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel
Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.
So, this sounds great but I have a couple concerns. First, I really wonder how specific this feature is... especially in relation to spread teams. There are so many types of the spread offense and they are different than each other. Some teams spread the ball to run and like having a QB that is basically a running back with a decent arm (Rich Rod/Pat White WVU) while others spread the ball to pass and really prefer an elusive pocket passer with a cannon arm (Brian Kelly/Tony Pike UC) and then there are teams that run a spread offense with West Coast offense passing concepts that prefer a dual threat qb with accuracy much more important than arm strength (Butch Jones/Dan the Man CMU) . So are teams going to understand what kind of spread team they are or are all spread teams going to recruit the same kind of QB?
Second, has recruiting for 3-4 defenses been improved. I really don't think this can be truly fixed until the way the depth charts are done is improved. A 3-4 and 4-3 depth charts should not look the same at all.
Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.
Ok, I understand the reason for making it easier. Joe Smith sitting in Huntsville Alabama who is a die hard Bama fan for life doesn't want to have to play 14 seasons to become the head coach of his favorite team. Yes, he could start out at Alabama, but EA must make every feature in the game accessible and enjoyable for the casual fan. I get that. What I don't understand is what is it going to take to get game companies (Not just EA) to understand that options and sliders are the key to making a successful game. If they would have included a simple option or slider for Coaching Carousel difficulty it would have made this feature so much better. If you want it to take you 15 years to go from Tulane OC to Texas HC you should be able to do that. If you would like to do it in about 3 you should be able to do that too. I don't know why every new feature implemented these does doesn't come with the ability for the user to adjust it to their liking.
I would have liked there to be more in depth coaching ratings as well, but this is shaping up to be a huge step in the right direction for this game. Kudos to EALast edited by Dbrentonbuck; 05-29-2011, 09:45 AM.Follow me on Twitter @cavemangamer
http://twitter.com/#!/cavemangamerComment
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel
Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.
Ok, I understand the reason for making it easier. Joe Smith sitting in Huntsville Alabama who is a die hard Bama fan for life doesn't want to have to play 14 seasons to become the head coach of his favorite team. Yes, he could start out at Alabama, but EA must make every feature in the game accessible and enjoyable for the casual fan. I get that. What I don't understand is what is it going to take to get game companies (Not just EA) to understand that options and sliders are the key to making a successful game. If they would have included a simple option or slider for Coaching Carousel difficulty it would have made this feature so much better. If you want it to take you 15 years to go from Tulane OC to Texas HC you should be able to do that. If you would like to do it in about 3 you should be able to do that too. I don't know why every new feature implemented these does doesn't come with the ability for the user to adjust it to their liking.
I would have liked there to be more in depth coaching ratings as well, but this is shaping up to be a huge step in the right direction for this game. Kudos to EALions, Tigers, Pistons, Michigan
OS Uni Snob Association Member
OS's most random Twitter account: @JustinTrenell
Originally posted by BruinsWhite doesn't clash with dark colors. Or most colors. That's the point of white.Originally posted by gordogg24pI think most of American history would disagree with you on that one.Comment
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel
Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.
So, this sounds great but I have a couple concerns. First, I really wonder how specific this feature is... especially in relation to spread teams. There are so many types of the spread offense and they are different than each other. Some teams spread the ball to run and like having a QB that is basically a running back with a decent arm (Rich Rod/Pat White WVU) while others spread the ball to pass and really prefer an elusive pocket passer with a cannon arm (Brian Kelly/Tony Pike UC) and then there are teams that run a spread offense with West Coast offense passing concepts that prefer a dual threat qb with accuracy much more important than arm strength (Butch Jones/Dan the Man CMU) . So are teams going to understand what kind of spread team they are or are all spread teams going to recruit the same kind of QB?
Second, has recruiting for 3-4 defenses been improved. I really don't think this can be truly fixed until the way the depth charts are done is improved. A 3-4 and 4-3 depth charts should not look the same at all.
Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.
Ok, I understand the reason for making it easier. Joe Smith sitting in Huntsville Alabama who is a die hard Bama fan for life doesn't want to have to play 14 seasons to become the head coach of his favorite team. Yes, he could start out at Alabama, but EA must make every feature in the game accessible and enjoyable for the casual fan. I get that. What I don't understand is what is it going to take to get game companies (Not just EA) to understand that options and sliders are the key to making a successful game. If they would have included a simple option or slider for Coaching Carousel difficulty it would have made this feature so much better. If you want it to take you 15 years to go from Tulane OC to Texas HC you should be able to do that. If you would like to do it in about 3 you should be able to do that too. I don't know why every new feature implemented these does doesn't come with the ability for the user to adjust it to their liking.
I would have liked there to be more in depth coaching ratings as well, but this is shaping up to be a huge step in the right direction for this game. Kudos to EA“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel
Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.
So, this sounds great but I have a couple concerns. First, I really wonder how specific this feature is... especially in relation to spread teams. There are so many types of the spread offense and they are different than each other. Some teams spread the ball to run and like having a QB that is basically a running back with a decent arm (Rich Rod/Pat White WVU) while others spread the ball to pass and really prefer an elusive pocket passer with a cannon arm (Brian Kelly/Tony Pike UC) and then there are teams that run a spread offense with West Coast offense passing concepts that prefer a dual threat qb with accuracy much more important than arm strength (Butch Jones/Dan the Man CMU) . So are teams going to understand what kind of spread team they are or are all spread teams going to recruit the same kind of QB?
Second, has recruiting for 3-4 defenses been improved. I really don't think this can be truly fixed until the way the depth charts are done is improved. A 3-4 and 4-3 depth charts should not look the same at all.
Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.
Ok, I understand the reason for making it easier. Joe Smith sitting in Huntsville Alabama who is a die hard Bama fan for life doesn't want to have to play 14 seasons to become the head coach of his favorite team. Yes, he could start out at Alabama, but EA must make every feature in the game accessible and enjoyable for the casual fan. I get that. What I don't understand is what is it going to take to get game companies (Not just EA) to understand that options and sliders are the key to making a successful game. If they would have included a simple option or slider for Coaching Carousel difficulty it would have made this feature so much better. If you want it to take you 15 years to go from Tulane OC to Texas HC you should be able to do that. If you would like to do it in about 3 you should be able to do that too. I don't know why every new feature implemented these does doesn't come with the ability for the user to adjust it to their liking.
I would have liked there to be more in depth coaching ratings as well, but this is shaping up to be a huge step in the right direction for this game. Kudos to EA
Rich Rodriguez was the OC at Tulane for 2 years then Clemson for 2 years before going to WVU
Gus Malzahn was a high school coach in 2005
Al Golden went from Temple to Miami.
Jim Tressel was the HC at Youngstown St. before going to OSU
Chip Kelly was the OC at New Hampshire in 2005
Coaching Carosel should be realistic and its not impossible to move up quickly from a small school to a big one.Comment
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel
Exactly. I mean by that logic why do we need a game at all. Why don't we just pretend we are playing the game and it can be anything we want it to be. Look, my whole team is made up of unicorns. I don't want to have to make imaginary rules. I don't want to pretend I don't see Texas and Oklahoma offering me head coaching jobs. I want to feel like they are offering it to me because I have demonstrated I am the best up and coming coach in the country. It should be easy to just make easy, medium, hard and hardest options so that everyone can find an option close to how they want to play the game.
Again, this isn't EA hate. It is something that most gaming companies need to learn. The more freedom the player has to tailor a game to his or her liking, the better that game will be. Rockstar is one of the few game companies that seems to "get it" more times than not. Give me the tools to create the game that I want it to be and you will have millions of people having millions of unique experiences.Follow me on Twitter @cavemangamer
http://twitter.com/#!/cavemangamerComment
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Re: NCAA Football 12 Blog - Dynasty Tuning and More Details on Coaching Carousel
Exactly. I mean by that logic why do we need a game at all. Why don't we just pretend we are playing the game and it can be anything we want it to be. Look, my whole team is made up of unicorns. I don't want to have to make imaginary rules. I don't want to pretend I don't see Texas and Oklahoma offering me head coaching jobs. I want to feel like they are offering it to me because I have demonstrated I am the best up and coming coach in the country. It should be easy to just make easy, medium, hard and hardest options so that everyone can find an option close to how they want to play the game.
Again, this isn't EA hate. It is something that most gaming companies need to learn. The more freedom the player has to tailor a game to his or her liking, the better that game will be. Rockstar is one of the few game companies that seems to "get it" more times than not. Give me the tools to create the game that I want it to be and you will have millions of people having millions of unique experiences.
If you feel your moving up too quickly, increase the difficulty and you will have a tougher time meeting your goals. If you want to rise the ranks at hyperspeed to get your dream job at Michigan, lower the difficulty. It's all up to you. And if for some reason you decide to play at a challenging difficulty level and you feel as if the Michigan job that was offered to you was undeserved then show some self-control and reject the job.Comment
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