NHL 12 Producer Blog #1 - Great Teams Begin With Great Goalies

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  • SwinginAs12
    Rookie
    • Feb 2009
    • 273

    #1

    NHL 12 Producer Blog #1 - Great Teams Begin With Great Goalies


    EA Sports have posted their first NHL 12 Producer blog, discussing goalies.

    Gameplay Producer Nate Ng here to kick off the first blog for NHL 12 with some goalie info. I just want to prefix the rest of the info with a few things. This is by no means ALL the new goalie info as things will change up until the game gets into your hands. This is also not the last time we will talk about goalies. If my blog doesn’t answer some of the questions you have, post your questions here and stay tuned! Without further ado, let’s dig into some goalie info for NHL 12.

    Goalie V-H Technique – what does V-H stand for? Well I’m glad you asked. It stands for vertical-horizontal. It is a technique used by goalies similar to the hug post. Goalie V-H is something you see many NHL goalies do throughout the game but something we’ve been missing in the title. The purpose of this technique is to put goalies in better position for passes behind the goal line and also allows for them to more easily push off the post into butterfly. How does this affect your goalie in NHL 12? From the goalie V-H, you will be able to make saves, poke check, and cover the puck. You will also be able to push off the post from this stance and right into butterfly or into the desperation saves.

    Updated goalie saves – Goalies are always a work in progress. The thing with goalies is that we have to make them balanced. Any tweaks to shooting or AI, and we have to rebalance goalies. They are what one might call a house of cards. Tune a shot this way, and you have the potential to unleash ‘always goals’. Much like every other year, we go in and look at all the saves we have in the game and try to tune goalie behavior to allow for goal scoring, yet still have goalies feel natural. We have also improved the puck tracking for goalies this year. What this means for goalies is that they will be better at fighting through the screens and battles in front of the net, and be more agile when skaters are pulling dekes on breakaways and in close.


    Goalies are LIVE – Yes, you read correctly. Skating hard to the net, players will have the ability to crash the crease, jostle for position in the crease, bump or even run the goalie over. Don’t worry though goalies, we will call goalie interference penalties. Have a pest in front of your net that you want to clear out? We got you covered. Goalies can shove back this year. Both AI goalies and user goalies can and will clear out the front of their nets. For AI goalies, it will be based on their ratings, and for user goalies we will give you a button.

    Goalie behavior this year will also be affected by traits. A more aggressive goalie will shove and fight to clear his crease. A good puck handling goalie will be brave and come out and challenge for loose pucks.

    Goalie fights – Goalies can fight! You asked for it, you got it! When you run the goalie, you can expect a tough guy to stand up for his goalie. At times, the goalie will stand up for himself by dropping the gloves and there’ll also be times where the opposing goalie will want a piece of the action too. We saw it happen a couple times this year in the real NHL…if it’s in the game, it’s gotta be in the game!

    There you have it folks, the first little teaser to goalies in NHL 12.
  • Simple Mathematics
    MVP
    • Sep 2009
    • 1791

    #2
    I hope we get more info soon. Or maybe a video or something, because this didnt really tell much
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    • leafs nation
      Rookie
      • Nov 2005
      • 160

      #3
      I think the news sounds awesome. I like what i'm hearing about the goalies. I just don't like the fight part. It's what we've all been asking for? First of all it was in previous EA NHL games and second any fighting in this game is pretty lackluster and irrelevant. I want it in the game because it's in the real game, but it's not all that fun. I don't like how much they are hyping that goalie fights. If they think that is a headline worthy I'm worried.

      Comment

      • PhillsPhan26
        Rookie
        • Jun 2005
        • 459

        #4
        Hey! We got real coahes? Cause you know "if it’s in the game, it’s gotta be in the game!".......
        "I wanna walk down the street and people say," "There goes Roy Hobbs, the best to ever play the game."

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        • bwiggy33
          MVP
          • Jul 2006
          • 2003

          #5
          Re: NHL 12 Producer Blog #1 - Great Teams Begin With Great Goalies

          Originally posted by leafs nation
          I think the news sounds awesome. I like what i'm hearing about the goalies. I just don't like the fight part. It's what we've all been asking for? First of all it was in previous EA NHL games and second any fighting in this game is pretty lackluster and irrelevant. I want it in the game because it's in the real game, but it's not all that fun. I don't like how much they are hyping that goalie fights. If they think that is a headline worthy I'm worried.
          You are correct sir! Fighting in this game is absolutely horrendous and boring. I don't care all that much because if I wanted to fight I would buy fight night or UFC, but they are making way too big of a deal about goalies fighting. Fighting in this game lasts no more than 10 seconds. It is just so boring and the only benefit is having your lines re-energized. In the NHL, fighting does a lot more than just re-energizing a team. It can have positive and negative impacts. If they actually portrayed the real NHL fighting in a realistic manner in the game maybe fighting would mean more to me. Thinking about it though, I don't really remember fighting ever being fun in any NHL video game.
          Last edited by bwiggy33; 06-02-2011, 01:52 AM.
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          • Dalsanto0026
            Banned
            • Aug 2007
            • 729

            #6
            I'm sick of hearing about the goalies already.

            This is hardly what I'd consider headline worthy material.

            Comment

            • eeyor
              Rookie
              • Nov 2008
              • 206

              #7
              Re: NHL 12 Producer Blog #1 - Great Teams Begin With Great Goalies

              Originally posted by Dalsanto0026
              I'm sick of hearing about the goalies already.

              This is hardly what I'd consider headline worthy material.
              Oh, I wouldn't say this. Goalies in all NHL games except NHL2k8 were horrible and therefore improvement in that regard is really needed.

              Comment

              • FBeaule04
                MVP
                • Apr 2005
                • 1119

                #8
                Re: NHL 12 Producer Blog #1 - Great Teams Begin With Great Goalies

                "Don't worry goalies, we will call goalies interference."

                Yeah right! Just like your calling interference in the EASHL?

                I'm already shaking of enthousiasm to see that in september!
                "Ice hockey is a form of disorderly conduct in which the score is kept." - Doug Larson

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                • stew514
                  Rookie
                  • Sep 2010
                  • 103

                  #9
                  Re: NHL 12 Producer Blog #1 - Great Teams Begin With Great Goalies

                  Originally posted by SwinginAs12
                  Much like every other year, we go in and look at all the saves we have in the game and try to tune goalie behavior to allow for goal scoring, yet still have goalies feel natural. We have also improved the puck tracking for goalies this year. What this means for goalies is that they will be better at fighting through the screens and battles in front of the net, and be more agile when skaters are pulling dekes on breakaways and in close.
                  This right here is the part that worries me. Screening a goalie is laughably ineffective, as you have to be right on top of him and even then sometimes he still magically reacts to the puck being shot, despite no possible way of seeing it come off the shooters stick. IMO, for this battle in front of the net to not just be a senseless addition, deflections and screens need to be much more effective especially against human goalies. I would love to be able to cut to the slot off the half board and feel like I can snipe a human goalie because there is traffic.

                  While I don't want them to have "always goals" I do want wrist shots from scoring areas to feel like they are threatening chances, if I get a 2 on 1 I want to be able to blow a wrist shot past a goalie without having to do some stupid unrealistic animation. Breakaways as well, it's frustrating playing a breakaway where the goalie is deep in his net, giving a bit of room and even though I place the shot he just snags it like it's nothing. I also think any type of lateral movement from a goalie (ai or manual) should leave the 5 hole vulnerable so that goals like this are possible http://www.youtube.com/watch?v=d2Gk_bigKZE

                  Comment

                  • FBeaule04
                    MVP
                    • Apr 2005
                    • 1119

                    #10
                    Re: NHL 12 Producer Blog #1 - Great Teams Begin With Great Goalies

                    To add to Stew comments, in the NHL, most of the goals are coming from two things. Great settings of play or great work. Goals like Bieksa against the Sharks aren't the average goal scored in the NHL. It's plays like we saw for the Bruins in the 7th game agains the Lightning (or last night for the Canucks) or goals we see on the PP where the puck moves and the goalie can't cover.

                    In NHL 11, most of the goals you see will come from a dangle and then a shot. If not, it will come from an exploit of the weakness in the game, like a toe-drag or some kind of a deke.

                    For exemple, just take the best shooters in NHL 11 against the worst goalies of the league. Try shootout mode without deking at all and shoot from close-range. How many goals will get in? If 1 puck goes in from straight shooting, you are lucky.

                    There's no reward for nice play in NHL 11 and I'm affraid it's going to be the same in NHL 12. A goalie in that game will stop everything close range, even moving pretty fast to stop a point-blank on cross-crease. In the same time, a guy will lose a puck, put a deke on to hide the puck, shoot with the toe-drag and the goalie will still be on his knees and out of play.

                    I'm sorry to say, but as far as realism, NHL 11 is having a grade of 2/10.
                    "Ice hockey is a form of disorderly conduct in which the score is kept." - Doug Larson

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                    • GrandMaster B
                      Rookie
                      • Nov 2004
                      • 469

                      #11
                      Hope they fix the goalie passing...the flip is good to clear the zone....but they should add an animation where the goalie uses his goalie stick behind the net and with one hand slaps it around the boards. The left trigger passing for goalies is horrendous.
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                      • stew514
                        Rookie
                        • Sep 2010
                        • 103

                        #12
                        Re: NHL 12 Producer Blog #1 - Great Teams Begin With Great Goalies

                        Originally posted by FBeaule04
                        To add to Stew comments, in the NHL, most of the goals are coming from two things. Great settings of play or great work. Goals like Bieksa against the Sharks aren't the average goal scored in the NHL. It's plays like we saw for the Bruins in the 7th game agains the Lightning (or last night for the Canucks) or goals we see on the PP where the puck moves and the goalie can't cover.

                        In NHL 11, most of the goals you see will come from a dangle and then a shot. If not, it will come from an exploit of the weakness in the game, like a toe-drag or some kind of a deke.

                        For exemple, just take the best shooters in NHL 11 against the worst goalies of the league. Try shootout mode without deking at all and shoot from close-range. How many goals will get in? If 1 puck goes in from straight shooting, you are lucky.

                        There's no reward for nice play in NHL 11 and I'm affraid it's going to be the same in NHL 12. A goalie in that game will stop everything close range, even moving pretty fast to stop a point-blank on cross-crease. In the same time, a guy will lose a puck, put a deke on to hide the puck, shoot with the toe-drag and the goalie will still be on his knees and out of play.

                        I'm sorry to say, but as far as realism, NHL 11 is having a grade of 2/10.
                        You don't really see a lot of goals scored off of a dangle and a shot playing 6 v 6, but if you are playing competitive 6 v 6 you aren't going to see a lot of shots from the slot because the success rate just isn't there. If you get a 1 on 1 on a defender with a human goalie you won't even think about trying to use him as a screen and snipe one past the goalie, you're just going to try and get as close as you can or hope that he panics and moves.

                        Personally as a hardcore EASHL player I want them to make one timers way more difficult, make it tougher to just roof rebounds from 2 feet away, but greatly increase the usefulness of wrist shots and backhanders from scoring areas.

                        Comment

                        • FBeaule04
                          MVP
                          • Apr 2005
                          • 1119

                          #13
                          Re: NHL 12 Producer Blog #1 - Great Teams Begin With Great Goalies

                          Originally posted by stew514
                          You don't really see a lot of goals scored off of a dangle and a shot playing 6 v 6, but if you are playing competitive 6 v 6 you aren't going to see a lot of shots from the slot because the success rate just isn't there. If you get a 1 on 1 on a defender with a human goalie you won't even think about trying to use him as a screen and snipe one past the goalie, you're just going to try and get as close as you can or hope that he panics and moves.

                          Personally as a hardcore EASHL player I want them to make one timers way more difficult, make it tougher to just roof rebounds from 2 feet away, but greatly increase the usefulness of wrist shots and backhanders from scoring areas.
                          Understand what you mean. I'm mostly play 2 vs 2 and what I see is always the same crap, exploits, glitches, etc. Dangling in these situation (and offline play) is out of control in this game.

                          If competitve 6 vs 6 is the standard base mode, then I'll shut my mouth for NHL 12, but EA has to let me know that it's the way it's programmed for and consider this, any AI lapses is normal since there not suppose to be in the game to begin with...
                          "Ice hockey is a form of disorderly conduct in which the score is kept." - Doug Larson

                          Comment

                          • Vic1
                            Rookie
                            • Apr 2004
                            • 156

                            #14
                            Re: NHL 12 Producer Blog #1 - Great Teams Begin With Great Goalies

                            This news is literally worthless to me unless they add two things:

                            1. Goalie fatigue. Self explanatory.

                            2. Dynamic goalies in franchise. Not every team has a Brodeur or a Luongo, so stop acting like every goalie in this game is a starting goalie. Platoons happen. A LOT. Riding the hot goalie, benching the cold one, so common in the league but never ever in this game.

                            Comment

                            • mkharsh33
                              Hall Of Fame
                              • Nov 2006
                              • 12782

                              #15
                              Re: NHL 12 Producer Blog #1 - Great Teams Begin With Great Goalies

                              Originally posted by Vic1

                              1. Goalie fatigue. Self explanatory.

                              2. Dynamic goalies in franchise. Not every team has a Brodeur or a Luongo, so stop acting like every goalie in this game is a starting goalie. Platoons happen. A LOT. Riding the hot goalie, benching the cold one, so common in the league but never ever in this game.
                              THIS, THIS and MORE OF THIS!!!!!

                              Also, let's see MORE SEPARATION in goalie ratings. EA really hacks me off in that they want EVERY player to start at a rating of around 80. Come on, EA, if a guy sucks, the make him suck. I'm tired of a backup goalie playing like Patrick Roy against me.

                              There should be HOT and COLD streaks, and add FATIGUE.

                              I've already traded in NHL 11 for NHL 2K10... If NHL 12 is more of the same, you're not getting a cent from me. This franchise is going nowhere...

                              (and before I get labeled a 2K fanboy, this is my FIRST EVER 2k Hockey game. I'm fed up with EA...).
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