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FIFA 12 Producer Interview - David Rutter, Breaks Down All The Changes
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06-02-2011, 03:02 PM
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Krebstar
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Re: FIFA 12 Producer Interview - David Rutter, Breaks Down All The Changes
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Originally Posted by
Qb
I liked this part:
I think a lot of long-time FIFA players can relate to the "argh!" feeling. Hopefully the Impact engine enables them to clean up collisions to the point where what look like fouls visually are processed as such under the hood. I think the previous animation system caused a lot of 'jumbled mess' collisions that did not accurately portray the calculated outcome. If that makes any sense...
I think I know what you mean. What appeared to be a foul was not called a foul, because it wasn't. It was just an odd animation. Or, what was a foul, isn't called a foul and so on and so forth.
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