Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)

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  • phillysouljah
    Rookie
    • Jul 2010
    • 346

    #1

    Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)


    Looks like the dynamic player performance mechanic will play a role DURING games and will rub off on other players. The traits sound interesting, as well. Check out the full Madden NFL 12 Dynamic Player Performance article, right here.

    "Previously, I revealed how Madden NFL 12's Franchise mode handles fluctuations of a player's performance over the course of a season. Well, that stuff applies to every play of every game. Every player is rated on their confidence and consistency, which helps determine how much they are impacted by good and bad play.

    That's right – players don't just affect themselves, but can influence an entire team. When a QB has it going, it can energize an entire offense. A great leader, for instance, can boost not only his own play, but those around him. And influential players who lose confidence easily can lower the play of the entire team. It works both ways."
    Last edited by phillysouljah; 06-02-2011, 01:41 PM.
  • RGiles36
    MVP
    • Jan 2008
    • 3962

    #2
    Re: Dynamic Player Performance during games (from IGN)

    this man for sharing lol...
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    • Bengals28
      Rookie
      • Apr 2009
      • 174

      #3
      Re: Dynamic Player Performance during games (from IGN)

      Awesome! Really sounds like they're trying to keep the game fresh everytime you put it in.

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      • cbc72
        Rookie
        • Jun 2003
        • 344

        #4
        Re: Dynamic Player Performance during games (from IGN)

        This sounds a lot like the feature that was in NCAA a few years ago, yes?

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        • RGiles36
          MVP
          • Jan 2008
          • 3962

          #5
          Re: Dynamic Player Performance during games (from IGN)

          This is interesting -- very interesting. I had an inkling that it did change in-game, and not just game to game.

          So does this suggest that the ratings that change from game to game in franchise mode are impacted exclusively by what happens on the field? When Looman explained it via the OS Q & A, I thought the ratings varied randomly aside from players that were on noted hot/cold streaks.

          I hope the EA playbook/blog that accompanies this is fleshed out like the franchise blog. I don't expect the same level of detail -- but I don't want to have more questions than answers.
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          • splff3000
            MVP
            • Jun 2003
            • 2867

            #6
            Re: Dynamic Player Performance during games (from IGN)

            Originally posted by cbc72
            This sounds a lot like the feature that was in NCAA a few years ago, yes?
            Nooo... NCAA had/has player composure and while it's kinda similar, this is much more deeper. In NCAA, a player with low composure would, miss a throw, drop a pass, or fumble the ball more often when in big games in pressure situations. DPP actually has traits for each player ie whether a QB will take off and run under pressure or stay in the pocket to complete a pass or whether a RB will step out of bounds near the sideline or duck his shoulders to try to get more yards. Not to mention that ratings actually change with this and it affects other players as well. This is waaaaay better than composure in NCAA.
            Last edited by splff3000; 06-02-2011, 02:07 PM.
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            • Thinking Out Loud
              Banned
              • Apr 2011
              • 357

              #7
              Re: Dynamic Player Performance during games (from IGN)

              I see one MAJOR problem with this new feature........having to actually wait all the way til August 30th before I can fully try it out! LOL.

              Other than that, I really like how they are describing DPP should work in Madden 12.

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              • Only1LT
                MVP
                • Jul 2009
                • 3010

                #8
                Re: Dynamic Player Performance during games (from IGN)

                Originally posted by cbc72
                This sounds a lot like the feature that was in NCAA a few years ago, yes?
                Yes. Maybe it is more fleshed out though. Not sure.

                I think in NCAA there was a limit of a 3pt swing in terms of ratings? Not sure if there will be a cap in 12 or not. probably not since IGN said that Cutler could go from a 75 OVR to 95. Not sure if they were taking liberties with that though.
                "You mustn't be afraid to dream a little bigger, darling."

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                • splff3000
                  MVP
                  • Jun 2003
                  • 2867

                  #9
                  Re: Dynamic Player Performance during games (from IGN)

                  Originally posted by Only1LT
                  Yes. Maybe it is more fleshed out though. Not sure.

                  I think in NCAA there was a limit of a 3pt swing in terms of ratings? Not sure if there will be a cap in 12 or not. probably not since IGN said that Cutler could go from a 75 OVR to 95. Not sure if they were taking liberties with that though.
                  NCAA's feature was no way near as detailed as this.
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                  • Only1LT
                    MVP
                    • Jul 2009
                    • 3010

                    #10
                    Re: Dynamic Player Performance during games (from IGN)

                    Originally posted by splff3000
                    Nooo... NCAA had/has player composure and while it's kinda similar, this is much more deeper. In NCAA, a player with low composure would, miss a throw, drop a pass, or fumble the ball more often when in big games in pressure situations. DPP actually has traits for each player ie whether a QB will take off and run under pressure or stay in the pocket to complete a pass or whether a RB will step out of bounds near the sideline or duck his shoulders to try to get more yards. Not to mention that ratings actually change with this and it affects other players as well. This is waaaaay better than composure in NCAA.
                    It did affect ratings though so it may be more in depth, but I wouldn't say it's totally different.
                    "You mustn't be afraid to dream a little bigger, darling."

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                    • splff3000
                      MVP
                      • Jun 2003
                      • 2867

                      #11
                      Re: Dynamic Player Performance during games (from IGN)

                      Originally posted by Only1LT
                      It did affect ratings though so it may be more in depth, but I wouldn't say it's totally different.
                      They're only similar in that they changed ratings. This is way more in depth. NCAA never had nothing like this:



                      This changes the way cpu controlled players behave on the field. Vick(above) is completely different from Matt Ryan(below)

                      Last edited by splff3000; 06-02-2011, 02:18 PM.
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                      • RGiles36
                        MVP
                        • Jan 2008
                        • 3962

                        #12
                        Re: Dynamic Player Performance during games (from IGN)

                        I wonder which traits change dynamically? They mentioned that Eli Manning will buckle a bit under pressure which makes sense. I just hope that the traits that make players unique to begin with don't change throughout the game i.e. a defenders use of the bull rush, swim, or power move.
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                        • Only1LT
                          MVP
                          • Jul 2009
                          • 3010

                          #13
                          Re: Dynamic Player Performance during games (from IGN)

                          Originally posted by splff3000
                          They're only similar in that they changed ratings. This is way more in depth. NCAA never had nothing like this:



                          This changes the way cpu controlled players behave on the field. Vick(above) is completely different from Matt Ryan(below)

                          You're repeating the same thing I'm saying lol. And the part that I have bolded is how they are the same, which is a major component of how they each work.

                          I know it is more in depth, I'm just saying that this looks like the next evolutionary step of what NCAA started.

                          That they have all of those other areas in 12 is great, but at the end of the day, how the player performs on the field causes specific attributes to drop or go up, just like NCAA. There are just many more attributes to be affected.

                          It's not totally different. Just expanded upon.
                          Last edited by Only1LT; 06-02-2011, 02:24 PM.
                          "You mustn't be afraid to dream a little bigger, darling."

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                          • Automatik
                            Rookie
                            • Jun 2011
                            • 134

                            #14
                            Re: Dynamic Player Performance during games (from IGN)

                            This sounds awesome, does this mean that some players like Tebow, Ray Lewis(because they're very emotional players) could have an emotional impact on the game if they make a big play during the game?

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                            • splff3000
                              MVP
                              • Jun 2003
                              • 2867

                              #15
                              Re: Dynamic Player Performance during games (from IGN)

                              Originally posted by rgiles36
                              I wonder which traits change dynamically? They mentioned that Eli Manning will buckle a bit under pressure which makes sense. I just hope that the traits that make players unique to begin with don't change throughout the game i.e. a defenders use of the bull rush, swim, or power move.
                              Well from these screenshots:





                              We know that Matt Ryan can change to trigger happy under pressure and start to force passes. I don't agree with that though. They don't call him Matty Ice for nothing. Maybe he's on a cold streak. Now I'm wondering if we'll be able to edit these.
                              PSN - Splff3000
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