Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)

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  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #46
    Re: Dynamic Player Performance during games (from IGN)

    Originally posted by phillysouljah
    I'm just pointing out how can new Vick be erratic and have 20-point swings if the man didn't even have a single bad game all last season? That makes no sense.

    Even if Aaron Rodgers was better... who cares? This is not a comparison of QB's. It's trying to understand the basis for this claim that new Vick is erratic. How can he be when he didn't even have a bad game to dip down to?
    Bad games are subjective opinions.

    Question for you.

    Who was better, Vick in the first half of the season or Vick in the second half of the season?

    I thought Vick in the last few games, including the playoff game, struggled or didn't put up the numbers he did in the first half of the season. Just my opinion.

    And yes, you do compare him to other QB's to find out if the other QB's who are above him are erratic at times.

    Comment

    • phillysouljah
      Rookie
      • Jul 2010
      • 346

      #47
      Re: Dynamic Player Performance during games (from IGN)

      Originally posted by roadman
      Bad games are subjective opinions.

      Question for you.

      Who was better, Vick in the first half of the season or Vick in the second half of the season?

      I thought Vick in the last few games, including the playoff game, struggled or didn't put up the numbers he did in the first half of the season. Just my opinion.

      And yes, you do compare him to other QB's to find out if the other QB's who are above him are erratic at times.

      No, it's not subjective when you're talking MADDEN RATINGS!

      I keep reading a 20-point swing with Vick. Vick is what? A 91? I can't say he had any games where he was as bad as a 71. Can you?

      Comment

      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #48
        Re: Dynamic Player Performance during games (from IGN)

        Originally posted by phillysouljah
        No, it's not subjective when you're talking MADDEN RATINGS!

        I keep reading a 20-point swing with Vick. Vick is what? A 91? I can't say he had any games where he was as bad as a 71. Can you?
        A 20 pt swing is a worse case scenario. It's a video game, time to relax a bit.

        You didn't answer my question.

        Let's say Vick throws 3 int's in the game. Doesn't that warrant some kind of down ward swing?

        Let's say Vick throws 3 int's in the game. Doesn't that warrant some kind of down ward swing?

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11623

          #49
          Re: Dynamic Player Performance during games (from IGN)

          All I can say is I am officially pumped for Madden 12!!! I have not been this amped for a Madden title since well Madden 2005.

          Comment

          • Only1LT
            MVP
            • Jul 2009
            • 3010

            #50
            Re: Dynamic Player Performance during games (from IGN)

            Many players have runs where they look all world, when they really aren't. Elvis Grbac was the shizz for a minute lol.

            Sorry, but I think that second half Vick is a better indication of Vick than first half. There's nothing "new" about Michael Vick.

            As for the 20pt swing thing:

            1- I think that was just to show an extreme example and they just happened to chose Vick as part of said example.

            2- 20pt swing, could be just that. A swing. In other words, it doesn't have to mean that an 85 OVR can be 65 OVR in one game. Maybe it means that that 85 OVR can go anywhere from 95 to 75 OVR. Or not lol. Just a thought.

            3- Most important. This is IGN saying this. It may not be 100% accurate. It's not like they don't get things wrong all the time.

            Not worth getting riled up about.
            "You mustn't be afraid to dream a little bigger, darling."

            Comment

            • phillysouljah
              Rookie
              • Jul 2010
              • 346

              #51
              Re: Dynamic Player Performance during games (from IGN)

              Originally posted by roadman
              A 20 pt swing is a worse case scenario. It's a video game, time to relax a bit.

              You didn't answer my question.

              Let's say Vick throws 3 int's in the game. Doesn't that warrant some kind of down ward swing?

              Which Vick does Madden get? 1st half or second half?
              Using '11 ratings as a benchmark...

              If I were Danny Moore, I'd probably use the 91 Vick rating from '11 as Vick's median and put a 12 point range around that. So Vick would vary from 85 to 97... 97 would be like the Redskins game, 85 would be like the first Giants game or the ones where he only threw 1 TD, ran for a TD, and threw a pick. I'd say 250+ yards 1 pass TD, 1 rush TD, and a pick is an 85-ish performance.

              So, at his best, Vick would be like between Peyton Manning and Drew Brees at their median. At his worst, Vick would be at Jay Cutler's or Matt Cassel's median.

              That sounds about right to me. No more than a 6 point negative swing, assuming Vick's median rating will remain 91.

              Comment

              • shnuskis
                MVP
                • Aug 2008
                • 1172

                #52
                Re: Dynamic Player Performance during games (from IGN)

                Originally posted by phillysouljah
                No, it's not subjective when you're talking MADDEN RATINGS!

                I keep reading a 20-point swing with Vick. Vick is what? A 91? I can't say he had any games where he was as bad as a 71. Can you?
                20 pt swing is from the peak number to the low number. If he is a 91 for his base rating, that means a swing from 101 to 81. A base 91 dropping to 71 would have potentially 40 pt swings.

                Was Vick as bad as 81 at times last year? Yes. 25 for 43 for 263 yds, 1td, 1int 58% passing vs. MIN.
                When rookie Randall Cobb was told by this U.S. Marine that he was a big fan of the wide receiver, Cobb said, “I think I’m a bigger fan of yours.”

                Comment

                • phillysouljah
                  Rookie
                  • Jul 2010
                  • 346

                  #53
                  Re: Dynamic Player Performance during games (from IGN)

                  Originally posted by shnuskis
                  20 pt swing is from the peak number to the low number. If he is a 91 for his base rating, that means a swing from 101 to 81. A base 91 dropping to 71 would have potentially 40 pt swings.

                  Was Vick as bad as 81 at times last year? Yes. 25 for 43 for 263 yds, 1td, 1int 58% passing vs. MIN.
                  That is reasonable and is just a little wider than what I suggested.

                  Comment

                  • Phobia
                    Hall Of Fame
                    • Jan 2008
                    • 11623

                    #54
                    Re: Dynamic Player Performance during games (from IGN)

                    Why are you guys getting all heated over a issue NO ONE knows the inner workings of. Speculating about it over and over has no end, no bearing on the situation, and will end with someone getting upset or banned. Just chill and read about the info lol

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21805

                      #55
                      Re: Dynamic Player Performance during games (from IGN)

                      Madden is going to a new level of realism. I am really pumped for this.

                      The next step is roster lockers so fellow players can edit and create rosters and edit these traits to be as close to life as they can.

                      Could you imagine if they had the locker feature like NCAA so we can make custom and classic rosters as well as custom draft classes?

                      Either way Madden 12 is sounding and looking better by the day.
                      Now Playing on PS5:
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                      Comment

                      • jackrubay
                        Rookie
                        • May 2011
                        • 30

                        #56
                        Re: Dynamic Player Performance during games (from IGN)

                        It would be interesting to know if this function would also work in a way that would boost defensive players (if they have good leaders and good coaches) after the offense plays poorly. I think it would be a good element to reward picking teams with these type of leaders that you know can pick up the slack if the game gets on the line. Or visa-versa having a player like Manning or Brady get a slight boost if the defense starts to slip up.

                        Comment

                        • RGiles36
                          MVP
                          • Jan 2008
                          • 3962

                          #57
                          Re: Dynamic Player Performance during games (from IGN)

                          Originally posted by Only1LT
                          I actually wasn't taking a shot at Romo. That's just too easy lol. I was making light of how it is typical of a Cowboy fan to rush to bash Eli. Could have been an Eagle or Washington fan. Would have made the same comment and it would have worked just the same.
                          The article made fun of Eli -- I was just using their example lol
                          Twitter

                          Comment

                          • Thinking Out Loud
                            Banned
                            • Apr 2011
                            • 357

                            #58
                            Re: Dynamic Player Performance during games (from IGN)

                            Originally posted by jackrubay
                            It would be interesting to know if this function would also work in a way that would boost defensive players (if they have good leaders and good coaches) after the offense plays poorly. I think it would be a good element to reward picking teams with these type of leaders that you know can pick up the slack if the game gets on the line. Or visa-versa having a player like Manning or Brady get a slight boost if the defense starts to slip up.
                            I don't see why not considering they used the example of a "Shutdown Corner" Player role affecting Defensive lineman's pass rush and opposing QB's pass skills. Makes sense that DPP would have a defensive affect too.

                            Comment

                            • blklightning
                              MVP
                              • Oct 2007
                              • 1294

                              #59
                              Re: Dynamic Player Performance during games (from IGN)

                              this sums it up perfectly:


                              If the team at Tiburon can pull this off, it will be something special.
                              goals are one thing; execution is another. and with tiburon's track record, i don't have much hope for this panning out. remember all the blogs detailing improvements to the game that never made it on the disc? yeah, it doesn't look good. but it sounds really sweet. as always, we'll see.
                              My score for Madden 13: 4.5/10

                              3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.

                              Comment

                              • Outkizast
                                MVP
                                • Nov 2006
                                • 1092

                                #60
                                Re: Dynamic Player Performance during games (from IGN)

                                "T.O. lacks concentration. If he isn't involved in the game, he might drop a crucial pass. You know this. So, as the coach, you need to call some short, high-percentage plays for T.O. to build his confidence and keep him focused. Because when he's focused, he might still come up big when you need him. Otherwise, he could erode the confidence of everyone around him."

                                This is what has me excited. In the past I would hit my top receiver early in the game and would "pretend" that getting him touches early would help his confidence and get my team going. Now it's actually going to have an effect on the game. Awesome.

                                Comment

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