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Madden NFL 12 Blog - Detailed Look at Dynamic Player Performance (Shopmaster)

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  • RedZoneD25
    MVP
    • Aug 2008
    • 3006

    #1

    Madden NFL 12 Blog - Detailed Look at Dynamic Player Performance (Shopmaster)


    Shopmaster has posted his thoughts on Dynamic Player Performance over at MyMaddenPad, and how it affects gameplay in Madden NFL 12.

    "When Phil Frazier sat down with us at the beginning of that first day he talked a little bit about Dynamic Player Performance and how players would change during the course of the game depending on how the game and that player progressed throughout. He showed a picture of Adrian Peterson running the ball and said this is what Peterson looked like running the ball in the first quarter. The picture showed Peterson with ball loosely at his side like a loaf of bread. He then showed us a picture of Peterson after he had a fumble and this pictured showed him securing the ball while he was running. Phil also stated that not only will he carry the ball more securely but he doesn’t try to break out of tackles after some fumbles. So what does this mean, it means that EA has added to the realism of the game."

    For the full blog (cut for size), click here.
  • Gosens6
    All Star
    • Oct 2007
    • 6099

    #2
    Re: Madden NFL 12 Blog - Detailed Look at Dynamic Player Performance (Shopmaster)

    If his only complaint was having to press pause to see the effects on his players, then I think this Madden just could be the best yet

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    • Phobia
      Hall Of Fame
      • Jan 2008
      • 11635

      #3
      Re: Madden NFL 12 Blog - Detailed Look at Dynamic Player Performance (Shopmaster)

      I am bouncing off the walls with happiness!!!!!!!!! I need to bring in my excitement for madden just a little lol

      Comment

      • dkp23
        Rookie
        • May 2008
        • 289

        #4
        Re: Madden NFL 12 Blog - Detailed Look at Dynamic Player Performance (Shopmaster)

        You shouldnt be able to see the effects...You should be able to notice during the course of the game, not press pause or have an overlay saying he is hot or not...

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        • WDOgF0reL1fe
          MVP
          • Apr 2005
          • 3431

          #5
          Re: Madden NFL 12 Blog - Detailed Look at Dynamic Player Performance (Shopmaster)

          IIIIIIIIIIIIIIIII like it
          Charger Fan Born and Raised!
          Born in powder blue.

          Follow me on Twitter yeah.
          @WillSoistman
          Dibs: Jennifer Aniston

          "Success isn't earned, it's leased. Rent is due every damn day.

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          • RGiles36
            MVP
            • Jan 2008
            • 3981

            #6
            Re: Madden NFL 12 Blog - Detailed Look at Dynamic Player Performance (Shopmaster)

            Originally posted by dkp23
            You shouldnt be able to see the effects...You should be able to notice during the course of the game, not press pause or have an overlay saying he is hot or not...
            I just replied to this in the other thread, but I'll reiterate that I think it's necessary to communicate this to the user. Otherwise, you'll forget that it's working in the game. Even NBA2K has a hot/cold indicator.
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            • rylynner
              Banned
              • Jun 2009
              • 134

              #7
              Anybody bitching that you have to press pause to see the DDP in play should be slapped in the face right now. Shut up. Seriously.

              Comment

              • Thinking Out Loud
                Banned
                • Apr 2011
                • 359

                #8
                Re: Madden NFL 12 Blog - Detailed Look at Dynamic Player Performance (Shopmaster)

                Originally posted by rgiles36
                I just replied to this in the other thread, but I'll reiterate that I think it's necessary to communicate this to the user. Otherwise, you'll forget that it's working in the game. Even NBA2K has a hot/cold indicator.
                I completely agree with having a "hot/cold indicator" but allowing the User to view the numeric affect these streaks have on player ratings, lessens the immersion for me. I want to know when players are being streaky but not know exactly what that means for their skill sets.

                That's TMI and EA needs to keep some mystery in the User/Virtual Player relationship, in Madden.

                Comment

                • Phobia
                  Hall Of Fame
                  • Jan 2008
                  • 11635

                  #9
                  Re: Madden NFL 12 Blog - Detailed Look at Dynamic Player Performance (Shopmaster)

                  Originally posted by Thinking Out Loud
                  I completely agree with having a "hot/cold indicator" but allowing the User to view the numeric affect these streaks have on player ratings, lessens the immersion for me. I want to know when players are being streaky but not know exactly what that means for their skill sets.

                  That's TMI and EA needs to keep some mystery in the User/Virtual Player relationship, in Madden.
                  Agree but look at it this way. Say it was completely hidden then you would have people complaining that they don't notice the effect and it was a "hype marketing" gimmick which is a placebo.

                  This kinda of gives some proof that it is working. Plus like others are saying, just don't hit pause or go look at the ratings during the game. Just play the game from start to finish and there you go.

                  Comment

                  • RGiles36
                    MVP
                    • Jan 2008
                    • 3981

                    #10
                    Re: Madden NFL 12 Blog - Detailed Look at Dynamic Player Performance (Shopmaster)

                    Originally posted by Thinking Out Loud
                    I completely agree with having a "hot/cold indicator" but allowing the User to view the numeric affect these streaks have on player ratings, lessens the immersion for me. I want to know when players are being streaky but not know exactly what that means for their skill sets.

                    That's TMI and EA needs to keep some mystery in the User/Virtual Player relationship, in Madden.
                    Did it say that we would see the numeric effect? Maybe I have to look at the screens again. All I saw was an arrow pointing up/down with a brief description. And you only see that if you press pause.
                    Twitter

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                    • RGiles36
                      MVP
                      • Jan 2008
                      • 3981

                      #11
                      Re: Madden NFL 12 Blog - Detailed Look at Dynamic Player Performance (Shopmaster)

                      Originally posted by Phobia
                      Agree but look at it this way. Say it was completely hidden then you would have people complaining that they don't notice the effect and it was a "hype marketing" gimmick which is a placebo.

                      This kinda of gives some proof that it is working. Plus like others are saying, just don't hit pause or go look at the ratings during the game. Just play the game from start to finish and there you go.
                      Yea, if you don't have visual proof, even if it's working, you're liable to forget it's there (I know I will). I agree completely with this.
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                      • JaySmooov
                        Banned
                        • May 2011
                        • 1693

                        #12
                        In one instance while playing against the Bears in Madden NFL 12, I was constantly putting pressure on Jay Cutler. I could see by the second qtr it was on his mind because he was passing way before my pressure was getting to him and before the WR was open. There were a couple that bounced in the dirt. I think the consistency will play a huge role in Madden NFL 12. I really noticed the difference in especially the QB when playing the computer.
                        That's the Jay Cutler I know!

                        Comment

                        • JaySmooov
                          Banned
                          • May 2011
                          • 1693

                          #13
                          Originally posted by rgiles36
                          Yea, if you don't have visual proof, even if it's working, you're liable to forget it's there (I know I will). I agree completely with this.
                          In a sense, you should know the roster of the team you'e playing with. Same goes for knowing the team you're playing against.

                          I, for one, am not for the indicators, at least on a expanded level. I don't need to have numbers under EVERY player indicating his rating swing, along with a hot/cold icon, and his confidence. The hot/cold icon would be enough, as it would let BOTH sides know who's hot and who's not, and it would also put an added strategical element in the game.
                          Do you roll the coverage towards a hot Calvin Johnson, knowing that the Lions are limited and unproven elsewhere in the passing game?

                          Do you load the box against a hot Chris Johnson, knowing that the Titans have a young rookie in Jake Locker at the helm? What do you do if he rings off 5 consecutive completions, putting him in a rhythm? Would you back off? Would you bring heat, which could open up lanes for CJ?

                          I could see WHY indicators are necessary, not only for the offense, but for the defense. I actually think DDP will appeal more to us hardcore/sim gamers, as I know my casual gamer friends won't care much. So indicators would go a lot way if added CORRECTLY. Limit it to a hot/cold icon at the LOS, and maybe somehow tell us if a guy is nervous or riding high.

                          Comment

                          • RGiles36
                            MVP
                            • Jan 2008
                            • 3981

                            #14
                            Re: Madden NFL 12 Blog - Detailed Look at Dynamic Player Performance (Shopmaster)

                            Originally posted by JaySmooov
                            In a sense, you should know the roster of the team you'e playing with. Same goes for knowing the team you're playing against.

                            I, for one, am not for the indicators, at least on a expanded level. I don't need to have numbers under EVERY player indicating his rating swing, along with a hot/cold icon, and his confidence. The hot/cold icon would be enough, as it would let BOTH sides know who's hot and who's not, and it would also put an added strategical element in the game.
                            Do you roll the coverage towards a hot Calvin Johnson, knowing that the Lions are limited and unproven elsewhere in the passing game?

                            Do you load the box against a hot Chris Johnson, knowing that the Titans have a young rookie in Jake Locker at the helm? What do you do if he rings off 5 consecutive completions, putting him in a rhythm? Would you back off? Would you bring heat, which could open up lanes for CJ?

                            I could see WHY indicators are necessary, not only for the offense, but for the defense. I actually think DDP will appeal more to us hardcore/sim gamers, as I know my casual gamer friends won't care much. So indicators would go a lot way if added CORRECTLY. Limit it to a hot/cold icon at the LOS, and maybe somehow tell us if a guy is nervous or riding high.
                            I agree that you should have an idea of the team you're playing with -- but surfing through your opponent's depth chart can be cumbersome. That's why for me, it's ideal that the new broadcast presentation introduce the starters (we'll see about that).

                            While I don't always agree with the way EA implements features, this one I feel they got right. I'd rather not have a hot/cold icon at the LOS. If I need that information, I'll go to info central i.e pause menu.
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                            • 2krunk4u
                              Rookie
                              • May 2003
                              • 80

                              #15
                              only pansies have to know that their player is on fire or not with blinking icons/meters etc.

                              seriously, shouldn't you be able to tell that somebody is hot if they're making phenomenal plays consistently, or if they seem to be breaking more tackles when they usually dont?

                              it's not that hard to get a hold of guys. you all seem to want playmaker icons under the players names again. Get a life.
                              ((cuff))*bankhead bounce*((cuff))

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