View Single Post
Old 06-04-2011, 05:56 PM   #6
goh
Banned
 
OVR: 37
Join Date: Aug 2003
Location: Canada
Re: WWE '12 Hands-On Impressions From THQ Community Event

I'll just re-iterate the questions I had from the other topic from the IGN preview and came up with a couple of more as well.

How are the movesets? Orton shouldn't be doing a springboard splash.

Can you still do the basic moves later in the match?

Is there anything representing medium grapples or is it just light and heavy?

Could the big meter at the bottom be turned off?

What current game does it most compare to?

Can the targeting system be mixed with weapons?

How long did your matches last?

Even though you say it feels less like a fighting game gameplay wise I assume the focus was still winning instead of putting on a good match but was there at least some sort of match rating system?

When you say the RKO can be hit out of nowhere other than being jumped at does this mean he has all the different variations at once now? Like the corner one?

Does the interupting move system make sense? Like if Cena had Miz on his shoulders for an AA and ADR punched him will Cena stagger and drop Miz with Miz landing on his feet or is it like the Gamecube games where they just sort of both fall over? For that matter does it work the other way? If Cena succeeds with the AA and ADR was standing next to him would Miz's feet hit ADR and ADR stagger or fall over?

Did it still have the enviromental grapples?

Has putting someone through the announce table been improved? It was so terrible last year.

I'll guess they didn't have commentary yet but if they did was it good? I'd ask if it was improved but it's hard to do worse than last year.

How many different body part attacks were there? I mean the attacks themselves. Like did they have 4 different arm attacks or just 1?
goh is offline  
Reply With Quote