WWE '12 Hands-On Impressions From THQ Community Event

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  • BlueNGold
    Hall Of Fame
    • Aug 2009
    • 21817

    #31
    Re: WWE '12 Hands-On Impressions From THQ Community Event

    Okay, here's three questions I have:

    Do you know of any improvements made to Universe mode?

    Is that pinning glitch from last year fixed? I think it had something to do with the CPU not kicking out.

    And finally, based on what you've seen and played, would you buy it? (might be an obvious answer, but I know you've been frustrated with SvR from reading the SvR 11 impressions thread and I feel like asking lol)
    Originally posted by bradtxmale
    I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



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    • ExtremeGamer
      Extra Life 11/3/18
      • Jul 2002
      • 35299

      #32
      Originally posted by BlueNGold
      Okay, here's three questions I have:

      Do you know of any improvements made to Universe mode?

      Is that pinning glitch from last year fixed? I think it had something to do with the CPU not kicking out.

      And finally, based on what you've seen and played, would you buy it? (might be an obvious answer, but I know you've been frustrated with SvR from reading the SvR 11 impressions thread and I feel like asking lol)
      AI is A LOT better. A LOT!

      Yes I would buy it. I personally felt it's in it's best shape since Here Comes The Pain. The team knows we want a great wrestling game and they were very passionate about giving it to us.


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      • BlueNGold
        Hall Of Fame
        • Aug 2009
        • 21817

        #33
        Re: WWE '12 Hands-On Impressions From THQ Community Event

        Originally posted by ExtremeGamer
        AI is A LOT better. A LOT!

        Yes I would buy it. I personally felt it's in it's best shape since Here Comes The Pain. The team knows we want a great wrestling game and they were very passionate about giving it to us.


        Sent from my iPhone using Tapatalk
        Damn. The last great SD game I played no less.

        Good to hear. I'm excited now.
        Originally posted by bradtxmale
        I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



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        • woaty13ward
          Rookie
          • Jul 2008
          • 5

          #34
          I can't wait to play it
          The Birdman Daddy, I'll Fly In Any Weather!

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          • psymin1
            Rookie
            • Dec 2007
            • 247

            #35
            Yeah, EG brings up HCTP, and the game automatically bumps onto my radar. Loved HCTP, and I haven't watched much wrestling in the past three years, but that comparison does enough for me. I would love to play a fun, challenging, and realistic wrestling game (not a fighter) that uses the SvR graphics engine. SvR will never top Fire Pro Wrestling, but as long as I can have a lot of fun with it, I am content with that fact. HCPT and SvR 2006 were the games in the series I played the most since it moved to PS2/PS3. If I can find something that brings that fun factor, I'm all ears. Nice job EG. I'll catch you on Twitter, I'm sure.
            |DEAD| - Welcome to The Factory | Eastern Michigan University Dynasty (NCAA Football 14)
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            • Steven547
              MVP
              • May 2004
              • 3797

              #36
              Re: WWE '12 Hands-On Impressions From THQ Community Event

              Is there a tournament mode? (HUM vs HUM, CPU vs HUM, CPU vs CPU)

              And you say the AI has improved, does this mean they keep moving or aggression has been raised?
              Two reasons...
              1: They knock you down and watch you or wait until you get up.
              2: Wrestler gets thrown outside the ring..the other wrestler attacks him, then stands on the ring apron "other side" of the ropes....but..just stands there again watching the opponent, who then gets up and performs an attack on that wrestler. This has happened in the past 3 matches.

              Also, I'm reading that the "normal" difficulty will be replaced by the "Legend" difficulty. Does this mean the game will be another reversal fest?? Or will there be more sliders to adjust all that?
              Last edited by Steven547; 06-06-2011, 10:13 PM.

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              • Bacon Vortex
                Rookie
                • Apr 2011
                • 142

                #37
                Re: WWE '12 Hands-On Impressions From THQ Community Event

                Great points. I definitely don't want to have to only do Irish Whips to the buckle for the first 80% of every match because everything else is reversed by the computer.

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                • Altimus
                  Chelsea, Assemble!
                  • Nov 2004
                  • 27283

                  #38
                  Re: WWE '12 Hands-On Impressions From THQ Community Event

                  Thanks for the impressions EG. As of now this will be a day 1 buy for me. So far very excited about this game.

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                  • bruinsftw2k
                    Banned
                    • Sep 2010
                    • 350

                    #39
                    Re: WWE '12 Hands-On Impressions From THQ Community Event

                    Judging from the videos it looks like they no sell a lot of movies, do the wrestlers really get up that fast after most moves, even finishers?

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                    • ExtremeGamer
                      Extra Life 11/3/18
                      • Jul 2002
                      • 35299

                      #40
                      Originally posted by bruinsftw2k
                      Judging from the videos it looks like they no sell a lot of movies, do the wrestlers really get up that fast after most moves, even finishers?
                      It varies. Moves early on they get up right away. Later on in the match they stay down longer. It's a good system that needs a little tweaking. Game is still over 5 months from release, remember that. I didn't see any no selling on finishers if you played it right. I never went for a finisher till later in the match and the opponent always stayed down.


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                      • Majingir
                        Moderator
                        • Apr 2005
                        • 47638

                        #41
                        Re: WWE '12 Hands-On Impressions From THQ Community Event

                        Originally posted by ExtremeGamer
                        Ahh one of my favorite parts. No more WWE themes playing over the menu (which is a totally new UI), just some sinister sounding music. Sounds awesome!


                        Sent from my iPhone using Tapatalk
                        Is it just like instrumental music or what?

                        And I have no problem with this game being compared to HCTP but there's just one problem.....so was last years game and it didn't turn out to be as good as it was hyped to be.

                        Do the users have more options in terms of changing the sliders(since last year we were only able to change sliders for things like reversals and finisher strengths. Full sliders such as punch damage,grapple damage ect. would be great and could make matches go much longer)

                        Is there still a long wait period when selecting superstars with custom threads or even created superstars?

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