NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectations
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i hope they fix the crowd becaues it made the game feel boringNew Orleans Saints
Alabama Roll Tide
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio
I forgot where I read it at, but I remember someone posting info about Jordan being back in the game with more challenges.Comment
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio
I see nothing wrong with the free throws as they are...hope whatever they did isnt worse. Hopefully we get playoff crowds and awful crowd noise is fixed.Go Broncos. Go Wizards.Comment
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio
1) Free throw element when playing the CPU, the screen shakes. Fundamentally, I have no idea what this is supposed to simulate anyway. At any rate, you can't do a dang thing in return to the CPU to disrupt their free throw shot.
2) Fundamentally, it shouldn't be a mini-game at all (early release, late release, etc).
3) Play with a team or person off the bench who you have no idea what his throwing motion is and you'll likely miss. Even though said player is an excellent free throw shooter on his own.
The really just need to dumb it down as simple as possible and leave it alone for good. Focus on the other things that need fixing.... Like screen pausers/flashers.Comment
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio
For me, my gripes and opinions:
1) Free throw element when playing the CPU, the screen shakes. Fundamentally, I have no idea what this is supposed to simulate anyway. At any rate, you can't do a dang thing in return to the CPU to disrupt their free throw shot.
2) Fundamentally, it shouldn't be a mini-game at all (early release, late release, etc).
3) Play with a team or person off the bench who you have no idea what his throwing motion is and you'll likely miss. Even though said player is an excellent free throw shooter on his own.
The really just need to dumb it down as simple as possible and leave it alone for good. Focus on the other things that need fixing.... Like screen pausers/flashers.
2) Not really sure how it's considered a mini-game. It's the exact same function as shooting a non-FT shot.
3) If you want that to happen, you could just play with Real FT% on.Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio
I wouldnt expect to see any gameplay until August at that thing they have in Germany and dont expect real news until September just like 2k always does, why would they change anything this year like give out early looks and info when there is absolutely no competition on the market? Live life and get hyped for 2k12 in September when its around the corner lol.Comment
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio
That already in the game us called "Real FT %". I'm sure the clutch rating applies to being at the line as well. In my humble position the status quo is close to perfect. The only change i would make is adding making it three options, Manual=complete user input, the player real FT% doesn't come into play. That why some people can go 20-20 with Dwight if you know his release point(what is currently in 2k) "Auto" Real FT%=only requires the user to start the FT and the CPU release at the perfect time and the FT going in depends on the player actual FT%(This is also in the 2K now, i'm not really sure b/c i never play with it on.) The third option is a combo of the first two called "Manual" Real FT% with it being up to the user to get the perfect release and the FT going is still based on the Real player FT%. Back to the video, i heard Constant mention "meter" and that is the last thing i want for my FTs. If they are switching to a meter related Ft, please leave the option of using the current system.GT Agent August
Xbox/PlaystationComment
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2) Not really sure how it's considered a mini-game. It's the exact same function as shooting a non-FT shot.
3) If you want that to happen, you could just play with Real FT% on.Comment
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio
I wouldnt expect to see any gameplay until August at that thing they have in Germany and dont expect real news until September just like 2k always does, why would they change anything this year like give out early looks and info when there is absolutely no competition on the market? Live life and get hyped for 2k12 in September when its around the corner lol.
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Re: E3 2011 Machinima Coverage - NBA 2K12 Interview w/ 2K Sport
Maybe. Who knows.
Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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