NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectations

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  • vln13
    Rookie
    • Apr 2010
    • 168

    #16
    Impression No. 1 - eh? Intro and prez sounds cool, but wait and see. Can someone please find out of Jordan/Classic Players are still in the game?

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    • georgehives
      Rookie
      • Aug 2010
      • 34

      #17
      i hope they fix the crowd becaues it made the game feel boring
      New Orleans Saints
      Alabama Roll Tide
      La Lakers
      New York Yankees

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      • Basketball GURU
        MVP
        • Jul 2010
        • 1287

        #18
        Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

        Originally posted by vln13
        Impression No. 1 - eh? Intro and prez sounds cool, but wait and see. Can someone please find out of Jordan/Classic Players are still in the game?
        I forgot where I read it at, but I remember someone posting info about Jordan being back in the game with more challenges.

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        • mustardnmayo
          Rookie
          • Sep 2008
          • 250

          #19
          Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

          I see nothing wrong with the free throws as they are...hope whatever they did isnt worse. Hopefully we get playoff crowds and awful crowd noise is fixed.
          Go Broncos. Go Wizards.

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          • burnwood
            MVP
            • May 2003
            • 2270

            #20
            Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

            Originally posted by mustardnmayo
            I see nothing wrong with the free throws as they are...hope whatever they did isnt worse. Hopefully we get playoff crowds and awful crowd noise is fixed.
            For me, my gripes and opinions:

            1) Free throw element when playing the CPU, the screen shakes. Fundamentally, I have no idea what this is supposed to simulate anyway. At any rate, you can't do a dang thing in return to the CPU to disrupt their free throw shot.

            2) Fundamentally, it shouldn't be a mini-game at all (early release, late release, etc).

            3) Play with a team or person off the bench who you have no idea what his throwing motion is and you'll likely miss. Even though said player is an excellent free throw shooter on his own.

            The really just need to dumb it down as simple as possible and leave it alone for good. Focus on the other things that need fixing.... Like screen pausers/flashers.

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            • BlueNGold
              Hall Of Fame
              • Aug 2009
              • 21817

              #21
              Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

              Originally posted by burnwood
              For me, my gripes and opinions:

              1) Free throw element when playing the CPU, the screen shakes. Fundamentally, I have no idea what this is supposed to simulate anyway. At any rate, you can't do a dang thing in return to the CPU to disrupt their free throw shot.

              2) Fundamentally, it shouldn't be a mini-game at all (early release, late release, etc).

              3) Play with a team or person off the bench who you have no idea what his throwing motion is and you'll likely miss. Even though said player is an excellent free throw shooter on his own.

              The really just need to dumb it down as simple as possible and leave it alone for good. Focus on the other things that need fixing.... Like screen pausers/flashers.
              1) It happens in clutch moments when the game is on the line. It's to simulate the pressure of the situation. I can agree it's not that necessary though.

              2) Not really sure how it's considered a mini-game. It's the exact same function as shooting a non-FT shot.

              3) If you want that to happen, you could just play with Real FT% on.
              Originally posted by bradtxmale
              I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



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              • mikenoob
                All Star
                • Oct 2007
                • 5545

                #22
                well Dwight howard can go 100 for 100 from the line easily jay because his release point is easy to figure out. ratings should definitely be a large factor

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                • Andarus
                  Banned
                  • May 2009
                  • 145

                  #23
                  Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                  Is the PC Release at 4th Oct fix? The news only says Casualbox and Casualstation?

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                  • vln13
                    Rookie
                    • Apr 2010
                    • 168

                    #24
                    My guess is that the free throws will be automated based on the player's real life percentage (and tendencies like clutch?) This makes sense...

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                    • qnzballa5
                      Rookie
                      • Jul 2007
                      • 370

                      #25
                      Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                      I wouldnt expect to see any gameplay until August at that thing they have in Germany and dont expect real news until September just like 2k always does, why would they change anything this year like give out early looks and info when there is absolutely no competition on the market? Live life and get hyped for 2k12 in September when its around the corner lol.

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                      • convince
                        Pro
                        • Jul 2005
                        • 725

                        #26
                        Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                        Originally posted by vln13
                        My guess is that the free throws will be automated based on the player's real life percentage (and tendencies like clutch?) This makes sense...
                        That already in the game us called "Real FT %". I'm sure the clutch rating applies to being at the line as well. In my humble position the status quo is close to perfect. The only change i would make is adding making it three options, Manual=complete user input, the player real FT% doesn't come into play. That why some people can go 20-20 with Dwight if you know his release point(what is currently in 2k) "Auto" Real FT%=only requires the user to start the FT and the CPU release at the perfect time and the FT going in depends on the player actual FT%(This is also in the 2K now, i'm not really sure b/c i never play with it on.) The third option is a combo of the first two called "Manual" Real FT% with it being up to the user to get the perfect release and the FT going is still based on the Real player FT%. Back to the video, i heard Constant mention "meter" and that is the last thing i want for my FTs. If they are switching to a meter related Ft, please leave the option of using the current system.
                        GT Agent August
                        Xbox/Playstation

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                        • burnwood
                          MVP
                          • May 2003
                          • 2270

                          #27
                          Originally posted by BlueNGold
                          1) It happens in clutch moments when the game is on the line. It's to simulate the pressure of the situation. I can agree it's not that necessary though.
                          I don't think pressure makes any NBA baller shake or get blurred vision on the FT line.

                          2) Not really sure how it's considered a mini-game. It's the exact same function as shooting a non-FT shot.
                          But it shouldn't be by the very nature that it's a FT and not a FG shot.

                          3) If you want that to happen, you could just play with Real FT% on.
                          Or they could just address it properly for online and offline use together.

                          Comment

                          • Dazraz
                            Pro
                            • Mar 2009
                            • 794

                            #28
                            Presentation is a big factor for me. The fact that 2K focus so much on this & put it together with a brilliant game is all that I could wish for.

                            Comment

                            • Goffs
                              New Ork Giants
                              • Feb 2003
                              • 12278

                              #29
                              Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

                              Originally posted by qnzballa5
                              I wouldnt expect to see any gameplay until August at that thing they have in Germany and dont expect real news until September just like 2k always does, why would they change anything this year like give out early looks and info when there is absolutely no competition on the market? Live life and get hyped for 2k12 in September when its around the corner lol.
                              sure looks like a gameplay vid to me and its June....
                              <iframe src="http://www.youtube.com/embed/zd0SC6aB5Wg" allowfullscreen="" frameborder="0" height="390" width="640"></iframe>

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                              • Da_Czar
                                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                                • Jul 2002
                                • 5408

                                #30
                                Re: E3 2011 Machinima Coverage - NBA 2K12 Interview w/ 2K Sport

                                Originally posted by BlueNGold
                                I'm curious to why they decided to change the free throw system. What they had was fine with me.
                                I heard it's pretty sweet. I would bet they have a way to use the old system if you prefer that or something similar. Maybe. Who knows.
                                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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