NCAA Football 12 Video - E3 Gameplay: Alabama vs. Auburn

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  • mmorg
    MVP
    • Jul 2004
    • 2304

    #136
    Re: NCAA 12 Gamplay Unedited

    Originally posted by sparkdawg777
    You really need to watch it again, it appears he stopped because the game freezes to switch views on the turnover. He turns and jumps on the run, after the views switch you can see him continue his momentum towards the direction he was going, then he has to plant to try and score. If anything this animation looks good.
    Yeah he plants and takes one step. Doesn't put a hand down or take a few steps like a normal human would have to. If I ever see that play happen in real life, where a player is able to jump, turn 180 degrees in the air, and start returning an INT without taking more than one step to regain their balance or use a hand, I will eat my hat with a fork and knife. Other than that everything looked good or at least better than that. Now if this is the only animation that they have for this type of play to be made I can understand that, but jump balls in football in those type of situations usually end with the guy catching the ball landing on their back or taking a lot more time to regain their balance.

    edit: Their are also a lot of awkward silences, that's one thing that can definitely be improved upon with better commentary, but who knows when we are getting that.
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    • JerseySuave4
      Banned
      • Mar 2006
      • 5152

      #137
      Re: NCAA 12 Gamplay Unedited

      in the Nebraska vid, why is the crowd pretty much silent from the tackle of the opening kickoff to the moment the huddle breaks?

      Does the NCAA team even watch or go to college football games? The crowd on the opening kickoff of a Nebraska home game vs Ohio State makes hardly any noise until they finally break the huddle on defense? Thats pathetic.

      Next year's game better have HFA with Stadium Pulse back in it. They also NEED to go the broadcast presentation style NBA 2k, Madden, MLB the Show have gone because the game looks nothing like a tv broadcast even with the new wipes. And either get a brand new commentary team or do something to spice it up because at this point enough is enough with this boring commentary. Its been the same thing for way too many years now. Nothing dynamic or interesting about it.
      Last edited by JerseySuave4; 06-08-2011, 06:07 PM.

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      • JerseySuave4
        Banned
        • Mar 2006
        • 5152

        #138
        Re: NCAA 12 Gamplay Unedited

        Originally posted by Pokes404
        I'm so tired of this. I had high hopes for this year after NCAA 11. Even though that game had a lot of problems, I bought into the hype that EA was going in a different direction than before. I thought they were going to try to truly capture football in future versions ... then I see this.

        Very little has changed in this game. Player movement is twitchy and robotic, foot-planting is practically nonexistent, little-to-no penalty for change of direction, OL/DL interactions are stiff and scripted, defenders and blockers "lock up" with each other no matter the size difference between the two players, realistic pockets still aren't being created, pass speeds and ball trajectories are still messed up, receivers don't fight for the ball, DBs backpedal at ridiculous speeds, etc. For those of you that liked NCAA 11, you'll definitely like 12 because it's essentially the same thing. I was expecting more though. This pretty much cements my decision, but I'll still give the demo a try.
        i agree 100%. Those that don't get why some of us are complaining just don't get it. I loved NCAA 11, i thought it was a huge improvement. But it was by no means a perfect game. Well NCAA 12 is essentially the same exact game on the field. The changes are so small. So yes if you liked 11 you'll like 12 because its the same thing. The foot planting looks awful, throwing motion still looks stupid, running motions are all the same, special teams is the same, commentary is the same.

        The only reason i'm getting NCAA 12 is because i already paid for it. And the reason i did that was because NCAA Football is a game i always play more than any other game year after year and with the features they announced i was expecting the gameplay to really make me say wow so i just paid in full when i preordered. But last year i skipped Madden and this year Madden looks amazing. I probably should skip NCAA this year for the 1st time ever but because i'm such a college football fan its hard to.

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        • inojoking
          Rookie
          • Sep 2009
          • 36

          #139
          Re: NCAA 12 Gamplay Unedited

          I had planned to buy this game solely based on the fact that they have Osceola this year. But after seeing these vids of gameplay today i will pass. This looks the exact same from last year only with a few damn cut scenes added in. And even the guys that are playing the game and giving reviews are using the same ole lines like "Oh you have to play the game to see the changes." Thats Bull**** we arent blind, we can plainly see the changes in madden vids, but this is the same damn game. Oh well i guess they couldnt risk the NFL not having a season and then loosing fans to the NCAA franchise this year so the held out on Ncaa. I guess ill pick this game up in February when its on the shelf for $20 bucks that way i dont feel cheated.

          Comment

          • PVarck31
            Moderator
            • Jan 2003
            • 16869

            #140
            Re: NCAA 12 Gamplay Unedited

            This thread is like an emotional roller coaster.

            Comment

            • big_larry
              Banned
              • Apr 2009
              • 573

              #141
              Re: NCAA 12 Gamplay Unedited

              the commentary is down right horrible

              Comment

              • PVarck31
                Moderator
                • Jan 2003
                • 16869

                #142
                Re: NCAA 12 Gamplay Unedited

                Originally posted by big_larry
                the commentary is down right horrible
                Commentary in both games is horrible. This needs to be a priority for next year.

                Comment

                • davep
                  Pro
                  • May 2003
                  • 892

                  #143
                  Re: NCAA 12 Gamplay Unedited

                  Originally posted by 31
                  Commentary in both games is horrible. This needs to be a priority for next year.
                  It's so stale.

                  Comment

                  • sparkdawg777
                    Pro
                    • Jan 2008
                    • 588

                    #144
                    Re: NCAA 12 Gamplay Unedited

                    Originally posted by mmorg
                    Yeah he plants and takes one step. Doesn't put a hand down or take a few steps like a normal human would have to. If I ever see that play happen in real life, where a player is able to jump, turn 180 degrees in the air, and start returning an INT without taking more than one step to regain their balance or use a hand, I will eat my hat with a fork and knife. Other than that everything looked good or at least better than that. Now if this is the only animation that they have for this type of play to be made I can understand that, but jump balls in football in those type of situations usually end with the guy catching the ball landing on their back or taking a lot more time to regain their balance.

                    edit: Their are also a lot of awkward silences, that's one thing that can definitely be improved upon with better commentary, but who knows when we are getting that.

                    Come on man, you obviously aren't watching this play close enough. He is running with the WR jumps and catches at the 35 yard line, he then lands at the 36 yard line (2 steps) and then plants at the 37 (2 steps). He takes a total of 4 steps not 1. Maybe he does plant a little bit too quick but it doesn't look horrible.


                    EDIT: Actually he plants at the 38. You can see him actually stop and have to shift his momentum.
                    Last edited by sparkdawg777; 06-08-2011, 06:58 PM.

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                    • osubeavs721
                      Banned
                      • Dec 2008
                      • 1577

                      #145
                      Re: NCAA 12 Gamplay Unedited

                      UUUUGGGHHH Im so sick of the nitpickers in here who are only looking for the bad. And then are completely wrong the opinion because they are just looking to hate

                      That INT in the NEB vid was beautiful, CB didnt mirror the route, played it like a RL CB would and there was a great pass rush. The movement isn't robotic, it's fluid. This game is looking amazing.

                      Comment

                      • sparkdawg777
                        Pro
                        • Jan 2008
                        • 588

                        #146
                        Re: NCAA 12 Gamplay Unedited

                        Originally posted by osubeavs721
                        UUUUGGGHHH Im so sick of the nitpickers in here who are only looking for the bad. And then are completely wrong the opinion because they are just looking to hate

                        That INT in the NEB vid was beautiful, CB didnt mirror the route, played it like a RL CB would and there was a great pass rush. The movement isn't robotic, it's fluid. This game is looking amazing.

                        Thank you.

                        Comment

                        • franko3219
                          Pro
                          • Jul 2009
                          • 788

                          #147
                          Re: NCAA 12 Gamplay Unedited

                          I was finally able to watch the video and I know that a lot of people are complaining about pass defense, but I have to tell ya from my point of view I think that was more of a problem with coverage calls then pass coverage being broken. The guy ran a 2 deep zone/zone blitz every play it looked like minus the first play and in each case the passes were completed either in the vacated zone (where the blitzer came from) or in the weak spot of the zone. Take the TD pass for example, if you re-watch the TD pass the defense was in a cover 2 (I was actually really excited to see how this played out), the corner came down and "squat" forcing the receiver inside or funneling the receiver towards the safety as you are taught in cover 2; the offense ran 4 verts which is a huge weakness in a straight cover 2, the safety did not get off of the hash and that left receiver #4 wide open in the cover 2 window for a TD. I see nothing wrong there, any good offensive co would call 4 verts when the D continuously runs a 2 deep zone it just came down to a great offensive call vs. a bad defensive call.

                          The other thing that I noticed as far as gameplay was that shotgun running did not appear to be broke to me. Of course this was a user vs. user game so the jury is still out on user vs. cpu game.
                          Last edited by franko3219; 06-08-2011, 07:21 PM.

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                          • DJ
                            Hall Of Fame
                            • Apr 2003
                            • 17756

                            #148
                            Re: NCAA 12 Gamplay Unedited

                            Originally posted by 31
                            I love love love how the Buckeye receiver broke down and made a realistic looking cut on the out pattern. And the best part is that the CB didn't mirror his route.
                            Yeah that was nice to see. That second video was nice. I think this game is going to be just fine. We need to talk a few people off the ledge; perhaps because Madden has appeared to make a big leap that NCAA fans are feeling slighted. But the reality is that the NCAA team didn't have to do a ton. NCAA 11 was very solid and 12 is a polished version of that so I am very happy.

                            The fact is that for the most part, sports games aren't going to have drastic changes every year; it is more realistic to expect minor tweaks and maybe some big new additions every 2-3 years.
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                            • The JareBear
                              Be Good To One Another
                              • Jul 2010
                              • 11560

                              #149
                              Re: NCAA 12 Gamplay Unedited

                              Originally posted by franko3219
                              I was finally able to watch the video and I know that a lot of people are complaining about pass defense, but I have to tell ya from my point of view I think that was more of a problem with coverage calls then pass coverage being broken. The guy ran a 2 deep zone/zone blitz every play it looked like minus the first play and in each case the passes were completed either in the vacated zone (where the blitzer came from) or in the weak spot of the zone. Take the TD pass for example, if you re-watch the TD pass the defense was in a cover 2 (I was actually really excited to see how this played out), the corner came down and "squated" forcing the receiver inside or funneling the receiver towards the safety as you are taught in cover 2; the offense ran 4 verts which is a huge weakness in a straight cover 2, the safety did not get off of the hash and that left receiver #4 wide open in the cover 2 window for a TD. I see nothing wrong there, any good offensive co would call 4 verts when the D continuously runs a 2 deep zone it just came down to a great offensive call vs. a bad defensive call.

                              The other thing that I noticed as far as gameplay was that shotgun running did not appear to be broke to me. Of course this was a user vs. user game so the jury is still out on user vs. cpu game.
                              I agree with you regarding coverage. It looked pretty realistic to me, the safety just got beat.

                              The second video, on page 10 of this thread, shows better d-line play on both sides.
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                              • jboss13
                                Rookie
                                • Jul 2010
                                • 101

                                #150
                                Re: NCAA 12 Gamplay Unedited

                                Originally posted by sparkdawg777
                                Actually if you're talking about the safety on the left he played it right, the slot WR was the deepest man which is who you are suppose to have first. The #1 WR was jammed very good which is why it took so long to get downfield, the safety played the #2 WR first since he was much deeper than #1 and then tried to get there once the ball was thrown, almost making the play. If you look to the right side, the safety played both WRs since the #1 WR got off his jam much quicker than the WR on the opposite side.

                                Now if you want to get more realism, both corners should have went deep with #1 since there was no one in the flats. Now the HB did go to the flats but he went straight upfield through the OL first meaning the LB should have had him. That's the way you are really suppose to play zone.
                                So youre telling me that the safety would have been in that position when the ball was thrown? No he would have not been or he would not see the field again. He favored the route way too much. The S has got to honor number 1 and always have it in the back of his head that he may go deep. In cover 2 the CB should watch 2 and the S should watch 1, at least from what i was always taught. If the cb has no threat he SHOULD drop back and help with the verts but if he has something threatening his zone he should tweener them. Im just saying that when two or more vertical routes are thrown at a S while running Cover 2, the S never defends them right, thus making cover 2 ineffective against anything deeper than twenty yards in NCAA.

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