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Old 06-08-2011, 09:16 PM   #149
The JareBear
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Join Date: Jul 2010
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Re: NCAA 12 Gamplay Unedited

Quote:
Originally Posted by franko3219
I was finally able to watch the video and I know that a lot of people are complaining about pass defense, but I have to tell ya from my point of view I think that was more of a problem with coverage calls then pass coverage being broken. The guy ran a 2 deep zone/zone blitz every play it looked like minus the first play and in each case the passes were completed either in the vacated zone (where the blitzer came from) or in the weak spot of the zone. Take the TD pass for example, if you re-watch the TD pass the defense was in a cover 2 (I was actually really excited to see how this played out), the corner came down and "squated" forcing the receiver inside or funneling the receiver towards the safety as you are taught in cover 2; the offense ran 4 verts which is a huge weakness in a straight cover 2, the safety did not get off of the hash and that left receiver #4 wide open in the cover 2 window for a TD. I see nothing wrong there, any good offensive co would call 4 verts when the D continuously runs a 2 deep zone it just came down to a great offensive call vs. a bad defensive call.

The other thing that I noticed as far as gameplay was that shotgun running did not appear to be broke to me. Of course this was a user vs. user game so the jury is still out on user vs. cpu game.
I agree with you regarding coverage. It looked pretty realistic to me, the safety just got beat.

The second video, on page 10 of this thread, shows better d-line play on both sides.
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