You must, I mean must, Tune the Arc of deep throws because from every video of those passes, the ball is swatted/int as though it's being thrown from a trajectory of 10 yards away.
There seems to be a constant underthrow on these type of passes also.
The ball seems to drop perfectly into the Def-Player's swat/int animation instead of the Off-Player.
***Get rid of that Jump INT by defenders while they are Chasing the Off-Player.
It is impossible to INT a ball when you're trying to close ground 1st and foremost.
Just take the coding that has Def-Players reacting so Aggressive to the ball in the air and switch it to the Off-Player's so that they will not wait for the ball to fall into their hands.
Please code so that the ball is thrown to an Area instead of the player.
It will help in allowing players to run under the ball more often than what the game currently allows.
The game is looking great, but it's always the little issues that overshadow many of the good things the game has.

Comment