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  • mikestrong19
    Rookie
    • Aug 2009
    • 23

    #1

    New CBA

    Does anyone think that the Madden team will be able to implement at least the basics of the new CBA (free agency, salary cap, etc.) if the CBA is released mid-July as expected? (Of course, if the CBA is delayed, than this isn't a reasonable thing to do, but if the CBA is released mid-July, that would give the Madden team at least a week or two to add some of the basic rules to the final build)

    I'm not sure if this is plausible in the constricted time-frame, but it would be nice.
  • RGiles36
    MVP
    • Jan 2008
    • 3962

    #2
    Re: New CBA

    I'd venture to say no sir. They can't add those sort of intricacies into the game at this point in the cycle. Really, it may not even be necessary. I don't think the changes in the new CBA are going to be DRASTICALLY different from what we'll get in Madden -- maybe aside from the rookie wage scale.
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    • Meast21Forever
      Pro
      • Feb 2009
      • 769

      #3
      Re: New CBA

      I don't know that it's that farfetched. They could be writing the code already based on rumor and reports. Probably not, but maybe...
      "I hope that someday we will be able to put way our fears and prejudices and just laugh at people." Jack Handy

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      • Broncos86
        Orange and Blue!
        • May 2009
        • 5505

        #4
        Re: New CBA

        I highly doubt it. New salary cap rules, free agency rules, etc would need to be tested and I just don't think enough time will exist.

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        • vatechhokie01
          Rookie
          • Jun 2011
          • 7

          #5
          Re: New CBA

          no way. too late for that.

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          • mattsb84
            Rookie
            • Dec 2007
            • 378

            #6
            Re: New CBA

            Yeah...wishful thinking. Even if they tried to implement the new rules, they'd have zero time to test any of it.

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            • Meast21Forever
              Pro
              • Feb 2009
              • 769

              #7
              Re: New CBA

              Maybe with a patch? I don't think it'd be that big of a change.
              "I hope that someday we will be able to put way our fears and prejudices and just laugh at people." Jack Handy

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              • mikestrong19
                Rookie
                • Aug 2009
                • 23

                #8
                Re: New CBA

                That's basically the feeling I was getting.

                Originally posted by Meast21Forever
                Maybe with a patch? I don't think it'd be that big of a change.
                A patch seems plausible and would be nice. It wouldn't be that big of a file; it's just some code changes and additions.

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                • mestevo
                  Gooney Goo Goo
                  • Apr 2010
                  • 19556

                  #9
                  Re: New CBA

                  Originally posted by Meast21Forever
                  Maybe with a patch? I don't think it'd be that big of a change.
                  Originally posted by mikestrong19
                  That's basically the feeling I was getting.



                  A patch seems plausible and would be nice. It wouldn't be that big of a file; it's just some code changes and additions.
                  I don't think we're really in a position to minimize how much work this could possibly be.

                  We can expect rules similar to last year's game, and I don't expect it to be all that impacting on the game until the next year or two when perhaps contracts become more complex and we get to deal with things like the cap floor.

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                  • TheDelta
                    MVP
                    • Sep 2010
                    • 1313

                    #10
                    Re: New CBA

                    Originally posted by mestevo
                    I don't think we're really in a position to minimize how much work this could possibly be.
                    Well it would definitely be possible to design the code in a way that it wouldn't be much work to, for example, adjust the formula used to calculate the salary cap either shortly before release or later by patch.

                    On the other hand, we've got no idea what the code looks like so this is nothing but a guessing game.
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                    • mestevo
                      Gooney Goo Goo
                      • Apr 2010
                      • 19556

                      #11
                      Re: New CBA

                      Originally posted by TheDelta
                      Well it would definitely be possible to design the code in a way that it wouldn't be much work to, for example, adjust the formula used to calculate the salary cap either shortly before release or later by patch.

                      On the other hand, we've got no idea what the code looks like so this is nothing but a guessing game.
                      Yup, would love to think this kind of stuff is configuration files, small and easily patched, but it could be in the primary application, which is not so easily changed post-release.

                      10mb patches have forced 6gb+ downloads on Steam because games were not compatible with the way Steam updates games.

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                      • N51_rob
                        Faceuary!
                        • Jul 2003
                        • 14805

                        #12
                        Re: New CBA

                        I would love if they could do that. I would like to think that they have had their ear to the ground on this and left themselves some wiggle room via patch (I doubt a tuner update would do it.). I think the biggest problem would be testing it for bugs, because EA would never hear the end of it if a bug made franchise unplayable.
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                        • jmurphy31
                          MVP
                          • Jun 2008
                          • 2803

                          #13
                          Re: New CBA

                          Not sure but I don't think the CBA will have a huge impact on Madden. The rookie salary scale and cap limits (both max and minimum) probably wont be too far off either.

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                          • burger13
                            Rookie
                            • Jun 2004
                            • 139

                            #14
                            Re: New CBA

                            considering that they never accurately implemented the details of the last couple of CBA's why would they make special patches to account for this one?

                            practice squads
                            exclusive rights free agents
                            restricted free agents
                            transition tags
                            PUP
                            players on IR do not count against roster limits
                            53-man rosters
                            45-man active rosters
                            supplemental draft

                            all of these are things that are part of the CBA and have been lacking in Madden....

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