06-29-2011, 08:04 AM
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#1006
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Pro
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I will actually test later but I found many of the flaws with NCAA 11 last year in my statistics in sliders thread, and none of the AI issues seem fixed:
1)Can't run inside/can't PA/able to pass for 500 deep yards: The reason this occurs in NCAA last year is simple. EA didn't program their AI on defense to playcall correctly. The AI calls blitzes (defined by NFL terms as sending 6 or more men...not 5) as frequently with its supposedly low blitzing college teams as do most high blitzing NFL teams. In fact it isn't unusual for them to send 7 or 8 blitzers (Madden has the same issue). This kills PA since it overwhelms the line and these players don't react to the fake run. It also kills inside runs as usually the blitze comes up the middle. Finally because there are so few defenders in pass coverage due to the blitze the deep pass is almost always open as there is little or no safety help. This is the number one reason for NCAA and Maddens defensive woes. Hopefully just like last year this is fixable with sliders (I game tested to show it was). Unfortunately last year if you fixed this the AI then called more zones and then the coverage was so bad that the recievers were frequently open. Hopefully with fixed zone coverage this will now work. Incidentally without the 7 man blitzes the pass blocking is way too good.
2) Prescient AI defensive calling: I tested this last year too and it doesn't exist. The AI calls a lot of blitzes which makes it seem like they figured out your run and stuffed it or blitzed your pass. They also reset their formation any time you audible but will resume formation in a few seconds for a read (that is really crappy programming last year). You can read the AI defense and make the correct call if you learn how to interpret coverages, they are all authentic and not based on your play call.
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