Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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  • Bamtino
    Rookie
    • Nov 2007
    • 372

    #61
    Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

    Man am i glad i never bought this game...

    I really want to know what was going through these guys heads when they came up with this ridiculous idea to penalize you for disengaging...

    They really don't understand the sport at all...

    Comment

    • EarvGotti
      MVP
      • Nov 2009
      • 2249

      #62
      Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

      Originally posted by Bamtino
      Man am i glad i never bought this game...

      I really want to know what was going through these guys heads when they came up with this ridiculous idea to penalize you for disengaging...

      They really don't understand the sport at all...

      You dont understand "online". In a real boxing match, a fighter would never stay 5ft away from their opponent and only come in to land 2 jabs then stay back out forever. However, this is a video game so people online can do this.

      If they didnt penalize someone for constantly moving backwards and never engaging, no one would ever fight. I've been playing this game before this patch and trust me it was horrendous. Imagine standing in the middle of the ring waiting for your opponent to engage with you and he lays on the ropes for the entire round and does not come forward AT ALL.

      YES, that was happening in this game before that patch. Now the patch forces you to fight instead of running away. It's more of a way to counter the videogameness(i know thats not a word but w/e) of Fight Night Champion.

      Dont listen to these guys. In no way does the patch FORCE you to COME FORWARD, but it does force you to FIGHT. I fight on the outside, pick my shots, box clean, get in and out, and I have been enjoying picking a part my opponents since the patch dropped. Careless punching will result in more stamina loss.....I just dont get how you guys can call yourselves boxing fans and fail to see the beautiful mental game this patch brings to FNC.
      Lineup:
      PG) Gary Payton
      SG) '95-'96 Michael Jordan
      SF) Sapphire Scottie Pippen
      PF) '95-'96 Dennis Rodman
      C) Hakeem Olajuwon

      Comment

      • Oraeon1224
        Pro
        • Jul 2008
        • 861

        #63
        After several more matches I think the game is remarkably better. I am mixing my punching and getting combos and easily taking guys with 90's vs my 84 boxer. I noted that I used to throw about 70-80 punches a round which isn't terribly realistic. Now I have to be much more conservative, and the game looks much more real in the few fights I have faced a decent opponent.

        1) Body hooks: Really not that big a deal. If you watch real boxing on showtime this seems to be one of the most frequent punches thrown anyway right behind jab. Just like in real boxing cover up and lean forward. I let them land a few blocked punches then lay in with the uppercuts to the head or hooks to the head (3 knockouts this way already, don't power them initially or they are too slow). Thanks to less punch offsetting it works great now.

        2) Runners: Still effective with the power straight thrown in and going through blocks. However, if you are patient and dont try to throw many punches yourself their stamina will wear down by round 5. Just try giving jabs and block anything they send.

        3) Smothering boxers: If the defender doesn't have a good jab and goes back instead of circling he should be smothered. If you couldn't smother in real boxing there wouldn't be so many inside fights. I love it now. I have a mixed bag of punches. I can wear them down early on the outside and then smother them late. Unless they can jab cross or mix it up they usually go down if they try to run. I think too many people have become dependent on outside boxing with jab/cross scenarios. Now is the time to work on having an inside game and outside game.

        Try adjusting and fighting on the inside and outside (don't just have one skill set) and lower your punch output to around 60 per round avg (maybe 70 first few rounds and 50 in later rounds).

        Comment

        • NYG_Meth
          The OS Artist Guy
          • May 2003
          • 3920

          #64
          Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

          Originally posted by EarvGotti
          You dont understand "online". In a real boxing match, a fighter would never stay 5ft away from their opponent and only come in to land 2 jabs then stay back out forever. However, this is a video game so people online can do this.

          If they didnt penalize someone for constantly moving backwards and never engaging, no one would ever fight. I've been playing this game before this patch and trust me it was horrendous. Imagine standing in the middle of the ring waiting for your opponent to engage with you and he lays on the ropes for the entire round and does not come forward AT ALL.

          YES, that was happening in this game before that patch. Now the patch forces you to fight instead of running away. It's more of a way to counter the videogameness(i know thats not a word but w/e) of Fight Night Champion.

          Dont listen to these guys. In no way does the patch FORCE you to COME FORWARD, but it does force you to FIGHT. I fight on the outside, pick my shots, box clean, get in and out, and I have been enjoying picking a part my opponents since the patch drops. Careless punching will result in more stamina loss.....I just dont get how you guys can call yourselves boxing fans and fail to see the beautiful mental game this patch brings to FNC.
          You're missing the point worse than Shaq at the free-throw line.
          MIKE METH
          DIGITAL ILLUSTRATOR


          WebsiteFacebookTwitterYouTubeDeviantArt

          Comment

          • Oraeon1224
            Pro
            • Jul 2008
            • 861

            #65
            "If they didnt penalize someone for constantly moving backwards and never engaging, no one would ever fight. I've been playing this game before this patch and trust me it was horrendous. Imagine standing in the middle of the ring waiting for your opponent to engage with you and he lays on the ropes for the entire round and does not come forward AT ALL."

            I totally agree with that sentiment. Of course the real fix isn't so much stamina drain (though I agree it is more exhausting to move backwards than forwards in boxing), it is better judging. If you lay on the ropes and never engage you should automatically lose any given round. In fact unless you are landing a substantially high percentage of shots while retreating you should lose any round in which you primarily retreat. That is real boxing--judges tanking you because of cowardice.

            Comment

            • NYG_Meth
              The OS Artist Guy
              • May 2003
              • 3920

              #66
              Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

              I can't tolerate this nonsense anymore. Here's a brilliant idea: instead of screwing up the balance of the entire game, why not--- and I'm just freestyling here--- I dunno... TONE DOWN THE SPEED OF RETREATING BOXERS!

              It's an absurd and foreign notion, I know, but it MIGHT just work...

              Here's the reality, kids. People are jerks in the ring in real life too! People run! In REAL life, when that happens, you're forced to adjust YOURSELF. Try cutting the ring off instead of chasing after them for 10 rounds. It's a pretty popular strategy.

              Tone down the retreat speed and all of this effing nonsense could have been avoided.

              Edit: Listen, I understand what you guys are saying. I do. What I'm trying to stress is bigger than this one issue we're quibbling over. The fact of the matter is that instead of being provided with options, we're being strong-armed into doing it THIS way or THAT way. When has that ever worked in ANY situation, regardless of context?
              Last edited by NYG_Meth; 06-29-2011, 12:37 AM.
              MIKE METH
              DIGITAL ILLUSTRATOR


              WebsiteFacebookTwitterYouTubeDeviantArt

              Comment

              • NYG_Meth
                The OS Artist Guy
                • May 2003
                • 3920

                #67
                Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                Originally posted by Oraeon1224
                "If they didnt penalize someone for constantly moving backwards and never engaging, no one would ever fight. I've been playing this game before this patch and trust me it was horrendous. Imagine standing in the middle of the ring waiting for your opponent to engage with you and he lays on the ropes for the entire round and does not come forward AT ALL."

                I totally agree with that sentiment. Of course the real fix isn't so much stamina drain (though I agree it is more exhausting to move backwards than forwards in boxing), it is better judging. If you lay on the ropes and never engage you should automatically lose any given round. In fact unless you are landing a substantially high percentage of shots while retreating you should lose any round in which you primarily retreat. That is real boxing--judges tanking you because of cowardice.
                That is an absolutely ridiculous statement. It's a boxing videogame. For the most part, people buy it because they want to punch other people in the face. You're talking about a very small percentage of douchebags.

                I could just as easily pose this argument to you, and it makes just as much sense:

                "If people weren't penalized for raping dogs, EVERYONE would be raping dogs!"
                MIKE METH
                DIGITAL ILLUSTRATOR


                WebsiteFacebookTwitterYouTubeDeviantArt

                Comment

                • EarvGotti
                  MVP
                  • Nov 2009
                  • 2249

                  #68
                  Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                  Originally posted by NYG_Meth
                  I can't tolerate this nonsense anymore. Here's a brilliant idea: instead of screwing up the balance of the entire game, why not--- and I'm just freestyling here--- I dunno... TONE DOWN THE SPEED OF RETREATING BOXERS!

                  It's an absurd and foreign notion, I know, but it MIGHT just work...

                  Here's the reality, kids. People are jerks in the ring in real life too! People run! In REAL life, when that happens, you're forced to adjust YOURSELF. Try cutting the ring off instead of chasing after them for 10 rounds. It's a pretty popular strategy.

                  Tone down the retreat speed and all of this effing nonsense could have been avoided.

                  Edit: Listen, I understand what you guys are saying. I do. What I'm trying to stress is bigger than this one issue we're quibbling over. The fact of the matter is that instead of being provided with options, we're being strong-armed into doing it THIS way or THAT way. When has that ever worked in ANY situation, regardless of context?
                  I still dont understand your argument. Who says we still dont have options? I was an outside fighter before the patch and i'm still an outside fighter. The patch encourages players to fight realistically and it favors those who do. You are not forced to fight on the inside and still can have success fighting on the outside.

                  However, the game is much more balanced now because inside fighters can actually compete.

                  Isn't SIM what everybody cried for? Now that we have it, people are crying against it? If you don't fight properly you get owned....thats what happens in real boxing doesn't it?

                  If someone holds up their guard the entire fight and doesn't throw punches, they get punished in real life. In real life you HAVE to attack. In the game its the same thing now, you HAVE to attack if you want to win. So your saying the game forces you to actually attack more and you dont like it? Well, that is SIM.
                  Lineup:
                  PG) Gary Payton
                  SG) '95-'96 Michael Jordan
                  SF) Sapphire Scottie Pippen
                  PF) '95-'96 Dennis Rodman
                  C) Hakeem Olajuwon

                  Comment

                  • EarvGotti
                    MVP
                    • Nov 2009
                    • 2249

                    #69
                    Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                    Originally posted by NYG_Meth
                    That is an absolutely ridiculous statement. It's a boxing videogame. For the most part, people buy it because they want to punch other people in the face. You're talking about a very small percentage of douchebags.

                    I could just as easily pose this argument to you, and it makes just as much sense:

                    "If people weren't penalized for raping dogs, EVERYONE would be raping dogs!"
                    It wasn't meant to be literal. Of course not EVERYONE is gonna fight like that, but a LARGE percentage of online players do. You know why? They fought someone who beat them implementing that ridiculous strategy and said "Hey this must be the best way to win fights", So they adopt it.

                    Online is all about winning, especially in 1v1 games like Fight Night.
                    Lineup:
                    PG) Gary Payton
                    SG) '95-'96 Michael Jordan
                    SF) Sapphire Scottie Pippen
                    PF) '95-'96 Dennis Rodman
                    C) Hakeem Olajuwon

                    Comment

                    • jtdribbles25
                      Banned
                      • Aug 2003
                      • 1415

                      #70
                      Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                      I agree that this patch makes this game better. I understand both sides of the fence, and it just seems one side is louder than the other. we all know that they could not satisfy both camps one way or the other.

                      the main issue for me is jab power. But getting in and out without constantly jumping in and out for 2 punches all round is not fighting on the outside. But i still prefer this to the 1000 punch fights.

                      Comment

                      • Lakers 24 7
                        Pro
                        • Nov 2006
                        • 725

                        #71
                        Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                        What would be a huge help and much appreciated - is if any of you guys who enjoy the patch, could please post a video of the online gameplay. I'm, and I'm sure others as well, are very interested in seeing how it plays now.

                        Comment

                        • Vast
                          MVP
                          • Sep 2003
                          • 4015

                          #72
                          Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                          Originally posted by Oraeon1224
                          After several more matches I think the game is remarkably better. I am mixing my punching and getting combos and easily taking guys with 90's vs my 84 boxer. I noted that I used to throw about 70-80 punches a round which isn't terribly realistic. Now I have to be much more conservative, and the game looks much more real in the few fights I have faced a decent opponent.

                          1) Body hooks: Really not that big a deal. If you watch real boxing on showtime this seems to be one of the most frequent punches thrown anyway right behind jab. Just like in real boxing cover up and lean forward. I let them land a few blocked punches then lay in with the uppercuts to the head or hooks to the head (3 knockouts this way already, don't power them initially or they are too slow). Thanks to less punch offsetting it works great now.

                          2) Runners: Still effective with the power straight thrown in and going through blocks. However, if you are patient and dont try to throw many punches yourself their stamina will wear down by round 5. Just try giving jabs and block anything they send.

                          3) Smothering boxers: If the defender doesn't have a good jab and goes back instead of circling he should be smothered. If you couldn't smother in real boxing there wouldn't be so many inside fights. I love it now. I have a mixed bag of punches. I can wear them down early on the outside and then smother them late. Unless they can jab cross or mix it up they usually go down if they try to run. I think too many people have become dependent on outside boxing with jab/cross scenarios. Now is the time to work on having an inside game and outside game.

                          Try adjusting and fighting on the inside and outside (don't just have one skill set) and lower your punch output to around 60 per round avg (maybe 70 first few rounds and 50 in later rounds).
                          I think you may be onto something. I haven't played the game but i've read everyones your posts and it seems that its unanimous that the stamina seems too low, and as a result there are substantial changes to the gameplay when you throw in that retreating reduces stamina.

                          But missing punches also reduces more stamina than pre-patch.
                          Now the question is. Do you lose more stamina retreating than you do missing flurries?

                          Because if missing punches costs you more stamina than retreating, you can still run and stay on the outside and be up on stamina if you make your opponent miss.

                          Maybe slightly increasing the stamina might fix most of the issues.
                          Oh **** it i'll go buy the game tomorrow.
                          Last edited by Vast; 06-29-2011, 04:37 AM.
                          "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                          Comment

                          • Cynick
                            Rookie
                            • Jun 2011
                            • 68

                            #73
                            Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                            I don't have the ability to post a video, but the game plays great.

                            As usual another thread highjacked by bickering and nit-picking, but the gameplay is great now. Easily, far and away, the best boxing game I have played to date, and I've been playing boxing games since the days of piston punching atari pixel blobs, and this series since it was known simply as Knockout Kings. The only problems in the game right now, that really damage the value of the game are the lack of swelling on all fighters, and the fact that CABs are absolutely immune to physical damage. The devs are listening too much to complaints about online play and missing more important issues.

                            People have to get over that fact that sports games played online will be cheesed, exploited, and ruined by people who start the game up with only one goal in mind... find the easiest way to win. They don't want to be the best player, they just want to win, and win with the least amount of effort possible. I don't play FNC online, never planned to, and after I found out about buying xp I never thought about it again. The devs are pulling their hair out trying to fix all this online bull, but the fact is... you can't fix people. It's not easy to make something idiot proof, and fun, and make everybody happy all at the same time, but the game is better than any boxing game before it.

                            FNC beats the hell out of Prize Fighter (what a joke), FNR4 (the best til now), EA MMA (block/parry spam ftw), UFC Undisputed (WWE style cartoon violence anyone?), and any other combat sports game you can come up with. I have my complaints about FNC, but it's without a doubt the best, most realistic (not 100% real but closer than anyone else has gotten), combat sports game out there. I'll even go as far as to say that the fact that it is so close to the real thing is probably the only reason why most people can recognize all of the ways that it isn't real.

                            Edit: I own, or have owned, all of the games I mentioned here. No bias, just my opinions. They all got my money equally.
                            Last edited by Cynick; 06-29-2011, 05:34 AM.
                            NCAA: Oklahoma Sooners
                            NBA: Oklahoma City Thunder
                            NFL: Oakland Raiders

                            Comment

                            • DaveDQ
                              13
                              • Sep 2003
                              • 7664

                              #74
                              Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                              I have given this game praise when it deserves it. I'm probably too partial towards it to begin with. I also consider what everyone has to say. Yes, the good thing about the patch is it makes you be careful in where you put your energy. And I am willing to give the game more time before I make final conclusions.

                              My next approach will be to lower punch output even more so I can still move around without too much stamina hit.
                              Being kind, one to another, never disappoints.

                              Comment

                              • jethrotull
                                Pro
                                • Jan 2009
                                • 988

                                #75
                                Still glitches in Legacy mode when you import CABs downloaded or created. This is real bad, does anyone have a workaround for this?

                                Comment

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