Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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  • xxxTHANOSxxx
    Rookie
    • Apr 2011
    • 1

    #106
    the balance of the game is gone. When they made the adjustment for the slugger to have the ability to catch up with boxer with his guard up. That was ALL they should have done. From that point now the slugger is in range to punish me. But to penalize the boxer for using the ring (the ring is that size for reason you know) is unfair to the outside boxer. Game is to slanted toward the "NO MAS' mentality of people who don't have the patience to do the work. What was wrong before the patch was the inability for the slugger to catch up.This is a slap in the face to Outside Boxing. The game plan that is utilized to compete against the Stronger, Bigger fighter is no longer available. It's called the sweet Science for a reason. I for one would'nt pay a dime for a fight where both professional boxer's were exhausted by the 5TH Round. would you? NOW that the slugger can get close enough with his guard up, and i have to struggle to free myself from the ropes, make them do the work !!!! But don't do it for them. Those guys don't get up 4 o'clock in the morning to do road work for nothing !!!! It's an insult to Ali, Manny, Ray to see fighter with high Stamina getting tired by RND 5? give me break guys !!! THE BALANCE is completly GONE !!!! With the ONE PUNCH KO returning as well. You've done more than enough for the slugger.

    Comment

    • JayBee74
      Hall Of Fame
      • Jul 2002
      • 22989

      #107
      Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

      Originally posted by xxxTHANOSxxx
      the balance of the game is gone. When they made the adjustment for the slugger to have the ability to catch up with boxer with his guard up. That was ALL they should have done. From that point now the slugger is in range to punish me. But to penalize the boxer for using the ring (the ring is that size for reason you know) is unfair to the outside boxer. Game is to slanted toward the "NO MAS' mentality of people who don't have the patience to do the work. What was wrong before the patch was the inability for the slugger to catch up.This is a slap in the face to Outside Boxing. The game plan that is utilized to compete against the Stronger, Bigger fighter is no longer available. It's called the sweet Science for a reason. I for one would'nt pay a dime for a fight where both professional boxer's were exhausted by the 5TH Round. would you? NOW that the slugger can get close enough with his guard up, and i have to struggle to free myself from the ropes, make them do the work !!!! But don't do it for them. Those guys don't get up 4 o'clock in the morning to do road work for nothing !!!! It's an insult to Ali, Manny, Ray to see fighter with high Stamina getting tired by RND 5? give me break guys !!! THE BALANCE is completly GONE !!!! With the ONE PUNCH KO returning as well. You've done more than enough for the slugger.
      I like it a lot better. The previous editions failed to factor in stamina depletion for "bicycling". You can still "bicycle" but not all day long. How many times have you seen Muhammad, Ray and Pac-Man stand flatfooted to either get a blow or step into a punch?

      Comment

      • KOV
        Rookie
        • Apr 2011
        • 55

        #108
        Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

        It seems like some are confusing running with sticking and moving. It's two different things completely. The counter punchers/stick n move/outside fighters are being penalized the same as the guys who run around the ring the whole match.

        Let's see if I can describe this with words.

        Stick n move=forward, back , forward, back consistently.
        Running= back, back, back, back, with an occasional forward thrown in lol.

        Get it? Lol

        Comment

        • DiceMan
          NBA All Life Team
          • Mar 2004
          • 2055

          #109
          Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

          I for one like the new patch....for me it's nice to see the cpu get tired for once. Did a couple of fight nows last night w/Tyson against Holyfied & Lewis and by boxing smart I was able to knock both out in the 5th-6th Rd. Is it perfect? Of course not and of course some things could use some tweaking but overall I'm diggin it.
          PSN: DoubleLGetsBusy
          NY Knicks
          NY Giants
          NY Yankees
          4 Life.....

          Comment

          • threattonature
            Pro
            • Sep 2004
            • 602

            #110
            Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

            Originally posted by KOV
            It seems like some are confusing running with sticking and moving. It's two different things completely. The counter punchers/stick n move/outside fighters are being penalized the same as the guys who run around the ring the whole match.

            Let's see if I can describe this with words.

            Stick n move=forward, back , forward, back consistently.
            Running= back, back, back, back, with an occasional forward thrown in lol.

            Get it? Lol
            That's what worries me. I did a lot of sticking and moving but still had a high punch output. Boxing is all about controlling the distance between the opponent and yourself. My OWC fighters usually had a reach in the middle of the spectrum. I liked the versatility of keeping fighters with short reaches on the outside on the extra long reaches taking them inside and murdering them with uppercuts. I still want to be able to get in and get off my one or two punch combos and bouncing back out of reach.

            There should be a happy medium of not seeing too much of a stamina hit from bouncing in and out versus somebody constantly running around the ring the whole fight. I'm trying out the new patch here in about 30 minutes to see how it is.

            Comment

            • NYG_Meth
              The OS Artist Guy
              • May 2003
              • 3920

              #111
              Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

              Originally posted by KOV
              It seems like some are confusing running with sticking and moving. It's two different things completely. The counter punchers/stick n move/outside fighters are being penalized the same as the guys who run around the ring the whole match.

              Let's see if I can describe this with words.

              Stick n move=forward, back , forward, back consistently.
              Running= back, back, back, back, with an occasional forward thrown in lol.

              Get it? Lol
              For the life of me, I can't figure out why this is so effing hard for some people to understand. I feel like I've been taking crazy pills.
              MIKE METH
              DIGITAL ILLUSTRATOR


              WebsiteFacebookTwitterYouTubeDeviantArt

              Comment

              • Motown
                OS Brew Connoisseur
                • Jul 2002
                • 9169

                #112
                Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                So, no one is having framerate or stuttering issues with this on PS3? I'm playin in 720P by the way.

                Comment

                • Cynick
                  Rookie
                  • Jun 2011
                  • 68

                  #113
                  Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                  They just need to bring back swelling, cuts for CABs, and fix the issue with importing CABs in legacy. Other than that I'm pretty happy with the game. Stamina feels good, I don't suffer much at all playing an outside fighter. All the punches people are complaining about, like calling it a body war, can be countered if you know how to play, and seeing people pace themselves and attack the body early in the fight feels more realistic to me, no more wild flailing punches for 12 rounds, you will either get tired or get KO'd as it should be.
                  NCAA: Oklahoma Sooners
                  NBA: Oklahoma City Thunder
                  NFL: Oakland Raiders

                  Comment

                  • Cynick
                    Rookie
                    • Jun 2011
                    • 68

                    #114
                    Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                    Originally posted by KOV
                    It seems like some are confusing running with sticking and moving. It's two different things completely. The counter punchers/stick n move/outside fighters are being penalized the same as the guys who run around the ring the whole match.

                    Let's see if I can describe this with words.

                    Stick n move=forward, back , forward, back consistently.
                    Running= back, back, back, back, with an occasional forward thrown in lol.

                    Get it? Lol
                    This is how I play it, and my opponent is almost always lower stamina than me, I don't see an issue. Even the king of stick n move, ALI, would have to rest once in awhile. If you think you should be able to dash in and out 500+ times in a fight and not get a little bit tired, you're asking to make the game less realistic.
                    NCAA: Oklahoma Sooners
                    NBA: Oklahoma City Thunder
                    NFL: Oakland Raiders

                    Comment

                    • JayBee74
                      Hall Of Fame
                      • Jul 2002
                      • 22989

                      #115
                      Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                      Originally posted by Cynick
                      This is how I play it, and my opponent is almost always lower stamina than me, I don't see an issue. Even the king of stick n move, ALI, would have to rest once in awhile. If you think you should be able to dash in and out 500+ times in a fight and not get a little bit tired, you're asking to make the game less realistic.
                      I agree with respect to those not happy with the changes.

                      I'll qualify my opinion by saying I've fought mostly runners rather than the more skilled in and out fighters.

                      Comment

                      • UMCanes93
                        Banned
                        • Sep 2009
                        • 321

                        #116
                        Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                        Anyone else not getting any blood/swelling after this update?

                        Comment

                        • steelernut
                          Rookie
                          • May 2010
                          • 105

                          #117
                          Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                          Finally got to play online. Now I can give a true assessment from my point of view. Stamina is crucial in this game. Took me about three fights to adjust to it. I noticed that the fighters are a bit slower too.I was afraid that when they said they where bringing back one punch K.O.'s it would be too Arcade like when the game first came out, but its not, it actually comes in realistically like how it should. Wasted punches are killer! Overall I believe EA took this game in the right direction. They took the Arcade style out and put the strategy in the game which is what boxing is mostly about.

                          If you liked to run and spam as your claim to fame then you probably will not enjoy this game any longer. If you liked more an arcade style of play then you will get frustrated very FAST! Because this game rewards "Boxer sim style players".
                          xXxDrUnKeN_MaStAxXx

                          Comment

                          • Lakers 24 7
                            Pro
                            • Nov 2006
                            • 725

                            #118
                            Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                            Originally posted by Cynick
                            This is how I play it, and my opponent is almost always lower stamina than me, I don't see an issue. Even the king of stick n move, ALI, would have to rest once in awhile. If you think you should be able to dash in and out 500+ times in a fight and not get a little bit tired, you're asking to make the game less realistic.

                            Sorry, that's not accurate.



                            Look at that and tell me when Ortiz is ever stationary. He's constantly moving and always on his feet. You look back at Mosley in his prime and you'll see even more movement, even more footwork, and constant in and out.



                            That's boxing. You have to be on your toes to box, and you have to move, almost constantly, to defend. This staying in the pocket and trading stuff is brawling.

                            I'm not knocking anyone, but I think there's some guys here that just want 'highlight-reel' boxing. A game that creates some good action and highlight material. Hence the clamor for one punch KO's, despite them being an extreme rarity at the upper level of boxing.

                            Comment

                            • Bamtino
                              Rookie
                              • Nov 2007
                              • 372

                              #119
                              Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                              Finally got a chance to try this patch out...

                              While i don't like penalizing for disengaging i did not find it game breaking like some of made it out to be...You can box effectively from the outside as long as you stay away from the ropes...Movement is a little sluggish, but once again it is not game breaking...

                              I picked Ali and told my buddy to spam the hell out of me with Tyson...I was able to effectively stick and move when i kept him in the center of the ring...He did pin me on the ropes quite a few times but most his assault was avoided by side stepping and clinching...I knocked him out with a straight right in the 5th round...He was completely gassed...

                              The game is not perfect but they finally got stamina right imo...You have to now think before you throw a punch and be a little conservative...This is what we always wanted from a boxing sim, a risk and reward factor...

                              Comment

                              • JayBee74
                                Hall Of Fame
                                • Jul 2002
                                • 22989

                                #120
                                Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

                                Originally posted by Bamtino
                                I was able to effectively stick and move when i kept him in the center of the ring...He did pin me on the ropes quite a few times but most his assault was avoided by side stepping and clinching...I knocked him out with a straight right in the 5th round...He was completely gassed...
                                Good to know-the center of the ring might be key.

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