NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3) - Operation Sports Forums

NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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  • MNHuskerman
    Rookie
    • Jul 2011
    • 97

    #1381
    First impression...frustrating game. You load it up and it both looks and feels pretty good. The commentary is in need of a serious facelift, but you forget about it quickly as the gameplay is smooth and for the most part realistic. Then you have your first 3rd and 5, have a wide open WR/TE 15 yards down the middle of the field, let the pass fly and "SUPER LB" skies 10 feet into the air and bats down the pass. I had this unrealistic B.S. happen 4 times in my first 2 minute quarter game. Talk about a deal breaker. This just kills your drives, is completely not needed in what could be a pretty good game.

    The DB's also cover your receivers like glue and force you to attack with quick hitting routes and crossing patterns through traffic. You can still attack the flats and gain large chunks of yardage though.

    The graphics, lighting and tackling are nice. The running game continues to be solid from last year. Unfortunately the negatives outweigh the positives for me since the same negatives continue to pop up on a yearly basis in this series. I will wait until I can play the Madden demo to decide where my football gaming dollars will go this year.
    "It is what it is. I could end up on the moon tomorrow".

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    • mgoblue678
      MVP
      • Jul 2008
      • 3374

      #1382
      Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

      After playing some more I have to agree with the posters who have cited the read option being highly ineffective, at least on All American and Heisman. Obviously don't expect good gains all the time, but it shouldn't get blown up at such a high rate when the correct read is made. I would say about 70-80% of the read options I have called, have been blown up in the backfield and resulted in a 4 or 5 yard loss. Most of those have been with the defense having few guys in the box, as I have audibled out of any read options where the defense has come out with a lot of guys in the box. There is obviously something wrong with the read option, when the correct read is made against a 4 or 5 man front, and the play is still getting blown up at such a high rate. Hope this is tweaked in the retail version.
      My Teams

      College: Michigan Wolverines
      NHL: Detroit Red Wings
      NBA:Detroit Pistons
      MLB: Detroit Tigers

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      • murdamann10
        Rookie
        • Jun 2009
        • 236

        #1383
        Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

        Played my first game as Oregon on AA. First of wow, the game feels SO much better with the new tackling. It's hard as hell to pass the ball, and it is way to easy for my line to get pressure on the QB. I thought the CPU D-line pressure was great, I found myself having a good 3-4 seconds to make a decision. Only complaint so far has got to be the user Dline getting way too much pressure, and sometimes the CB's run the routes again before the WR. Super LB has been hit and miss for my games so far, but its way better than last years version.

        So far, I rate the demo a solid 8/10.
        Support Louisiana College 'ball!!!!

        LSU----LA Tech----Louisiana-Lafayette

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        • rangerrick012
          All Star
          • Jan 2010
          • 6205

          #1384
          Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

          Tried the demo...to me it feels too much like "NCAA 11.5" too much to warrant a buy for me, at least at this point. Maybe down the line when the price drops and NCAA fever takes hold I'll buy, but definitely not a release day buy for me. Then again NCAA has never been, so that's not saying much coming from me.

          But the same frustrations I have w/ this game are still there. Sure some things are better, but overall there's still the same issues year after year that aren't fixed in either Madden or NCAA. DOn't get me wrong I bought NCAA 11 used and liked it, but the big jump that I look for from year to year in sports games just isn't there in this game.
          Twitter: @rangerrick012

          PSN: dsavbeast

          Comment

          • Crimson Pig
            Rookie
            • Apr 2011
            • 64

            #1385
            Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

            Line Play
            I'm going to echo what some have said here. The rate at which the OL puts the DL on their backs is beyond unrealistic. Furthermore I've seen many of the animations for the pancakes completely match in both trigger time and the animation itself. It's strange to see 2-3 DL go down at the same time in the exact same way. That in particular doesn't happen SO often, but it's still an issue. Also, the D-Line seems to only get decent pressure when you use finesse moves rather than power. I wonder if this takes into account the mismatch in strength and the various ratings involved in DL vs OL interaction. I'd be interested in some in-depth info on this subject.

            Repeat Animations
            I've also seen multiple instances of players doing identical TD reaction animations in the endzone at the same time. In 6-10 games I've seen it 3 times.

            Offense
            The rate at which the OLs in the demo pancake defenders is downright unrealistic, in my opinion. Also, whatever's controlling how and when the CPU QB scrambles seems a little off. I've seen QBs sit at the LOS with 10+ yards of open field in front of them, and some eventually eat a sack. I'm a Bama fan and even Greg McElory, the Ginger Ninja himself, knew when to take off. On the good side, I like seeing the CPU throw the ball away when nobody's open rather than taking a coverage sack. Still, the mechanism that decides how and when one happens vs the other doesn't seem consistent.

            Defense
            I've seen people mention that they think passing is difficult. I agree but as a personal preference I like it. Still, I think this may lead to cheesing as people try to find exactly what works and what doesn't.

            I'm LOVING that we can now get pressure up front. On Heisman I haven't seen the "Garaunteed sack" on blitz plays.

            I've seen players bite on play action as well as different types of routes intended to fake out a defender. I actually saw a blitzing LB fooled for a second on a play action, which was GREAT! However agility seems to be an issue as it only took him another second to turn around and waste my QB.

            Along the lines of movement speed with regard to DL and LB's, it seems that the closing speed of some DL and LB's is unrealistic, but that could be due to settings in gamespeed and all that. I'm interested to see what the retail version has in store on that front.

            Also worth noting that I LOVE the fact that I feel under so much pressure when trying to throw. Getting sacked so much at first has gotten me better at making reads and getting the ball out quicker. I love having to react instantly to a blitz. I love having to adjust to how the pocket forms around my QB, as much as I've loved noticing the CPU QB adjusting to pressure, moving up in the pocket, and scrambling. I love that I can't sit back in the pocket for much more than 3-4 seconds.

            Graphics
            I've played on the PS3 as well as 360. I haven't particularly noticed the difference in graphics, but I'll take some peoples' words for it. The 3D grass during replays and highlights is nice. It was a good aesthetic touch and really makes a difference in overall experience. I actually noticed the pylon physics at a point I didn't expect to. Again, a nice little touch. I hope, however, that the field texture that shows during regular gameplay can be touched up somehow. Of course I don't expect full on 3D grass all the time, but the current field leaves a little to be desired.

            Atmosphere
            Crowd noise is lacking, but I think I've noticed swelling on big passes which is awesome. However, crowd noise overall seems to be lacking. People have attributed that to the fact that this is a demo, compression, etc. which I want to believe. The intros also look good, but I wonder how many people are skipping them. I am. Then again, if BAMA had a custom intro I'd watch it every game. Need for and usefullness of this feature is in the eye of the beholder I suppose (Texas fans, Auburn fans, etc).

            Summary
            There are things that people have complained about here that I haven't seen. It seems we're either getting a varied experience overall, or some people are overstating situations.

            Overall I believe EA has a solid product here. They took many good things from NCAA 11 and expanded on them. Furthermore, the greatly reduced suction seems to have really opened up the run game as well as punt/FG blocks and establishing solid QB pressure. Still it's worth nothing that some of the "dive tackle" animations will trigger suction sometimes.

            Regarding suction, I can't count how many times I've gotten that "I'm about to get tackled/suctioned" feeling, to be pleasantly surprised when it doesn't happen! Though it's still not perfect all the time, it's a HUGE step in the right direction and a definite game-changer! The run game is so much more fun.
            Passing has become more difficult, and pressure on my QB feels as though it's been ramped up. I find this fun and challenging and have so far adapted okay. I just wish that when the QB got hit the ball didn't flip out so much as incomplete when it appears or would realistically appear to be a fumble.\

            I'll be buying this game. Some say it feels more like "NCAA 11.5" because of how things have been tweaked and improved. It seems like little has been done in this regard. I feel I have to disagree because of the effects the changes have had on gameplay overall. Many things feel different, regardless of HOW much was done to change them. The improvements made were needed and have made a difference in a few ways. This to me justifies purchase. For some people to say "These things should've been implemented into NCAA 11" is irrational. While that may or may not be true, the fact remains they weren't. The changes made and implemented in NCAA 12 have made the game play better, look better, and feel better. While it may not be a MUCH different game, it's a different game and the gameplay experience will be different on the whole.
            Last edited by Crimson Pig; 07-01-2011, 11:54 AM.
            "99% of the game is half-mental" - John Madden

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            • ryan36
              7 dirty words...
              • Feb 2003
              • 10182

              #1386
              Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

              ok, guys no Q&A in this thread, no discussion. Impressions ONLY.

              warnings and BANS will be forthcoming. PM me if you have any questions.

              Comment

              • thaSLAB
                [Player 1]
                • Feb 2008
                • 4496

                #1387
                Great post Crimson Pig... that is pretty spot on to my impressions so far (except I haven't seen the pylon physics yet) - I definitely think the demo does way more right than wrong.

                One graphics issues that I have seen was the thing with player shadows after a lighting transition takes place. I'm sure that will be corrected in the full release.

                While not the jump from '10 to '11, I think it is worthy of a full year increment, and is indeed NCAA 12.


                Sent from my PC36100 using Tapatalk
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                • northface28
                  Pro
                  • Jul 2009
                  • 764

                  #1388
                  Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

                  •Two handed shove tackles are overdone. On the sidelines, fine. But between the hashes this tackle animation shouldnt happen so frequently.

                  •Cpu defense FINALLY looks to have correct personnel on the field, ex: 1st & 10, I come out in 5 WR, they no longer play base 4-3/3-4, the came out in qtr defense. Hopefully this wasnt an anomaly.

                  •PA works, only when the play indicates "setup" in the playcall screen, otherwise its a throwaway down.

                  •Cpu pursuit is great and the cpu sets the edge against outside runs exceptionally well. Counters, Powers, Stretches, and Toss plays are nowhere near as effective as they were last year.

                  •Blitzing is so money, OL and RBs just act as human revolving doors, no matter who I usered, DL, LB, or DB. Sacks were plentiful.

                  •Passing game is NOT wide open for me on AA or Heisman. Zone is really tight and I like it, if its tweaked, tuned, or "fixed" ill be unhappy. However, I rarely, if ever hotroute or abuse route combos. I call play, run play, hot routing only one player, not "butchering" the original play.

                  After its all said and done, game went from midnight purchase to weekend rental and TBD purchase. I was beginning to get bored after my 6th or 7th game, hopefully retail version changes this.

                  Comment

                  • Gloves 82
                    Pro
                    • Oct 2009
                    • 743

                    #1389
                    Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

                    Originally posted by northface28
                    •PA works, only when the play indicates "setup" in the playcall screen, otherwise its a throwaway down.
                    What level are you playing on? Basically the only PA pass I've had trouble with is PA Boot Screen. On all the others, I've had time to pass and none were setup. This was playing on All-American.

                    Comment

                    • theultimatewi
                      Banned
                      • Jun 2010
                      • 136

                      #1390
                      Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

                      I'm really getting sick of having my entire defensive line pancaked almost EVERY time when the CPU runs the football.

                      Comment

                      • TexasBorn1
                        Pro
                        • Aug 2008
                        • 800

                        #1391
                        Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

                        The juke move seems really bad. Maybe its just me, but it seems the only running back special move worth anything is the spin. Well that and just plowing over people, lol.

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                        • Gotmadskillzson
                          Live your life
                          • Apr 2008
                          • 23306

                          #1392
                          Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

                          Seen a really bad toss by the Texas QB on a HB toss play from under center. He tossed the ball 15 yards backwards. I never seen them mess up a simple toss play before.

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                          • Cpre5
                            Blowing bubbles
                            • Jul 2002
                            • 3111

                            #1393
                            Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

                            Originally posted by TexasBorn1
                            The juke move seems really bad. Maybe its just me, but it seems the only running back special move worth anything is the spin. Well that and just plowing over people, lol.
                            Its all about the flick and tap

                            I now have luck with junk and the stiff arm moves. For the juke I just flick the stick and I break ankles or slide out of a tackle. When I hold the stick I find it less effective. Rather when running through a crowd I give it little flicks left and right and work through the crowd. Their not huge jumping jukes but more like little shuffles. Guess its more like chaining move together.

                            Stiff arm his also i quick tap of the button. I used to think by holding the button I would be using a stronger stiff arm, However I would always be tackled. With a quick tap of the button its like a quick jab to the head. I push them off and even throw them to the ground on a regular basis.

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                            • canes21
                              Hall Of Fame
                              • Sep 2008
                              • 22455

                              #1394
                              Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

                              If you use the right thumbstick to juke, then you're going to get a quick step type move. I only use the right thumbstick juke when trying to get into a hole that just opened up fast.

                              If you want to use an actual juke like we used to have, just flick the left thumbstick over. That's how I juke now when going for a big jump type juke. Also, flicking back on the left thumbstick does a stop and go type juke that works even against the CPU. I performed one on a kickoff and had a guy over pursue me into the sidelines on Heisman.
                              “No one is more hated than he who speaks the truth.”


                              ― Plato

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                              • Freakydeaky9
                                Rookie
                                • Jan 2011
                                • 190

                                #1395
                                Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

                                Played with every team twice on Heisman. But it felt like an older version of the game. Also, zone works better and it seemed really hard to run and pass the ball compared to last year. I would find a good sized hole for a run and I still got suction tackled. Or I would go on drives 3 and out because None of my receivers was ever open. It just seems like it's harder to run and pass
                                Last edited by Freakydeaky9; 07-01-2011, 03:49 PM.
                                NCAA #1: Nevada Wolf Pack
                                NCAA #2: UCLA Bruins
                                NFL: Denver Broncos
                                MLB: San Francisco Giants
                                NBA: Portland Trailblazers

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