<div style="width:656px;background-color:#353535;font-family:Arial, Helvetica, sans-serif;font-size:11px;font-style:normal;font-weight: bold;color:#FFFFFF;text-align:left;"><object width="656" height="369" id="flash_ep" name="flash_ep" type="application/x-shockwave-flash" data="http://web-static.ea.com/US/portal/media/swf/editorialPod2.swf"><param name="movie" value="http://web-static.ea.com/US/portal/media/swf/editorialPod2.swf" /><param name="wmode" value="opaque" /><param name="scale" value="noscale" /><param name="salign" value="tl" /><param name="bgcolor" value="#000000" /><param name="allowfullscreen" value="true" /><param name="allowNetworking" value="all" /><param name="allowscriptaccess" value="always" /><param name="flashvars" value="configFile=http://www.ea.com/uk/football/videos/fifa-12-vision-02&singleVideoEmbedCode=http://www.ea.com/uk/football/videos/fifa-12-vision-02&playerSize=xlarge&epItemDelay=4500& loopVideo=false&textColor=#ffffff&btnOutCo lor=#ffffff&btnOverColor=#2d83f7&btnDownCo lor=#155eca&controlsBGColor=#000000&server =http://www.ea.com&logoImage=http://web-static.ea.com/US/portal/images/site_logos/watermark.png?ver=189_en_US&locale=http://www.ea.com/uk/football/services/marquee/config/localization" /></object><span style="margin:0px 5px 5px 5px;">See more <a style="color:#FFFFFF;font-size:11px;" href="#">Game Videos</a> at <a style="color:#FFFFFF;font-size:11px;" href="/uk/football/">EA.com</a>.</span></div>
Recommended Videos
Collapse
EA's new attempt at replicating player vision.
Collapse
X
-
EA's new attempt at replicating player vision.
Link is here if the embed won't load:
<div style="width:656px;background-color:#353535;font-family:Arial, Helvetica, sans-serif;font-size:11px;font-style:normal;font-weight: bold;color:#FFFFFF;text-align:left;"><object width="656" height="369" id="flash_ep" name="flash_ep" type="application/x-shockwave-flash" data="http://web-static.ea.com/US/portal/media/swf/editorialPod2.swf"><param name="movie" value="http://web-static.ea.com/US/portal/media/swf/editorialPod2.swf" /><param name="wmode" value="opaque" /><param name="scale" value="noscale" /><param name="salign" value="tl" /><param name="bgcolor" value="#000000" /><param name="allowfullscreen" value="true" /><param name="allowNetworking" value="all" /><param name="allowscriptaccess" value="always" /><param name="flashvars" value="configFile=http://www.ea.com/uk/football/videos/fifa-12-vision-02&singleVideoEmbedCode=http://www.ea.com/uk/football/videos/fifa-12-vision-02&playerSize=xlarge&epItemDelay=4500& loopVideo=false&textColor=#ffffff&btnOutCo lor=#ffffff&btnOverColor=#2d83f7&btnDownCo lor=#155eca&controlsBGColor=#000000&server =http://www.ea.com&logoImage=http://web-static.ea.com/US/portal/images/site_logos/watermark.png?ver=189_en_US&locale=http://www.ea.com/uk/football/services/marquee/config/localization" /></object><span style="margin:0px 5px 5px 5px;">See more <a style="color:#FFFFFF;font-size:11px;" href="#">Game Videos</a> at <a style="color:#FFFFFF;font-size:11px;" href="/uk/football/">EA.com</a>.</span></div>Arsenal FC
New England Patriots
Boston Red Sox
Boston CelticsTags: None -
Re: FIFA 12 Producer Video: Vision
Thanks for posting this. I'm honestly really excited by this video. Hopefully it will make midfielders like Xavi and Fabregas feel more individual, as they are great passers in the real game. -
EA's new attempt at replicating player vision.
FIFA 12 will introduce a new technology called "Vision Map", where the main element is that all players have a vision attribute that determines their abilities to see and react on opportunities. The technology effects, as far as I know, the players accuracy and the CPU's ability to make plays. That is, if you (human controlled) attempt a pass to a player outside the vision map, then it will reduce the players accuracy and CPU players will never attempt a pass to a player outside their vision, because they don't see the opportunity.
EA Sports just released a short tech blog explaining how it works in FIFA 12.
<iframe width="560" height="349" src="http://www.youtube.com/embed/dCxJJSWIPew" frameborder="0" allowfullscreen></iframe>
I think this new technology should be implemented in Madden as fast as possible, as I am one of the few that miss the effect the vision cone had on gameplay. It could be used as a way to better capture awareness, vision and play recognizing into one element and it could be tied to both natural ability, but also experience.
Initially, you could use this technology to make difference between rookie quarterbacks and veteran quarterbacks. That way, veteran QBs could still be very useful as they would see opportunities and be more accurate than if you had a rookie QBs under center. Additionally, it could also prevent QBs from being accurate during deep drop backs or scrambles, where they don't keep their eyes down field. For instance, the Philip Rivers play from e3, where he drops back 20 yards to his own end zone and magically throws a 60 yard bomb to a receiver down the field or the Big Ben play, where he throws an accurate pass to a receiver straight behind him.
Down the line, it could also be implemented for other positions as well. Vision for rookie RBs could mean that they are more likely to hit the first hole because they don't have the vision to see all the linebackers or safeties, while veteran RBs are more patient because they see the safety coming down and know a better hole will open up. Elite and veteran safeties have better vision of the field and can see receivers breaking on their routes and opportunities for interceptions happening much better than inexperienced safeties. Experienced offensive linemen are better at picking up blitzing linebackers or defensive stunts etc. etc.
With FIFA 12 showing the way for this new vision based element, I hope Tiburon will take a closer look and try to implement it in future Maddens.Comment
-
Re: EA's new attempt at replicating player vision.
Sounds good and is sorely needed.
NM did something very similar with Backbreaker in that they gave every single player on the field a "vision cone" so that they would only react to things that they are actually looking at. It doesn't work flawlessly, as you will still see defenders make plays on passes that they aren't facing, but it does work a good majority of the time, and is much better than Madden with all the psychic stuff running rampant for offense and defense.
If this tech actually works, than this will be huge.
I'd also like to point out for those that keep saying that new tech never gets introduced in Madden, and starts out in titles that people don't care as much about, like NHL, that there have been several innovative experiments in FIFA, which is the real cash cow of EA Sports.
I hope that some day in the very near future we see some of these types of things originate in Madden, so we don't have to spend years praying that they finally find their way into Madden eventually.
"You mustn't be afraid to dream a little bigger, darling."Comment
-
Comment
-
Re: EA's new attempt at replicating player vision.
BB other problem with the vision cone also was the AI are the awearnessSounds good and is sorely needed.
NM did something very similar with Backbreaker in that they gave every single player on the field a "vision cone" so that they would only react to things that they are actually looking at. It doesn't work flawlessly, as you will still see defenders make plays on passes that they aren't facing, but it does work a good majority of the time, and is much better than Madden with all the psychic stuff running rampant for offense and defense.
didn't work right.(I seen AI guys completely quit plays.The AI just stand there.)Comment
-
Re: EA's new attempt at replicating player vision.
I don't think they will be stupid enough to put a big visible "wedge" on screen like the vision cone. And besides, this seems to be more about AI controlled players.All ties severed...Comment
-
Re: EA's new attempt at replicating player vision.
True, it will be an "under the hood" feature, so users will never see any vision cones or maps. According to what I've read, the only thing that affects users are in terms of accuracy when you attempt to make a pass to a player outside the vision map - other than that it only affects the CPU AI.Comment
-
Re: EA's new attempt at replicating player vision.
I know that....
Trust me they will be complainers.Comment
-
Re: EA's new attempt at replicating player vision.
I haven't given too much thought as to exactly how a players vision should be implemented into a football game, but I can tell you it's a huuuuuuuge element of real football. I think a good starting point that could and should be implemented today would have the receivers buttons disappear everytime a QB isn't facing downfield (running backwards, animations where he breaks a tackle), and then when he gets to facing downfield again, the receivers should all be under different buttons.Comment
-
Re: EA's new attempt at replicating player vision.
This would be outstanding for AI user and CPU, but not for user controlled players. Especially user passing.You looking at the Chair MAN!
Number may not tell the whole story ,but they never lie either.Comment
-
Re: EA's new attempt at replicating player vision.
There will always be complainers, but if they reduce the effectiveness of deep drop backs and scrambling and hundreds of thousands of gamers complain about having to change playing style, that doesn't mean that those complain should be viewed as purely negative, in my opinion.
Also I don't think you can compare this to the vision cone as it doesn't pop up in your face and increase the difficulty of playing the game. The main problem with the vision cone on last-gen was that most people found it confusing or disturbing and it often resulted in them getting sacked.
If they introduce an invisible vision map, then the only gameplay change people would notice is that they take an accuracy loss if they control a rookie QB, drop back 15-20 yards or scramble a lot.Last edited by guaps; 07-01-2011, 01:47 PM.Comment

Comment