Any CPU generated Recruit Ratings yet? - Operation Sports Forums

Any CPU generated Recruit Ratings yet?

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  • AuburnAlumni
    War Eagle
    • Jul 2002
    • 11941

    #1

    Any CPU generated Recruit Ratings yet?

    Curious to see what the overall ratings of the Computer generated freshmen in OD are looking like, especially when compared to the initial roster set and its freshmen.

    Didn't see any vids on Ryno's site and was hunting for info on it.


    Also interested to see if Strong Safeties are still rated horribly and if the wacky Speed vs Acceleration ratings (i.e. 99 speed with 68 acceleration) are still going on.
    AUBURN TIGERS
    MINNESOTA VIKINGS
    INDIANA PACERS
  • JDFSSS
    Rookie
    • Jun 2010
    • 23

    #2
    Re: Any CPU generated Recruit Ratings yet?

    I certainly hope it's much better, but I have a feeling it's going to be terrible again.

    Comment

    • gtyjrocks
      Rookie
      • Apr 2011
      • 241

      #3
      Go to the tradition sports page and watch the dynasty vids.

      Comment

      • zav
        Rookie
        • Oct 2009
        • 141

        #4
        Re: Any CPU generated Recruit Ratings yet?

        Hmmm I'm playing 11 now and I'm noticing my team has 3 safeties rated at 99 and they have 97 speed + but none higher than 87 acceleration never noticed that before
        Maryland terrapin for life
        St. Louis Rams Fan

        Comment

        • AuburnAlumni
          War Eagle
          • Jul 2002
          • 11941

          #5
          Originally posted by gtyjrocks
          Go to the tradition sports page and watch the dynasty vids.
          I did but I didn't see any showing recruits and their numerical ratings.
          AUBURN TIGERS
          MINNESOTA VIKINGS
          INDIANA PACERS

          Comment

          • fcboiler87
            Pro
            • Jul 2008
            • 591

            #6
            Re: Any CPU generated Recruit Ratings yet?

            I'm going to bump this because I think this is one of the biggest things we have not seen yet.

            Comment

            • Gosens6
              All Star
              • Oct 2007
              • 6099

              #7
              Re: Any CPU generated Recruit Ratings yet?

              None yet, seems to be one of the most requested things but no one who has the game has dove that deep into Dynasty mode

              Comment

              • acts238shaun
                MVP
                • Dec 2005
                • 2716

                #8
                Re: Any CPU generated Recruit Ratings yet?

                A shot RynoAid a request.

                Comment

                • cap032
                  Rookie
                  • Jun 2011
                  • 429

                  #9
                  Re: Any CPU generated Recruit Ratings yet?

                  Good idea with this thread.........I agree this, along with player progression are the biggest unanswered questions remaining.

                  Comment

                  • nolesfan3
                    Rookie
                    • Jul 2004
                    • 112

                    #10
                    Re: Any CPU generated Recruit Ratings yet?

                    I think it looks like it's going to stay unanswered, I can't find anything either
                    .. oh well, maybe next year..

                    Go Noles!!

                    Xbox: NolesEM
                    PSN: ShowsOver

                    Comment

                    • Colorado Cooler
                      Rookie
                      • Aug 2008
                      • 124

                      #11
                      Re: Any CPU generated Recruit Ratings yet?

                      Originally posted by Gosens6
                      None yet, seems to be one of the most requested things but no one who has the game has dove that deep into Dynasty mode
                      It has a significant impact on serious dynasty players, but practically speaking, when a thread about grass texture rolls on for page after page while this issue barely moves the needle, one begins to understand why EA's priorities seem a bit skewed toward visual aspects of the game.

                      Comment

                      • justinwhitaker11
                        Rookie
                        • Dec 2010
                        • 69

                        #12
                        Re: Any CPU generated Recruit Ratings yet?

                        yeah i couldn't play the dynasty mode for months last year b/c the recruits were so screwed. Still looks like the awareness is crap but hopefully overall its better than last year.

                        Comment

                        • DJACK
                          Banned
                          • Apr 2010
                          • 288

                          #13
                          Re: Any CPU generated Recruit Ratings yet?

                          This is a pretty big deal, not sure how this hasnt been covered yet.

                          Comment

                          • cap032
                            Rookie
                            • Jun 2011
                            • 429

                            #14
                            Re: Any CPU generated Recruit Ratings yet?

                            Two thumbs up for that comment about the grass thread!! lol. Hopefully somebody with the game will get us a vid of the info that we need....... soon. Until then might I suggest reading pages of the colored socks thread!!!!! lol

                            Comment

                            • dan_457
                              MVP
                              • Jan 2010
                              • 4158

                              #15
                              Re: Any CPU generated Recruit Ratings yet?

                              I can't remember what Vid, but there was one that showed recruiting, and the letter grades, which should be pretty good to go off of for now. Anyway, I remember seeing a player with A speed and C acceleration, and the Number 1# recruit was a player you could recruit last year, the QB with insane thp (like mid 90's to high as a freshman). So it doesn't looked like they tweaked recruits all that much. Least not the higher tier player anyway.
                              -Ohio State-

                              -Cleveland Browns-

                              -Cleveland Cavaliers-

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